/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * Simple java test program. * * @author elias_naur * @version $Revision$ */ package org.lwjgl.test.opengl; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import org.lwjgl.Sys; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.ARBBufferObject; import org.lwjgl.opengl.ARBVertexBufferObject; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GLContext; import org.lwjgl.opengl.glu.GLU; public final class VBOTest { static { try { //find first display mode that allows us 640*480*16 int mode = -1; DisplayMode[] modes = Display.getAvailableDisplayModes(); for ( int i = 0; i < modes.length; i++ ) { if ( modes[i].getWidth() == 640 && modes[i].getHeight() == 480 && modes[i].getBitsPerPixel() >= 16 ) { mode = i; break; } } if ( mode != -1 ) { //select above found displaymode System.out.println("Setting display mode to " + modes[mode]); Display.setDisplayMode(modes[mode]); System.out.println("Created display."); } } catch (Exception e) { System.err.println("Failed to create display due to " + e); } } static { try { Display.create(); System.out.println("Created OpenGL."); } catch (Exception e) { System.err.println("Failed to create OpenGL due to " + e); System.exit(1); } } /** * Is the game finished? */ private static boolean finished; /** * A rotating square! */ private static float angle; private static int buffer_id; private static FloatBuffer vertices; private static ByteBuffer mapped_buffer = null; private static FloatBuffer mapped_float_buffer = null; public static void main(String[] arguments) { try { init(); while ( !finished ) { Display.update(); if ( !Display.isVisible() ) Thread.sleep(200); else if ( Display.isCloseRequested() ) System.exit(0); mainLoop(); render(); } } catch (Throwable t) { t.printStackTrace(); } finally { cleanup(); } } /** * All calculations are done in here */ private static void mainLoop() { angle += 1f; if ( angle > 360.0f ) angle = 0.0f; if ( Mouse.getDX() != 0 || Mouse.getDY() != 0 || Mouse.getDWheel() != 0 ) System.out.println("Mouse moved " + Mouse.getDX() + " " + Mouse.getDY() + " " + Mouse.getDWheel()); for ( int i = 0; i < Mouse.getButtonCount(); i++ ) if ( Mouse.isButtonDown(i) ) System.out.println("Button " + i + " down"); if ( Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) ) finished = true; for ( int i = 0; i < Keyboard.getNumKeyboardEvents(); i++ ) { Keyboard.next(); if ( Keyboard.getEventKey() == Keyboard.KEY_ESCAPE && Keyboard.getEventKeyState() ) finished = true; if ( Keyboard.getEventKey() == Keyboard.KEY_T && Keyboard.getEventKeyState() ) System.out.println("Current time: " + Sys.getTime()); } } /** * All rendering is done in here */ private static void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glPushMatrix(); GL11.glTranslatef(Display.getDisplayMode().getWidth() / 2, Display.getDisplayMode().getHeight() / 2, 0.0f); GL11.glRotatef(angle, 0, 0, 1.0f); ByteBuffer new_mapped_buffer = ARBBufferObject.glMapBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, ARBBufferObject.GL_WRITE_ONLY_ARB, 2 * 4 * 4, mapped_buffer); if ( new_mapped_buffer != mapped_buffer ) mapped_float_buffer = new_mapped_buffer.order(ByteOrder.nativeOrder()).asFloatBuffer(); mapped_buffer = new_mapped_buffer; mapped_float_buffer.rewind(); vertices.rewind(); mapped_float_buffer.put(vertices); if ( ARBBufferObject.glUnmapBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB) ) GL11.glDrawArrays(GL11.GL_QUADS, 0, 4); GL11.glPopMatrix(); } /** * Initialize */ private static void init() throws Exception { System.out.println("Timer resolution: " + Sys.getTimerResolution()); // Go into orthographic projection mode. GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluOrtho2D(0, Display.getDisplayMode().getWidth(), 0, Display.getDisplayMode().getHeight()); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glViewport(0, 0, Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight()); if ( !GLContext.GL_ARB_vertex_buffer_object ) { System.out.println("ARB VBO not supported!"); System.exit(1); } IntBuffer int_buffer = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer(); ARBBufferObject.glGenBuffersARB(int_buffer); buffer_id = int_buffer.get(0); ARBBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, buffer_id); vertices = ByteBuffer.allocateDirect(2 * 4 * 4).order(ByteOrder.nativeOrder()).asFloatBuffer(); vertices.put(-50).put(-50).put(50).put(-50).put(50).put(50).put(-50).put(50); ARBBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, 2 * 4 * 4, (ByteBuffer)null, ARBBufferObject.GL_STREAM_DRAW_ARB); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glVertexPointer(2, GL11.GL_FLOAT, 0, 0); } /** * Cleanup */ private static void cleanup() { IntBuffer int_buffer = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer(); int_buffer.put(0, buffer_id); ARBBufferObject.glDeleteBuffersARB(int_buffer); Display.destroy(); } }