/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * ARB_vertex_buffer_object constants. * * @author elias_naur * @version $Revision$ */ package org.lwjgl.opengl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; public final class ARBBufferObject { /* * Accepted by the parameter of BufferDataARB: */ public static final int GL_STREAM_DRAW_ARB = 0x88E0; public static final int GL_STREAM_READ_ARB = 0x88E1; public static final int GL_STREAM_COPY_ARB = 0x88E2; public static final int GL_STATIC_DRAW_ARB = 0x88E4; public static final int GL_STATIC_READ_ARB = 0x88E5; public static final int GL_STATIC_COPY_ARB = 0x88E6; public static final int GL_DYNAMIC_DRAW_ARB = 0x88E8; public static final int GL_DYNAMIC_READ_ARB = 0x88E9; public static final int GL_DYNAMIC_COPY_ARB = 0x88EA; /* * Accepted by the parameter of MapBufferARB: */ public static final int GL_READ_ONLY_ARB = 0x88B8; public static final int GL_WRITE_ONLY_ARB = 0x88B9; public static final int GL_READ_WRITE_ARB = 0x88BA; /* * Accepted by the parameter of GetBufferParameterivARB: */ public static final int GL_BUFFER_SIZE_ARB = 0x8764; public static final int GL_BUFFER_USAGE_ARB = 0x8765; public static final int GL_BUFFER_ACCESS_ARB = 0x88BB; public static final int GL_BUFFER_MAPPED_ARB = 0x88BC; public static final int GL_BUFFER_MAP_POINTER_ARB = 0x88BD; public static void glBindBufferARB(int target, int buffer) { switch (target) { case ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB: VBOTracker.getVBOElementStack().setState(buffer); break; case ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB: VBOTracker.getVBOArrayStack().setState(buffer); break; default: throw new IllegalArgumentException("Unsupported VBO target " + target); } nglBindBufferARB(target, buffer); } private static native void nglBindBufferARB(int target, int buffer); public static void glDeleteBuffersARB(IntBuffer buffers) { for (int i = buffers.position(); i < buffers.limit(); i++) { int buffer_handle = buffers.get(i); if (VBOTracker.getVBOElementStack().getState() == buffer_handle) VBOTracker.getVBOElementStack().setState(0); if (VBOTracker.getVBOArrayStack().getState() == buffer_handle) VBOTracker.getVBOArrayStack().setState(0); } nglDeleteBuffersARB(buffers.remaining(), buffers, buffers.position()); } private static native void nglDeleteBuffersARB(int n, IntBuffer buffers, int buffers_offset); public static void glGenBuffersARB(IntBuffer buffers) { nglGenBuffersARB(buffers.remaining(), buffers, buffers.position()); } private static native void nglGenBuffersARB(int n, IntBuffer buffers, int buffers_offset); public static native boolean glIsBufferARB(int buffer); public static void glBufferDataARB(int target, int size, ByteBuffer data, int usage) { nglBufferDataARB(target, size, data, data != null ? data.position() : 0, usage); } public static void glBufferDataARB(int target, int size, ShortBuffer data, int usage) { nglBufferDataARB(target, size, data, data != null ? data.position()<<1 : 0, usage); } public static void glBufferDataARB(int target, int size, FloatBuffer data, int usage) { nglBufferDataARB(target, size, data, data != null ? data.position()<<2 : 0, usage); } public static void glBufferDataARB(int target, int size, IntBuffer data, int usage) { nglBufferDataARB(target, size, data, data != null ? data.position()<<2 : 0, usage); } private static native void nglBufferDataARB(int target, int size, Buffer data, int data_offset, int usage); public static void glBufferSubDataARB(int target, int offset, ByteBuffer data) { nglBufferSubDataARB(target, offset, data.remaining(), data, data.position()); } public static void glBufferSubDataARB(int target, int offset, ShortBuffer data) { nglBufferSubDataARB(target, offset, data.remaining()<<1, data, data.position()<<1); } public static void glBufferSubDataARB(int target, int offset, FloatBuffer data) { nglBufferSubDataARB(target, offset, data.remaining()<<2, data, data.position()<<2); } public static void glBufferSubDataARB(int target, int offset, IntBuffer data) { nglBufferSubDataARB(target, offset, data.remaining()<<2, data, data.position()<<2); } private static native void nglBufferSubDataARB(int target, int offset, int size, Buffer data, int data_offset); public static void glGetBufferSubDataARB(int target, int offset, ByteBuffer data) { nglGetBufferSubDataARB(target, offset, data.remaining(), data, data.position()); } public static void glGetBufferSubDataARB(int target, int offset, ShortBuffer data) { nglGetBufferSubDataARB(target, offset, data.remaining()<<1, data, data.position()<<1); } public static void glGetBufferSubDataARB(int target, int offset, IntBuffer data) { nglGetBufferSubDataARB(target, offset, data.remaining()<<2, data, data.position()<<2); } public static void glGetBufferSubDataARB(int target, int offset, FloatBuffer data) { nglGetBufferSubDataARB(target, offset, data.remaining()<<2, data, data.position()<<2); } private static native void nglGetBufferSubDataARB(int target, int offset, int size, Buffer data, int data_offset); /** * glMapBufferARB maps a gl vertex buffer buffer to a ByteBuffer. The oldBuffer argument can be null, in * which case a new ByteBuffer will be created, pointing to the returned memory. If oldBuffer is non-null, * it will be returned if it points to the same mapped memory, otherwise a new ByteBuffer is created. * That way, an application will normally use glMapBufferARB like this: * * ByteBuffer mapped_buffer; * mapped_buffer = glMapBufferARB(..., ..., ..., null); * ... * // Another map on the same buffer * mapped_buffer = glMapBufferARB(..., ..., ..., mapped_buffer); * * @param size The size of the buffer area. * @param oldBuffer A ByteBuffer. If this argument points to the same address as the new mapping, it will be returned and * no new buffer will be created. In that case, size is ignored. * @return A ByteBuffer representing the mapped buffer memory. */ public static native ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer); public static native boolean glUnmapBufferARB(int target); public static void glGetBufferParameterARB(int target, int pname, IntBuffer params) { BufferChecks.checkBuffer(params); nglGetBufferParameterivARB(target, pname, params, params.position()); } private static native void nglGetBufferParameterivARB(int target, int pname, IntBuffer params, int params_offset); public static native ByteBuffer glGetBufferPointerARB(int target, int pname, int size); }