/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; /** * $Id$ * * The core OpenGL1.4 API. * * @author cix_foo * @version $Revision$ */ public abstract class GL14 extends GL13 { public static final int GL_GENERATE_MIPMAP = 0x8191; public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; public static final int GL_DEPTH_COMPONENT16 = 0x81A5; public static final int GL_DEPTH_COMPONENT24 = 0x81A6; public static final int GL_DEPTH_COMPONENT32 = 0x81A7; public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A; public static final int GL_DEPTH_TEXTURE_MODE = 0x884B; public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; public static final int GL_COMPARE_R_TO_TEXTURE = 0x884E; public static final int GL_FOG_COORDINATE_SOURCE = 0x8450; public static final int GL_FOG_COORDINATE = 0x8451; public static final int GL_FRAGMENT_DEPTH = 0x8452; public static final int GL_CURRENT_FOG_COORDINATE = 0x8453; public static final int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454; public static final int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455; public static final int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456; public static final int GL_FOG_COORDINATE_ARRAY = 0x8457; public static final int GL_POINT_SIZE_MIN = 0x8126; public static final int GL_POINT_SIZE_MAX = 0x8127; public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129; public static final int GL_COLOR_SUM = 0x8458; public static final int GL_CURRENT_SECONDARY_COLOR = 0x8459; public static final int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A; public static final int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B; public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C; public static final int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D; public static final int GL_SECONDARY_COLOR_ARRAY = 0x845E; public static final int GL_BLEND_DST_RGB = 0x80C8; public static final int GL_BLEND_SRC_RGB = 0x80C9; public static final int GL_BLEND_DST_ALPHA = 0x80CA; public static final int GL_BLEND_SRC_ALPHA = 0x80CB; public static final int GL_INCR_WRAP = 0x8507; public static final int GL_DECR_WRAP = 0x8508; public static final int GL_TEXTURE_FILTER_CONTROL = 0x8500; public static final int GL_TEXTURE_LOD_BIAS = 0x8501; public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; public static final int GL_GL_MIRRORED_REPEAT = 0x8370; public static native void glFogCoordf(float coord); public static void glFogCoordPointer(int stride, FloatBuffer data) { BufferChecks.ensureArrayVBOdisabled(); nglFogCoordPointer(GL_FLOAT, stride, data, data.position() << 2); } private static native void nglFogCoordPointer(int type, int stride, Buffer data, int data_offset); public static void glFogCoordPointer(int type, int stride, int buffer_offset) { BufferChecks.ensureArrayVBOenabled(); nglFogCoordPointerVBO(type, stride, buffer_offset); } private static native void nglFogCoordPointerVBO(int type, int stride, int buffer_offset); public static void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount) { if (piFirst.remaining() != piCount.remaining()) { throw new IllegalArgumentException("piFirst.remaining() != piCount.remaining()"); } nglMultiDrawArrays(mode, piFirst, piFirst.position(), piCount, piCount.position(), piFirst.remaining()); } private static native void nglMultiDrawArrays(int mode, IntBuffer piFirst, int piFirst_offset, IntBuffer piCount, int piCount_offset, int primcount); /* public static native void glMultiDrawElements(int mode, int piCount, int type, int pIndices, int primcount);*/ public static native void glPointParameterf (int pname, float param); public static void glPointParameter(int pname, FloatBuffer params) { BufferChecks.checkBuffer(params); nglPointParameterfv(pname, params, params.position()); } private static native void nglPointParameterfv(int pname, FloatBuffer params, int params_offset); public static native void glSecondaryColor3b (byte red, byte green, byte blue); public static native void glSecondaryColor3f (float red, float green, float blue); public static native void glSecondaryColor3ub (byte red, byte green, byte blue); public static void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data) { BufferChecks.ensureArrayVBOdisabled(); nglSecondaryColorPointer(size, unsigned ? GL_UNSIGNED_BYTE : GL_BYTE, stride, data, data.position()); } public static void glSecondaryColorPointer(int size, int stride, FloatBuffer data) { BufferChecks.ensureArrayVBOdisabled(); nglSecondaryColorPointer(size, GL_FLOAT, stride, data, data.position() << 2); } private static native void nglSecondaryColorPointer (int size, int type, int stride, Buffer data, int data_offset); public static void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset) { BufferChecks.ensureArrayVBOenabled(); nglSecondaryColorPointerVBO(size, type, stride, buffer_offset); } private static native void nglSecondaryColorPointerVBO(int size, int type, int stride, int buffer_offset); public static native void glBlendFuncSeparate (int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha); public static native void glWindowPos2f (float x, float y); public static native void glWindowPos2i (int x, int y); public static native void glWindowPos3f (float x, float y, float z); public static native void glWindowPos3i (int x, int y, int z); }