/* * Copyright (c) 2002-2004 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl; import javax.swing.JOptionPane; import javax.swing.UIManager; /** * $Id$ *

* A Swing adapter for using Swing to take care of things on platforms where we * know Swing is present. *

Note To compile LWJGL applications with Excelsior JET that use JetPerfect * and that have no dependencies on Swing, do not include this class in your * JET project. * * @author cix_foo * @version $Revision$ */ final class SwingAdapter implements PlatformAdapter { /** * Constructs a new SwingAdapter */ SwingAdapter() { } /** * Spawn a "modal" dialog in the centre of the screen with a message in it * and an OK button. This method blocks until the dialog is dismissed. * @param title Title of alert * @param message Message to show in alert */ public void alert(String title, String message) { try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch(Exception e) { } JOptionPane.showMessageDialog(null, message, title, JOptionPane.WARNING_MESSAGE); } }