/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by LWJGL. * User: spasi * Date: 2003-12-16 * Time: 21:27:12 */ package org.lwjgl.opengl; import java.nio.FloatBuffer; import java.nio.IntBuffer; public final class ATIVertexAttribArrayObject { public static native void glVertexAttribArrayObjectATI(int index, int size, int type, boolean normalized, int stride, int buffer, int offset); // --------------------------- public static void glGetVertexAttribArrayObjectATI(int index, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params); nglGetVertexAttribArrayObjectfvATI(index, pname, params, params.position()); } private static native void nglGetVertexAttribArrayObjectfvATI(int index, int pname, FloatBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetVertexAttribArrayObjectATI(int index, int pname, IntBuffer params) { BufferChecks.checkBuffer(params); nglGetVertexAttribArrayObjectivATI(index, pname, params, params.position()); } private static native void nglGetVertexAttribArrayObjectivATI(int index, int pname, IntBuffer params, int paramsOffset); // --------------------------- }