/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.openal; /** * $Id$ * * This is the OpenAL Test. * This class will eventually test *all* apects of OpenAL... * * @author Brian Matzon * @version $Revision$ */ public class OpenALTest { /** * Creates an instance of OpenALTest */ public OpenALTest() { } /** * main entry point * * @param args String array containing arguments */ public static void main(String[] args) { //create OpenAL instance (and util lib) AL al = new AL(); ALUT alut = new ALUT(); /* buffers */ int[] buffers = new int[1]; /* sources */ int[] sources = new int[1]; /* initialize */ alut.init(args); /* create buffers and sources */ al.genBuffers(1, buffers); al.genSources(1, sources); /* load data */ ALUTLoadWAVFile file = alut.loadWAVFile("footsteps.wav"); /* copy to buffers */ al.bufferData(buffers[0], file.format, file.data, file.size, file.freq); /* unload file again */ alut.unloadWAV(file.format, file.data, file.size, file.freq); /* set up source input */ al.sourcei(sources[0], AL.BUFFER, buffers[0]); /* lets loop the sound */ al.sourcei(sources[0], AL.LOOPING, AL.TRUE); /* play source 0 */ al.sourcePlay(sources[0]); System.out.println("will exit in 5 seconds (so we don't crash if weird stuff has happened with file...)\n"); for(int i=0; i<5; i++) { try { System.out.println(5-i); Thread.sleep(1000); } catch(InterruptedException inte) { } } /* stop source 0 */ al.sourceStop(sources[0]); /* delete buffers and sources */ al.deleteSources(1, sources); al.deleteBuffers(1, buffers); /* shutdown */ alut.exit(); } }