/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * Simple java test program. * * @author elias_naur * @version $Revision$ */ package org.lwjgl.test.opengl; import org.lwjgl.*; import org.lwjgl.opengl.*; import org.lwjgl.opengl.arb.*; import org.lwjgl.input.*; import java.nio.*; public final class VBOTest { static { try { //find first display mode that allows us 640*480*16 int mode = -1; DisplayMode[] modes = Display.getAvailableDisplayModes(); for (int i = 0; i < modes.length; i++) { if (modes[i].width == 640 && modes[i].height == 480 && modes[i].bpp >= 16) { mode = i; break; } } if (mode != -1) { //select above found displaymode System.out.println("Setting display mode to "+modes[mode]); Display.setDisplayMode(modes[mode]); System.out.println("Created display."); } } catch (Exception e) { System.err.println("Failed to create display due to " + e); } } static { try { Window.create("LWJGL Game Example", 16, 0, 0,0); System.out.println("Created OpenGL."); } catch (Exception e) { System.err.println("Failed to create OpenGL due to "+e); System.exit(1); } } /** Is the game finished? */ private static boolean finished; /** A rotating square! */ private static float angle; private static int buffer_id; private static FloatBuffer vertices; private static ByteBuffer mapped_buffer = null; private static FloatBuffer mapped_float_buffer = null; public static void main(String[] arguments) { try { init(); while (!finished) { Window.update(); if (Window.isMinimized()) Thread.sleep(200); else if (Window.isCloseRequested()) System.exit(0); Keyboard.poll(); mainLoop(); render(); Window.paint(); } } catch (Throwable t) { t.printStackTrace(); } finally { cleanup(); } } /** * All calculations are done in here */ private static void mainLoop() { angle += 1f; if (angle > 360.0f) angle = 0.0f; Mouse.poll(); if (Mouse.dx != 0 || Mouse.dy != 0 || Mouse.dwheel != 0) System.out.println("Mouse moved " + Mouse.dx + " " + Mouse.dy + " " + Mouse.dwheel); for (int i = 0; i < Mouse.buttonCount; i++) if (Mouse.isButtonDown(i)) System.out.println("Button " + i + " down"); /* Keyboard.poll(); if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) finished = true;*/ Keyboard.read(); for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) { Keyboard.next(); if (Keyboard.key == Keyboard.KEY_ESCAPE && Keyboard.state) finished = true; if (Keyboard.key == Keyboard.KEY_T && Keyboard.state) System.out.println("Current time: " + Sys.getTime()); } } /** * All rendering is done in here */ private static void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glPushMatrix(); GL11.glTranslatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f); GL11.glRotatef(angle, 0, 0, 1.0f); ByteBuffer new_mapped_buffer = ARBVertexBufferObject.glMapBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, ARBVertexBufferObject.GL_WRITE_ONLY_ARB, 2*4*4, mapped_buffer); if (new_mapped_buffer != mapped_buffer) mapped_float_buffer = new_mapped_buffer.order(ByteOrder.nativeOrder()).asFloatBuffer(); mapped_buffer = new_mapped_buffer; mapped_float_buffer.rewind(); vertices.rewind(); mapped_float_buffer.put(vertices); if (ARBVertexBufferObject.glUnmapBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB)) GL11.glDrawArrays(GL11.GL_QUADS, 0, 4); GL11.glPopMatrix(); } /** * Initialize */ private static void init() throws Exception { Keyboard.create(); Keyboard.enableBuffer(); Mouse.create(); Sys.setTime(0); Sys.setProcessPriority(Sys.HIGH_PRIORITY); System.out.println("Timer resolution: " + Sys.getTimerResolution()); // Go into orthographic projection mode. GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluOrtho2D(0, Display.getWidth(), 0, Display.getHeight()); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glViewport(0, 0, Display.getWidth(), Display.getHeight()); if (!GLCaps.GL_ARB_vertex_buffer_object) { System.out.println("ARB VBO not supported!"); System.exit(1); } IntBuffer int_buffer = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer(); ARBVertexBufferObject.glGenBuffersARB(int_buffer); buffer_id = int_buffer.get(0); ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, buffer_id); vertices = ByteBuffer.allocateDirect(2*4*4).order(ByteOrder.nativeOrder()).asFloatBuffer(); vertices.put(-50).put(-50).put(50).put(-50).put(50).put(50).put(-50).put(50); ARBVertexBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, 2*4*4, (ByteBuffer)null, ARBVertexBufferObject.GL_STREAM_DRAW_ARB); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glVertexPointer(2, GL11.GL_FLOAT, 0, 0); } /** * Cleanup */ private static void cleanup() { IntBuffer int_buffer = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer(); int_buffer.put(0, buffer_id); ARBVertexBufferObject.glDeleteBuffersARB(int_buffer); Keyboard.destroy(); Mouse.destroy(); Window.destroy(); try { Display.resetDisplayMode(); } catch (Exception e) { e.printStackTrace(); } } }