/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util; import java.nio.*; /** * $Id$ This is an interface describing an Object that can render using * OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions in the LWJGL library. Its main purpose is to stop * object-oriented zealots annoying us any more. * * @author $Author$ * @version $Revision$ */ public interface IGL { /** * @param op * @param value */ void glAccum(int op, float value); /** * @param func * @param ref */ void glAlphaFunc(int func, float ref); /** * @param i */ void glArrayElement(int i); /** * @param mode */ void glBegin(int mode); /** * @param target * @param texture */ void glBindTexture(int target, int texture); /** * @param width * @param height * @param xorig * @param yorig * @param xmove * @param ymove * @param bitmap */ void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap); /** * @param sfactor * @param dfactor */ void glBlendFunc(int sfactor, int dfactor); /** * @param list */ void glCallList(int list); /** * @param lists */ void glCallLists(ByteBuffer lists); /** * @param n * @param lists */ void glCallLists(int n, IntBuffer lists); /** * @param lists */ void glCallLists(ShortBuffer lists); /** * @param mask */ void glClear(int mask); /** * @param red * @param green * @param blue * @param alpha */ void glClearAccum(float red, float green, float blue, float alpha); /** * @param red * @param green * @param blue * @param alpha */ void glClearColor(float red, float green, float blue, float alpha); /** * @param depth */ void glClearDepth(double depth); /** * @param c */ void glClearIndex(float c); /** * @param s */ void glClearStencil(int s); /** * @param plane * @param equation */ void glClipPlane(int plane, DoubleBuffer equation); /** * @param red * @param green * @param blue */ void glColor3b(byte red, byte green, byte blue); /** * @param red * @param green * @param blue */ void glColor3f(float red, float green, float blue); /** * @param red * @param green * @param blue */ void glColor3ub(byte red, byte green, byte blue); /** * @param red * @param green * @param blue * @param alpha */ void glColor4b(byte red, byte green, byte blue, byte alpha); /** * @param red * @param green * @param blue * @param alpha */ void glColor4f(float red, float green, float blue, float alpha); /** * @param red * @param green * @param blue * @param alpha */ void glColor4ub(byte red, byte green, byte blue, byte alpha); /** * @param red * @param green * @param blue * @param alpha */ void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); /** * @param face * @param mode */ void glColorMaterial(int face, int mode); /** * @param size * @param unsigned * @param stride * @param pointer */ void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer); /** * @param size * @param stride * @param pointer */ void glColorPointer(int size, int stride, FloatBuffer pointer); /** * @param size * @param type * @param stride * @param buffer_offset */ void glColorPointer(int size, int type, int stride, int buffer_offset); /** * @param x * @param y * @param width * @param height * @param type */ void glCopyPixels(int x, int y, int width, int height, int type); /** * @param target * @param level * @param internalFormat * @param x * @param y * @param width * @param border */ void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border); /** * @param target * @param level * @param internalFormat * @param x * @param y * @param width * @param height * @param border */ void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border); /** * @param target * @param level * @param xoffset * @param x * @param y * @param width */ void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width); /** * @param target * @param level * @param xoffset * @param yoffset * @param x * @param y * @param width * @param height */ void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); /** * @param mode */ void glCullFace(int mode); /** * @param list * @param range */ void glDeleteLists(int list, int range); /** * @param textures */ void glDeleteTextures(IntBuffer textures); /** * @param func */ void glDepthFunc(int func); /** * @param flag */ void glDepthMask(boolean flag); /** * @param zNear * @param zFar */ void glDepthRange(double zNear, double zFar); /** * @param cap */ void glDisable(int cap); /** * @param cap */ void glDisableClientState(int cap); /** * @param mode * @param first * @param count */ void glDrawArrays(int mode, int first, int count); /** * @param mode */ void glDrawBuffer(int mode); /** * @param mode * @param indices */ void glDrawElements(int mode, ByteBuffer indices); /** * @param mode * @param count * @param type * @param buffer_offset */ void glDrawElements(int mode, int count, int type, int buffer_offset); /** * @param mode * @param indices */ void glDrawElements(int mode, IntBuffer indices); /** * @param mode * @param indices */ void glDrawElements(int mode, ShortBuffer indices); /** * @param width * @param height * @param format * @param type * @param pixels */ void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels); /** * @param width * @param height * @param format * @param type * @param pixels */ void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels); /** * @param width * @param height * @param format * @param type * @param pixels */ void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels); /** * @param flag */ void glEdgeFlag(boolean flag); /** * @param stride * @param pointer */ void glEdgeFlagPointer(int stride, ByteBuffer pointer); /** * @param stride * @param buffer_offset */ void glEdgeFlagPointer(int stride, int buffer_offset); /** * @param cap */ void glEnable(int cap); /** * @param cap */ void glEnableClientState(int cap); /** * */ void glEnd(); /** * */ void glEndList(); /** * @param u */ void glEvalCoord1f(float u); /** * @param u * @param v */ void glEvalCoord2f(float u, float v); /** * @param mode * @param i1 * @param i2 */ void glEvalMesh1(int mode, int i1, int i2); /** * @param mode * @param i1 * @param i2 * @param j1 * @param j2 */ void glEvalMesh2(int mode, int i1, int i2, int j1, int j2); /** * @param i */ void glEvalPoint1(int i); /** * @param i * @param j */ void glEvalPoint2(int i, int j); /** * @param type * @param buffer */ void glFeedbackBuffer(int type, FloatBuffer buffer); /** * */ void glFinish(); /** * */ void glFlush(); /** * @param pname * @param params */ void glFog(int pname, FloatBuffer params); /** * @param pname * @param params */ void glFog(int pname, IntBuffer params); /** * @param pname * @param param */ void glFogf(int pname, float param); /** * @param pname * @param param */ void glFogi(int pname, int param); /** * @param mode */ void glFrontFace(int mode); /** * @param left * @param right * @param bottom * @param top * @param zNear * @param zFar */ void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); /** * @param range * * @return */ int glGenLists(int range); /** * @param textures */ void glGenTextures(IntBuffer textures); /** * @param pname * @param params */ void glGetBoolean(int pname, ByteBuffer params); /** * @param plane * @param equation */ void glGetClipPlane(int plane, DoubleBuffer equation); /** * @param pname * @param params */ void glGetDouble(int pname, DoubleBuffer params); /** * @return */ int glGetError(); /** * @param pname * @param params */ void glGetFloat(int pname, FloatBuffer params); /** * @param pname * @param params */ void glGetInteger(int pname, IntBuffer params); /** * @param light * @param pname * @param params */ void glGetLight(int light, int pname, FloatBuffer params); /** * @param light * @param pname * @param params */ void glGetLight(int light, int pname, IntBuffer params); /** * @param target * @param query * @param v */ void glGetMap(int target, int query, FloatBuffer v); /** * @param target * @param query * @param v */ void glGetMap(int target, int query, IntBuffer v); /** * @param face * @param pname * @param params */ void glGetMaterial(int face, int pname, FloatBuffer params); /** * @param face * @param pname * @param params */ void glGetMaterial(int face, int pname, IntBuffer params); /** * @param map * @param values */ void glGetPixelMap(int map, FloatBuffer values); /** * @param map * @param values */ void glGetPixelMap(int map, IntBuffer values); /** * @param map * @param values */ void glGetPixelMap(int map, ShortBuffer values); /** * @param pname * @param size * * @return */ ByteBuffer glGetPointerv(int pname, int size); /** * @param mask */ void glGetPolygonStipple(ByteBuffer mask); /** * @param name * * @return */ String glGetString(int name); /** * @param coord * @param pname * @param params */ void glGetTexEnv(int coord, int pname, FloatBuffer params); /** * @param coord * @param pname * @param params */ void glGetTexEnv(int coord, int pname, IntBuffer params); /** * @param coord * @param pname * @param params */ void glGetTexGen(int coord, int pname, FloatBuffer params); /** * @param coord * @param pname * @param params */ void glGetTexGen(int coord, int pname, IntBuffer params); /** * @param target * @param level * @param format * @param type * @param pixels */ void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels); /** * @param target * @param level * @param format * @param type * @param pixels */ void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels); /** * @param target * @param level * @param format * @param type * @param pixels */ void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels); /** * @param target * @param level * @param pname * @param params */ void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params); /** * @param target * @param level * @param pname * @param params */ void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params); /** * @param target * @param pname * @param params */ void glGetTexParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ void glGetTexParameter(int target, int pname, IntBuffer params); /** * @param target * @param mode */ void glHint(int target, int mode); /** * */ void glInitNames(); /** * @param format * @param stride * @param pointer */ void glInterleavedArrays(int format, int stride, ByteBuffer pointer); /** * @param format * @param stride * @param pointer */ void glInterleavedArrays(int format, int stride, FloatBuffer pointer); /** * @param format * @param stride * @param buffer_offset */ void glInterleavedArrays(int format, int stride, int buffer_offset); /** * @param format * @param stride * @param pointer */ void glInterleavedArrays(int format, int stride, IntBuffer pointer); /** * @param format * @param stride * @param pointer */ void glInterleavedArrays(int format, int stride, ShortBuffer pointer); /** * @param cap * * @return */ boolean glIsEnabled(int cap); /** * @param list * * @return */ boolean glIsList(int list); /** * @param texture * * @return */ boolean glIsTexture(int texture); /** * @param light * @param pname * @param params */ void glLight(int light, int pname, FloatBuffer params); /** * @param light * @param pname * @param params */ void glLight(int light, int pname, IntBuffer params); /** * @param light * @param pname * @param param */ void glLightf(int light, int pname, float param); /** * @param light * @param pname * @param param */ void glLighti(int light, int pname, int param); /** * @param pname * @param params */ void glLightModel(int pname, FloatBuffer params); /** * @param pname * @param params */ void glLightModel(int pname, IntBuffer params); /** * @param pname * @param param */ void glLightModelf(int pname, float param); /** * @param pname * @param param */ void glLightModeli(int pname, int param); /** * @param factor * @param pattern */ void glLineStipple(int factor, short pattern); /** * @param width */ void glLineWidth(float width); /** * @param base */ void glListBase(int base); /** * */ void glLoadIdentity(); /** * @param m */ void glLoadMatrix(FloatBuffer m); /** * @param name */ void glLoadName(int name); /** * @param opcode */ void glLogicOp(int opcode); /** * @param target * @param u1 * @param u2 * @param stride * @param order * @param points */ void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points); /** * @param target * @param u1 * @param u2 * @param ustride * @param uorder * @param v1 * @param v2 * @param vstride * @param vorder * @param points */ void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points); /** * @param un * @param u1 * @param u2 */ void glMapGrid1f(int un, float u1, float u2); /** * @param un * @param u1 * @param u2 * @param vn * @param v1 * @param v2 */ void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2); /** * @param face * @param pname * @param params */ void glMaterial(int face, int pname, FloatBuffer params); /** * @param face * @param pname * @param params */ void glMaterial(int face, int pname, IntBuffer params); /** * @param face * @param pname * @param param */ void glMaterialf(int face, int pname, float param); /** * @param face * @param pname * @param param */ void glMateriali(int face, int pname, int param); /** * @param mode */ void glMatrixMode(int mode); /** * @param m */ void glMultMatrix(FloatBuffer m); /** * @param list * @param mode */ void glNewList(int list, int mode); /** * @param nx * @param ny * @param nz */ void glNormal3b(byte nx, byte ny, byte nz); /** * @param nx * @param ny * @param nz */ void glNormal3f(float nx, float ny, float nz); /** * @param nx * @param ny * @param nz */ void glNormal3i(int nx, int ny, int nz); /** * @param stride * @param pointer */ void glNormalPointer(int stride, ByteBuffer pointer); /** * @param stride * @param pointer */ void glNormalPointer(int stride, FloatBuffer pointer); /** * @param type * @param stride * @param buffer_offset */ void glNormalPointer(int type, int stride, int buffer_offset); /** * @param stride * @param pointer */ void glNormalPointer(int stride, IntBuffer pointer); /** * @param left * @param right * @param bottom * @param top * @param zNear * @param zFar */ void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar); /** * @param token */ void glPassThrough(float token); /** * @param map * @param values */ void glPixelMap(int map, FloatBuffer values); /** * @param map * @param values */ void glPixelMap(int map, IntBuffer values); /** * @param map * @param values */ void glPixelMap(int map, ShortBuffer values); /** * @param pname * @param param */ void glPixelStoref(int pname, float param); /** * @param pname * @param param */ void glPixelStorei(int pname, int param); /** * @param pname * @param param */ void glPixelTransferf(int pname, float param); /** * @param pname * @param param */ void glPixelTransferi(int pname, int param); /** * @param xfactor * @param yfactor */ void glPixelZoom(float xfactor, float yfactor); /** * @param size */ void glPointSize(float size); /** * @param face * @param mode */ void glPolygonMode(int face, int mode); /** * @param factor * @param units */ void glPolygonOffset(float factor, float units); /** * @param mask */ void glPolygonStipple(ByteBuffer mask); /** * */ void glPopAttrib(); /** * */ void glPopClientAttrib(); /** * */ void glPopMatrix(); /** * */ void glPopName(); /** * @param mask */ void glPushAttrib(int mask); /** * @param mask */ void glPushClientAttrib(int mask); /** * */ void glPushMatrix(); /** * @param name */ void glPushName(int name); /** * @param x * @param y */ void glRasterPos2f(float x, float y); /** * @param x * @param y */ void glRasterPos2i(int x, int y); /** * @param x * @param y * @param z */ void glRasterPos3f(float x, float y, float z); /** * @param x * @param y * @param z */ void glRasterPos3i(int x, int y, int z); /** * @param x * @param y * @param z * @param w */ void glRasterPos4f(float x, float y, float z, float w); /** * @param x * @param y * @param z * @param w */ void glRasterPos4i(int x, int y, int z, int w); /** * @param mode */ void glReadBuffer(int mode); /** * @param x * @param y * @param width * @param height * @param format * @param type * @param pixels */ void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels); /** * @param x * @param y * @param width * @param height * @param format * @param type * @param pixels */ void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels); /** * @param x * @param y * @param width * @param height * @param format * @param type * @param pixels */ void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels); /** * @param x1 * @param y1 * @param x2 * @param y2 */ void glRectf(float x1, float y1, float x2, float y2); /** * @param x1 * @param y1 * @param x2 * @param y2 */ void glRecti(int x1, int y1, int x2, int y2); /** * @param mode * * @return */ int glRenderMode(int mode); /** * @param angle * @param x * @param y * @param z */ void glRotatef(float angle, float x, float y, float z); /** * @param x * @param y * @param z */ void glScalef(float x, float y, float z); /** * @param x * @param y * @param width * @param height */ void glScissor(int x, int y, int width, int height); /** * @param buffer */ void glSelectBuffer(IntBuffer buffer); /** * @param mode */ void glShadeModel(int mode); /** * @param func * @param ref * @param mask */ void glStencilFunc(int func, int ref, int mask); /** * @param mask */ void glStencilMask(int mask); /** * @param fail * @param zfail * @param zpass */ void glStencilOp(int fail, int zfail, int zpass); /** * @param s */ void glTexCoord1f(float s); /** * @param s * @param t */ void glTexCoord2f(float s, float t); /** * @param s * @param t * @param r */ void glTexCoord3f(float s, float t, float r); /** * @param s * @param t * @param r * @param q */ void glTexCoord4f(float s, float t, float r, float q); /** * @param size * @param stride * @param pointer */ void glTexCoordPointer(int size, int stride, FloatBuffer pointer); /** * @param size * @param type * @param stride * @param buffer_offset */ void glTexCoordPointer(int size, int type, int stride, int buffer_offset); /** * @param target * @param pname * @param params */ void glTexEnv(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ void glTexEnv(int target, int pname, IntBuffer params); /** * @param target * @param pname * @param param */ void glTexEnvf(int target, int pname, float param); /** * @param target * @param pname * @param param */ void glTexEnvi(int target, int pname, int param); /** * @param coord * @param pname * @param params */ void glTexGen(int coord, int pname, FloatBuffer params); /** * @param coord * @param pname * @param params */ void glTexGen(int coord, int pname, IntBuffer params); /** * @param coord * @param pname * @param param */ void glTexGenf(int coord, int pname, float param); /** * @param coord * @param pname * @param param */ void glTexGeni(int coord, int pname, int param); /** * @param target * @param level * @param internalformat * @param width * @param border * @param format * @param type * @param pixels */ void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels); /** * @param target * @param level * @param internalformat * @param width * @param border * @param format * @param type * @param pixels */ void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels); /** * @param target * @param level * @param internalformat * @param width * @param border * @param format * @param type * @param pixels */ void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels); /** * @param target * @param level * @param internalformat * @param width * @param border * @param format * @param type * @param pixels */ void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param format * @param type * @param pixels */ void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param format * @param type * @param pixels */ void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param format * @param type * @param pixels */ void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param format * @param type * @param pixels */ void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels); /** * @param target * @param pname * @param param */ void glTexParameter(int target, int pname, FloatBuffer param); /** * @param target * @param pname * @param param */ void glTexParameter(int target, int pname, IntBuffer param); /** * @param target * @param pname * @param param */ void glTexParameterf(int target, int pname, float param); /** * @param target * @param pname * @param param */ void glTexParameteri(int target, int pname, int param); /** * @param target * @param level * @param xoffset * @param width * @param format * @param type * @param pixels */ void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels); /** * @param target * @param level * @param xoffset * @param width * @param format * @param type * @param pixels */ void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels); /** * @param target * @param level * @param xoffset * @param width * @param format * @param type * @param pixels */ void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param type * @param pixels */ void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param type * @param pixels */ void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param type * @param pixels */ void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels); /** * @param x * @param y * @param z */ void glTranslatef(float x, float y, float z); /** * @param x * @param y */ void glVertex2f(float x, float y); /** * @param x * @param y */ void glVertex2i(int x, int y); /** * @param x * @param y * @param z */ void glVertex3f(float x, float y, float z); /** * @param x * @param y * @param z */ void glVertex3i(int x, int y, int z); /** * @param x * @param y * @param z * @param w */ void glVertex4f(float x, float y, float z, float w); /** * @param x * @param y * @param z * @param w */ void glVertex4i(int x, int y, int z, int w); /** * @param size * @param stride * @param pointer */ void glVertexPointer(int size, int stride, FloatBuffer pointer); /** * @param size * @param type * @param stride * @param buffer_offset */ void glVertexPointer(int size, int type, int stride, int buffer_offset); /** * @param size * @param stride * @param pointer */ void glVertexPointer(int size, int stride, IntBuffer pointer); /** * @param x * @param y * @param width * @param height */ void glViewport(int x, int y, int width, int height); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param x * @param y * @param width * @param height */ void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); /** * @param mode * @param start * @param end * @param indices */ void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices); /** * @param mode * @param start * @param end * @param count * @param type * @param buffer_offset */ void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset); /** * @param mode * @param start * @param end * @param indices */ void glDrawRangeElements(int mode, int start, int end, IntBuffer indices); /** * @param mode * @param start * @param end * @param indices */ void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices); /** * @param target * @param level * @param internalFormat * @param width * @param height * @param depth * @param border * @param format * @param type * @param pixels */ void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels); /** * @param target * @param level * @param internalFormat * @param width * @param height * @param depth * @param border * @param format * @param type * @param pixels */ void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels); /** * @param target * @param level * @param internalFormat * @param width * @param height * @param depth * @param border * @param format * @param type * @param pixels */ void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels); /** * @param target * @param level * @param internalFormat * @param width * @param height * @param depth * @param border * @param format * @param type * @param pixels */ void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param type * @param pixels */ void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param type * @param pixels */ void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param type * @param pixels */ void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param type * @param pixels */ void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels); /** * @param texture */ void glActiveTexture(int texture); /** * @param texture */ void glClientActiveTexture(int texture); /** * @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param data */ void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param data */ void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param data */ void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param data */ void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param data */ void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param data */ void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param data */ void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param data */ void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param data */ void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param data */ void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param data */ void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data); /** * @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param data */ void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data); /** * @param target * @param level * @param xoffset * @param width * @param format * @param imageSize * @param data */ void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data); /** * @param target * @param level * @param xoffset * @param width * @param format * @param imageSize * @param data */ void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer data); /** * @param target * @param level * @param xoffset * @param width * @param format * @param imageSize * @param data */ void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data); /** * @param target * @param level * @param xoffset * @param width * @param format * @param imageSize * @param data */ void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param imageSize * @param data */ void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param imageSize * @param data */ void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer data); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param imageSize * @param data */ void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param imageSize * @param data */ void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param imageSize * @param data */ void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param imageSize * @param data */ void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer data); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param imageSize * @param data */ void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param imageSize * @param data */ void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data); /** * @param target * @param lod * @param img */ void glGetCompressedTexImage(int target, int lod, ByteBuffer img); /** * @param target * @param lod * @param img */ void glGetCompressedTexImage(int target, int lod, IntBuffer img); /** * @param target * @param lod * @param img */ void glGetCompressedTexImage(int target, int lod, ShortBuffer img); /** * @param m */ void glLoadTransposeMatrix(FloatBuffer m); /** * @param target * @param s */ void glMultiTexCoord1f(int target, float s); /** * @param target * @param s * @param t */ void glMultiTexCoord2f(int target, float s, float t); /** * @param target * @param s * @param t * @param r */ void glMultiTexCoord3f(int target, float s, float t, float r); /** * @param target * @param s * @param t * @param r * @param q */ void glMultiTexCoord4f(int target, float s, float t, float r, float q); /** * @param m */ void glMultTransposeMatrix(FloatBuffer m); /** * @param value * @param invert */ void glSampleCoverage(float value, boolean invert); /** * @param red * @param green * @param blue * @param alpha */ void glBlendColor(float red, float green, float blue, float alpha); /** * @param mode */ void glBlendEquation(int mode); /** * @param sfactorRGB * @param dfactorRGB * @param sfactorAlpha * @param dfactorAlpha */ void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha); /** * @param coord */ void glFogCoordf(float coord); /** * @param stride * @param data */ void glFogCoordPointer(int stride, FloatBuffer data); /** * @param type * @param stride * @param buffer_offset */ void glFogCoordPointer(int type, int stride, int buffer_offset); /** * @param mode * @param piFirst * @param piCount */ void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount); /** * @param pname * @param params */ void glPointParameter(int pname, FloatBuffer params); /** * @param pname * @param param */ void glPointParameterf(int pname, float param); /** * @param red * @param green * @param blue */ void glSecondaryColor3b(byte red, byte green, byte blue); /** * @param red * @param green * @param blue */ void glSecondaryColor3f(float red, float green, float blue); /** * @param red * @param green * @param blue */ void glSecondaryColor3ub(byte red, byte green, byte blue); /** * @param size * @param unsigned * @param stride * @param data */ void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data); /** * @param size * @param stride * @param data */ void glSecondaryColorPointer(int size, int stride, FloatBuffer data); /** * @param size * @param type * @param stride * @param buffer_offset */ void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset); /** * @param x * @param y */ void glWindowPos2f(float x, float y); /** * @param x * @param y */ void glWindowPos2i(int x, int y); /** * @param x * @param y * @param z */ void glWindowPos3f(float x, float y, float z); /** * @param x * @param y * @param z */ void glWindowPos3i(int x, int y, int z); /** * @param target * @param id */ void glBeginQuery(int target, int id); /** * @param target * @param buffer */ void glBindBuffer(int target, int buffer); /** * @param target * @param size * @param data * @param usage */ void glBufferData(int target, int size, ByteBuffer data, int usage); /** * @param target * @param size * @param data * @param usage */ void glBufferData(int target, int size, FloatBuffer data, int usage); /** * @param target * @param size * @param data * @param usage */ void glBufferData(int target, int size, IntBuffer data, int usage); /** * @param target * @param size * @param data * @param usage */ void glBufferData(int target, int size, ShortBuffer data, int usage); /** * @param target * @param offset * @param data */ void glBufferSubData(int target, int offset, ByteBuffer data); /** * @param target * @param offset * @param data */ void glBufferSubData(int target, int offset, FloatBuffer data); /** * @param target * @param offset * @param data */ void glBufferSubData(int target, int offset, IntBuffer data); /** * @param target * @param offset * @param data */ void glBufferSubData(int target, int offset, ShortBuffer data); /** * @param buffers */ void glDeleteBuffers(IntBuffer buffers); /** * @param ids */ void glDeleteQueries(IntBuffer ids); /** * @param target */ void glEndQuery(int target); /** * @param buffers */ void glGenBuffers(IntBuffer buffers); /** * @param ids */ void glGenQueries(IntBuffer ids); /** * @param target * @param pname * @param params */ void glGetBufferParameter(int target, int pname, IntBuffer params); /** * @param target * @param pname * @param size * * @return */ ByteBuffer glGetBufferPointer(int target, int pname, int size); /** * @param target * @param offset * @param data */ void glGetBufferSubData(int target, int offset, ByteBuffer data); /** * @param target * @param offset * @param data */ void glGetBufferSubData(int target, int offset, FloatBuffer data); /** * @param target * @param offset * @param data */ void glGetBufferSubData(int target, int offset, IntBuffer data); /** * @param target * @param offset * @param data */ void glGetBufferSubData(int target, int offset, ShortBuffer data); /** * @param target * @param pname * @param params */ void glGetQuery(int target, int pname, IntBuffer params); /** * @param id * @param pname * @param params */ void glGetQueryObject(int id, int pname, IntBuffer params); /** * @param id * @param pname * @param params */ void glGetQueryObjectu(int id, int pname, IntBuffer params); /** * @param buffer * * @return */ boolean glIsBuffer(int buffer); /** * @param id * * @return */ boolean glIsQuery(int id); /** * @param target * @param access * @param size * @param oldBuffer * * @return */ ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer); /** * @param target * * @return */ boolean glUnmapBuffer(int target); /** * @param target * @param buffer */ void glBindBufferARB(int target, int buffer); /** * @param target * @param size * @param data * @param usage */ void glBufferDataARB(int target, int size, ByteBuffer data, int usage); /** * @param target * @param size * @param data * @param usage */ void glBufferDataARB(int target, int size, FloatBuffer data, int usage); /** * @param target * @param size * @param data * @param usage */ void glBufferDataARB(int target, int size, IntBuffer data, int usage); /** * @param target * @param size * @param data * @param usage */ void glBufferDataARB(int target, int size, ShortBuffer data, int usage); /** * @param target * @param offset * @param data */ void glBufferSubDataARB(int target, int offset, ByteBuffer data); /** * @param target * @param offset * @param data */ void glBufferSubDataARB(int target, int offset, FloatBuffer data); /** * @param target * @param offset * @param data */ void glBufferSubDataARB(int target, int offset, IntBuffer data); /** * @param target * @param offset * @param data */ void glBufferSubDataARB(int target, int offset, ShortBuffer data); /** * @param buffers */ void glDeleteBuffersARB(IntBuffer buffers); /** * @param buffers */ void glGenBuffersARB(IntBuffer buffers); /** * @param target * @param pname * @param params */ void glGetBufferParameterARB(int target, int pname, IntBuffer params); /** * @param target * @param pname * @param size * * @return */ ByteBuffer glGetBufferPointerARB(int target, int pname, int size); /** * @param target * @param offset * @param data */ void glGetBufferSubDataARB(int target, int offset, ByteBuffer data); /** * @param target * @param offset * @param data */ void glGetBufferSubDataARB(int target, int offset, FloatBuffer data); /** * @param target * @param offset * @param data */ void glGetBufferSubDataARB(int target, int offset, IntBuffer data); /** * @param target * @param offset * @param data */ void glGetBufferSubDataARB(int target, int offset, ShortBuffer data); /** * @param buffer * * @return */ boolean glIsBufferARB(int buffer); /** * @param target * @param access * @param size * @param oldBuffer * * @return */ ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer); /** * @param target * * @return */ boolean glUnmapBufferARB(int target); /** * @param target * @param program */ void glBindProgramARB(int target, int program); /** * @param programs */ void glDeleteProgramsARB(IntBuffer programs); /** * @param programs */ void glGenProgramsARB(IntBuffer programs); /** * @param target * @param parameterName * @param params */ void glGetProgramARB(int target, int parameterName, IntBuffer params); /** * @param target * @param index * @param params */ void glGetProgramEnvParameterARB(int target, int index, FloatBuffer params); /** * @param target * @param index * @param params */ void glGetProgramLocalParameterARB(int target, int index, FloatBuffer params); /** * @param target * @param parameterName * @param paramString */ void glGetProgramStringARB(int target, int parameterName, ByteBuffer paramString); /** * @param program * * @return */ boolean glIsProgramARB(int program); /** * @param target * @param index * @param x * @param y * @param z * @param w */ void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w); /** * @param target * @param index * @param params */ void glProgramEnvParameterARB(int target, int index, FloatBuffer params); /** * @param target * @param index * @param x * @param y * @param z * @param w */ void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w); /** * @param target * @param index * @param params */ void glProgramLocalParameterARB(int target, int index, FloatBuffer params); /** * @param target * @param format * @param string */ void glProgramStringARB(int target, int format, ByteBuffer string); /** * @param target * @param start * @param count * @param format * @param type * @param data */ void glColorSubTable(int target, int start, int count, int format, int type, ByteBuffer data); /** * @param target * @param start * @param count * @param format * @param type * @param data */ void glColorSubTable(int target, int start, int count, int format, int type, FloatBuffer data); /** * @param target * @param internalFormat * @param width * @param format * @param type * @param data */ void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data); /** * @param target * @param internalFormat * @param width * @param format * @param type * @param data */ void glColorTable(int target, int internalFormat, int width, int format, int type, FloatBuffer data); /** * @param target * @param pname * @param params */ void glColorTableParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ void glColorTableParameter(int target, int pname, IntBuffer params); /** * @param target * @param internalformat * @param width * @param format * @param type * @param image */ void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ByteBuffer image); /** * @param target * @param internalformat * @param width * @param format * @param type * @param image */ void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, FloatBuffer image); /** * @param target * @param internalformat * @param width * @param format * @param type * @param image */ void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, IntBuffer image); /** * @param target * @param internalformat * @param width * @param format * @param type * @param image */ void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ShortBuffer image); /** * @param target * @param internalformat * @param width * @param height * @param format * @param type * @param image */ void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ByteBuffer image); /** * @param target * @param internalformat * @param width * @param height * @param format * @param type * @param image */ void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, IntBuffer image); /** * @param target * @param internalformat * @param width * @param height * @param format * @param type * @param image */ void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ShortBuffer image); /** * @param target * @param pname * @param params */ void glConvolutionParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ void glConvolutionParameterf(int target, int pname, float params); /** * @param target * @param pname * @param params */ void glConvolutionParameteri(int target, int pname, int params); /** * @param target * @param pname * @param params */ void glConvolutionParameteriv(int target, int pname, IntBuffer params); /** * @param target * @param start * @param x * @param y * @param width */ void glCopyColorSubTable(int target, int start, int x, int y, int width); /** * @param target * @param internalformat * @param x * @param y * @param width */ void glCopyColorTable(int target, int internalformat, int x, int y, int width); /** * @param target * @param internalformat * @param x * @param y * @param width */ void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width); /** * @param target * @param internalformat * @param x * @param y * @param width * @param height */ void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height); /** * @param target * @param format * @param type * @param data */ void glGetColorTable(int target, int format, int type, ByteBuffer data); /** * @param target * @param format * @param type * @param data */ void glGetColorTable(int target, int format, int type, FloatBuffer data); /** * @param target * @param pname * @param params */ void glGetColorTableParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ void glGetColorTableParameter(int target, int pname, IntBuffer params); /** * @param target * @param format * @param type * @param image */ void glGetConvolutionFilter(int target, int format, int type, ByteBuffer image); /** * @param target * @param format * @param type * @param image */ void glGetConvolutionFilter(int target, int format, int type, FloatBuffer image); /** * @param target * @param format * @param type * @param image */ void glGetConvolutionFilter(int target, int format, int type, IntBuffer image); /** * @param target * @param format * @param type * @param image */ void glGetConvolutionFilter(int target, int format, int type, ShortBuffer image); /** * @param target * @param pname * @param params */ void glGetConvolutionParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ void glGetConvolutionParameter(int target, int pname, IntBuffer params); /** * @param target * @param reset * @param format * @param type * @param values */ void glGetHistogram(int target, boolean reset, int format, int type, ByteBuffer values); /** * @param target * @param reset * @param format * @param type * @param values */ void glGetHistogram(int target, boolean reset, int format, int type, FloatBuffer values); /** * @param target * @param reset * @param format * @param type * @param values */ void glGetHistogram(int target, boolean reset, int format, int type, IntBuffer values); /** * @param target * @param reset * @param format * @param type * @param values */ void glGetHistogram(int target, boolean reset, int format, int type, ShortBuffer values); /** * @param target * @param pname * @param params */ void glGetHistogramParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ void glGetHistogramParameter(int target, int pname, IntBuffer params); /** * @param target * @param reset * @param format * @param types * @param values */ void glGetMinmax(int target, boolean reset, int format, int types, ByteBuffer values); /** * @param target * @param reset * @param format * @param types * @param values */ void glGetMinmax(int target, boolean reset, int format, int types, FloatBuffer values); /** * @param target * @param reset * @param format * @param types * @param values */ void glGetMinmax(int target, boolean reset, int format, int types, IntBuffer values); /** * @param target * @param reset * @param format * @param types * @param values */ void glGetMinmax(int target, boolean reset, int format, int types, ShortBuffer values); /** * @param target * @param pname * @param params */ void glGetMinmaxParameter(int target, int pname, FloatBuffer params); /** * @param target * @param pname * @param params */ void glGetMinmaxParameter(int target, int pname, IntBuffer params); /** * @param target * @param format * @param type * @param row * @param column * @param span */ void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span); /** * @param target * @param width * @param internalformat * @param sink */ void glHistogram(int target, int width, int internalformat, boolean sink); /** * @param target * @param internalformat * @param sink */ void glMinmax(int target, int internalformat, boolean sink); /** * @param target */ void glResetHistogram(int target); /** * @param target */ void glResetMinmax(int target); /** * @param target * @param internalformat * @param width * @param height * @param format * @param type * @param row * @param column */ void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column); /** * @param index */ void glCurrentPaletteMatrixARB(int index); /** * @param size * @param stride * @param pPointer */ void glMatrixIndexPointerARB(int size, int stride, ByteBuffer pPointer); /** * @param size * @param type * @param stride * @param buffer_offset */ void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset); /** * @param size * @param stride * @param pPointer */ void glMatrixIndexPointerARB(int size, int stride, IntBuffer pPointer); /** * @param size * @param stride * @param pPointer */ void glMatrixIndexPointerARB(int size, int stride, ShortBuffer pPointer); /** * @param pIndices */ void glMatrixIndexuARB(ByteBuffer pIndices); /** * @param piIndices */ void glMatrixIndexuARB(IntBuffer piIndices); /** * @param psIndices */ void glMatrixIndexuARB(ShortBuffer psIndices); /** * @param value * @param invert */ void glSampleCoverageARB(float value, boolean invert); /** * @param texture */ void glActiveTextureARB(int texture); /** * @param texture */ void glClientActiveTextureARB(int texture); /** * @param target * @param s */ void glMultiTexCoord1fARB(int target, float s); /** * @param target * @param s */ void glMultiTexCoord1iARB(int target, int s); /** * @param target * @param s */ void glMultiTexCoord1sARB(int target, short s); /** * @param target * @param s * @param t */ void glMultiTexCoord2fARB(int target, float s, float t); /** * @param target * @param s * @param t */ void glMultiTexCoord2iARB(int target, int s, int t); /** * @param target * @param s * @param t */ void glMultiTexCoord2sARB(int target, short s, short t); /** * @param target * @param s * @param t * @param r */ void glMultiTexCoord3fARB(int target, float s, float t, float r); /** * @param target * @param s * @param t * @param r */ void glMultiTexCoord3iARB(int target, int s, int t, int r); /** * @param target * @param s * @param t * @param r */ void glMultiTexCoord3sARB(int target, short s, short t, short r); /** * @param target * @param s * @param t * @param r * @param q */ void glMultiTexCoord4fARB(int target, float s, float t, float r, float q); /** * @param target * @param s * @param t * @param r * @param q */ void glMultiTexCoord4iARB(int target, int s, int t, int r, int q); /** * @param target * @param s * @param t * @param r * @param q */ void glMultiTexCoord4sARB(int target, short s, short t, short r, short q); /** * @param target * @param id */ void glBeginQueryARB(int target, int id); /** * @param ids */ void glDeleteQueriesARB(IntBuffer ids); /** * @param target */ void glEndQueryARB(int target); /** * @param ids */ void glGenQueriesARB(IntBuffer ids); /** * @param target * @param pname * @param params */ void glGetQueryARB(int target, int pname, IntBuffer params); /** * @param id * @param pname * @param params */ void glGetQueryObjectiARB(int id, int pname, IntBuffer params); /** * @param id * @param pname * @param params */ void glGetQueryObjectuiARB(int id, int pname, IntBuffer params); /** * @param id * * @return */ boolean glIsQueryARB(int id); /** * @param pname * @param pfParams */ void glPointParameterARB(int pname, FloatBuffer pfParams); /** * @param pname * @param param */ void glPointParameterfARB(int pname, float param); /** * @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param pData */ void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param pData */ void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param pData */ void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param pData */ void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param pData */ void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param pData */ void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param pData */ void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param pData */ void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param pData */ void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param pData */ void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param pData */ void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer pData); /** * @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param pData */ void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer pData); /** * @param target * @param level * @param xoffset * @param width * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ByteBuffer pData); /** * @param target * @param level * @param xoffset * @param width * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, FloatBuffer pData); /** * @param target * @param level * @param xoffset * @param width * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, IntBuffer pData); /** * @param target * @param level * @param xoffset * @param width * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ShortBuffer pData); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ByteBuffer pData); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, FloatBuffer pData); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, IntBuffer pData); /** * @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ShortBuffer pData); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ByteBuffer pData); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, FloatBuffer pData); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, IntBuffer pData); /** * @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param border * @param imageSize * @param pData */ void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ShortBuffer pData); /** * @param target * @param lod * @param pImg */ void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg); /** * @param target * @param lod * @param pImg */ void glGetCompressedTexImageARB(int target, int lod, IntBuffer pImg); /** * @param target * @param lod * @param pImg */ void glGetCompressedTexImageARB(int target, int lod, ShortBuffer pImg); /** * @param pfMtx */ void glLoadTransposeMatrixARB(FloatBuffer pfMtx); /** * @param pfMtx */ void glMultTransposeMatrixfARB(FloatBuffer pfMtx); /** * @param count */ void glVertexBlendARB(int count); /** * @param pWeights */ void glWeightARB(ByteBuffer pWeights); /** * @param pfWeights */ void glWeightARB(FloatBuffer pfWeights); /** * @param piWeights */ void glWeightARB(IntBuffer piWeights); /** * @param psWeights */ void glWeightARB(ShortBuffer psWeights); /** * @param size * @param unsigned * @param stride * @param pPointer */ void glWeightPointerARB(int size, boolean unsigned, int stride, ByteBuffer pPointer); /** * @param size * @param unsigned * @param stride * @param pPointer */ void glWeightPointerARB(int size, boolean unsigned, int stride, IntBuffer pPointer); /** * @param size * @param unsigned * @param stride * @param pPointer */ void glWeightPointerARB(int size, boolean unsigned, int stride, ShortBuffer pPointer); /** * @param size * @param stride * @param pPointer */ void glWeightPointerARB(int size, int stride, FloatBuffer pPointer); /** * @param size * @param type * @param stride * @param buffer_offset */ void glWeightPointerARB(int size, int type, int stride, int buffer_offset); /** * @param pWeights */ void glWeightuARB(ByteBuffer pWeights); /** * @param piWeights */ void glWeightuARB(IntBuffer piWeights); /** * @param psWeights */ void glWeightuARB(ShortBuffer psWeights); /** * @param programObj * @param index * @param name */ void glBindAttribLocationARB(int programObj, int index, ByteBuffer name); /** * @param programObj * @param index * @param length * @param size * @param type * @param name */ void glGetActiveAttribARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); /** * @param programObj * @param name * * @return */ int glGetAttribLocationARB(int programObj, ByteBuffer name); /** * @param x * @param y */ void glWindowPos2fARB(float x, float y); /** * @param x * @param y */ void glWindowPos2iARB(int x, int y); /** * @param x * @param y */ void glWindowPos2sARB(short x, short y); /** * @param x * @param y * @param z */ void glWindowPos3fARB(float x, float y, float z); /** * @param x * @param y * @param z */ void glWindowPos3iARB(int x, int y, int z); /** * @param x * @param y * @param z */ void glWindowPos3sARB(short x, short y, short z); /** * @param containerObj * @param obj */ void glAttachObjectARB(int containerObj, int obj); /** * @param shaderObj */ void glCompileShaderARB(int shaderObj); /** * @return */ int glCreateProgramObjectARB(); /** * @param shaderType * * @return */ int glCreateShaderObjectARB(int shaderType); /** * @param obj */ void glDeleteObjectARB(int obj); /** * @param containerObj * @param attachedObj */ void glDetachObjectARB(int containerObj, int attachedObj); /** * @param programObj * @param index * @param length * @param size * @param type * @param name */ void glGetActiveUniformARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); /** * @param containerObj * @param count * @param obj */ void glGetAttachedObjectsARB(int containerObj, IntBuffer count, IntBuffer obj); /** * @param pname * * @return */ int glGetHandleARB(int pname); /** * @param obj * @param length * @param infoLog */ void glGetInfoLogARB(int obj, IntBuffer length, ByteBuffer infoLog); /** * @param obj * @param pname * @param params */ void glGetObjectParameterARB(int obj, int pname, FloatBuffer params); /** * @param obj * @param pname * @param params */ void glGetObjectParameterARB(int obj, int pname, IntBuffer params); /** * @param obj * @param length * @param source */ void glGetShaderSourceARB(int obj, IntBuffer length, ByteBuffer source); /** * @param programObj * @param location * @param params */ void glGetUniformARB(int programObj, int location, FloatBuffer params); /** * @param programObj * @param location * @param params */ void glGetUniformARB(int programObj, int location, IntBuffer params); /** * @param programObj * @param name * * @return */ int glGetUniformLocationARB(int programObj, ByteBuffer name); /** * @param programObj */ void glLinkProgramARB(int programObj); /** * @param shaderObj * @param string */ void glShaderSourceARB(int shaderObj, ByteBuffer string); /** * @param shaderObj * @param strings */ void glShaderSourceARB(int shaderObj, ByteBuffer[] strings); /** * @param location * @param values */ void glUniform1ARB(int location, FloatBuffer values); /** * @param location * @param values */ void glUniform1ARB(int location, IntBuffer values); /** * @param location * @param v0 */ void glUniform1fARB(int location, float v0); /** * @param location * @param v0 */ void glUniform1iARB(int location, int v0); /** * @param location * @param values */ void glUniform2ARB(int location, FloatBuffer values); /** * @param location * @param values */ void glUniform2ARB(int location, IntBuffer values); /** * @param location * @param v0 * @param v1 */ void glUniform2fARB(int location, float v0, float v1); /** * @param location * @param v0 * @param v1 */ void glUniform2iARB(int location, int v0, int v1); /** * @param location * @param values */ void glUniform3ARB(int location, FloatBuffer values); /** * @param location * @param values */ void glUniform3ARB(int location, IntBuffer values); /** * @param location * @param v0 * @param v1 * @param v2 */ void glUniform3fARB(int location, float v0, float v1, float v2); /** * @param location * @param v0 * @param v1 * @param v2 */ void glUniform3iARB(int location, int v0, int v1, int v2); /** * @param location * @param values */ void glUniform4ARB(int location, FloatBuffer values); /** * @param location * @param values */ void glUniform4ARB(int location, IntBuffer values); /** * @param location * @param v0 * @param v1 * @param v2 * @param v3 */ void glUniform4fARB(int location, float v0, float v1, float v2, float v3); /** * @param location * @param v0 * @param v1 * @param v2 * @param v3 */ void glUniform4iARB(int location, int v0, int v1, int v2, int v3); /** * @param location * @param transpose * @param matrices */ void glUniformMatrix2ARB(int location, boolean transpose, FloatBuffer matrices); /** * @param location * @param transpose * @param matrices */ void glUniformMatrix3ARB(int location, boolean transpose, FloatBuffer matrices); /** * @param location * @param transpose * @param matrices */ void glUniformMatrix4ARB(int location, boolean transpose, FloatBuffer matrices); /** * @param programObj */ void glUseProgramObjectARB(int programObj); /** * @param programObj */ void glValidateProgramARB(int programObj); /** * @param index */ void glDisableVertexAttribArrayARB(int index); /** * @param index */ void glEnableVertexAttribArrayARB(int index); /** * @param index * @param pname * @param params */ void glGetVertexAttribARB(int index, int pname, FloatBuffer params); /** * @param index * @param pname * @param params */ void glGetVertexAttribARB(int index, int pname, IntBuffer params); /** * @param index * @param pname * @param size * * @return */ ByteBuffer glGetVertexAttribPointerARB(int index, int pname, int size); /** * @param index * @param x */ void glVertexAttrib1fARB(int index, float x); /** * @param index * @param x */ void glVertexAttrib1sARB(int index, short x); /** * @param index * @param x * @param y */ void glVertexAttrib2fARB(int index, float x, float y); /** * @param index * @param x * @param y */ void glVertexAttrib2sARB(int index, short x, short y); /** * @param index * @param x * @param y * @param z */ void glVertexAttrib3fARB(int index, float x, float y, float z); /** * @param index * @param x * @param y * @param z */ void glVertexAttrib3sARB(int index, short x, short y, short z); /** * @param index * @param x * @param y * @param z * @param w */ void glVertexAttrib4fARB(int index, float x, float y, float z, float w); /** * @param index * @param x * @param y * @param z * @param w */ void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w); /** * @param index * @param x * @param y * @param z * @param w */ void glVertexAttrib4sARB(int index, short x, short y, short z, short w); /** * @param index * @param size * @param unsigned * @param normalized * @param stride * @param buffer */ void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ByteBuffer buffer); /** * @param index * @param size * @param unsigned * @param normalized * @param stride * @param buffer */ void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, IntBuffer buffer); /** * @param index * @param size * @param unsigned * @param normalized * @param stride * @param buffer */ void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ShortBuffer buffer); /** * @param index * @param size * @param normalized * @param stride * @param buffer */ void glVertexAttribPointerARB(int index, int size, boolean normalized, int stride, FloatBuffer buffer); /** * @param index * @param size * @param type * @param normalized * @param stride * @param bufferOffset */ void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, int bufferOffset); /** * @param modeRGB * @param modeAlpha */ void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha); /** * @param sfactorRGB * @param dfactorRGB * @param sfactorAlpha * @param dfactorAlpha */ void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha); /** * @param first * @param count */ void glLockArraysEXT(int first, int count); /** * */ void glUnlockArraysEXT(); /** * @param zmin * @param zmax */ void glDepthBoundsEXT(float zmin, float zmax); /** * @param mode * @param start * @param end * @param pIndices */ void glDrawRangeElementsEXT(int mode, int start, int end, ByteBuffer pIndices); /** * @param mode * @param start * @param end * @param count * @param type * @param buffer_offset */ void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, int buffer_offset); /** * @param mode * @param start * @param end * @param pIndices */ void glDrawRangeElementsEXT(int mode, int start, int end, IntBuffer pIndices); /** * @param mode * @param start * @param end * @param pIndices */ void glDrawRangeElementsEXT(int mode, int start, int end, ShortBuffer pIndices); /** * @param coord */ void glFogCoordfEXT(float coord); /** * @param stride * @param data */ void glFogCoordPointerEXT(int stride, FloatBuffer data); /** * @param type * @param stride * @param buffer_offset */ void glFogCoordPointerEXT(int type, int stride, int buffer_offset); /** * @param mode * @param piFirst * @param piCount */ void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, IntBuffer piCount); /** * @param pname * @param pfParams */ void glPointParameterEXT(int pname, FloatBuffer pfParams); /** * @param pname * @param param */ void glPointParameterfEXT(int pname, float param); /** * @param red * @param green * @param blue */ void glSecondaryColor3bEXT(byte red, byte green, byte blue); /** * @param red * @param green * @param blue */ void glSecondaryColor3fEXT(float red, float green, float blue); /** * @param red * @param green * @param blue */ void glSecondaryColor3ubEXT(byte red, byte green, byte blue); /** * @param size * @param unsigned * @param stride * @param pPointer */ void glSecondaryColorPointerEXT(int size, boolean unsigned, int stride, ByteBuffer pPointer); /** * @param size * @param stride * @param pPointer */ void glSecondaryColorPointerEXT(int size, int stride, FloatBuffer pPointer); /** * @param size * @param type * @param stride * @param buffer_offset */ void glSecondaryColorPointerEXT(int size, int type, int stride, int buffer_offset); /** * @param face */ void glActiveStencilFaceEXT(int face); /** * */ void glBeginVertexShaderEXT(); /** * @param light * @param value * * @return */ int glBindLightParameterEXT(int light, int value); /** * @param face * @param value * * @return */ int glBindMaterialParameterEXT(int face, int value); /** * @param value * * @return */ int glBindParameterEXT(int value); /** * @param unit * @param coord * @param value * * @return */ int glBindTexGenParameterEXT(int unit, int coord, int value); /** * @param unit * @param value * * @return */ int glBindTextureUnitParameterEXT(int unit, int value); /** * @param id */ void glBindVertexShaderEXT(int id); /** * @param id */ void glDeleteVertexShaderEXT(int id); /** * @param id */ void glDisableVariantClientStateEXT(int id); /** * @param id */ void glEnableVariantClientStateEXT(int id); /** * */ void glEndVertexShaderEXT(); /** * @param res * @param src * @param num */ void glExtractComponentEXT(int res, int src, int num); /** * @param dataType * @param storageType * @param range * @param components * * @return */ int glGenSymbolsEXT(int dataType, int storageType, int range, int components); /** * @param range * * @return */ int glGenVertexShadersEXT(int range); /** * @param id * @param value * @param pbData */ void glGetInvariantBooleanEXT(int id, int value, ByteBuffer pbData); /** * @param id * @param value * @param pfData */ void glGetInvariantFloatEXT(int id, int value, FloatBuffer pfData); /** * @param id * @param value * @param piData */ void glGetInvariantIntegerEXT(int id, int value, IntBuffer piData); /** * @param id * @param value * @param pbData */ void glGetLocalConstantBooleanEXT(int id, int value, ByteBuffer pbData); /** * @param id * @param value * @param pfData */ void glGetLocalConstantFloatEXT(int id, int value, FloatBuffer pfData); /** * @param id * @param value * @param piData */ void glGetLocalConstantIntegerEXT(int id, int value, IntBuffer piData); /** * @param id * @param value * @param pbData */ void glGetVariantBooleanEXT(int id, int value, ByteBuffer pbData); /** * @param id * @param value * @param pfData */ void glGetVariantFloatEXT(int id, int value, FloatBuffer pfData); /** * @param id * @param value * @param piData */ void glGetVariantIntegerEXT(int id, int value, IntBuffer piData); /** * @param id * @param value * @param size * * @return */ ByteBuffer glGetVariantPointerEXT(int id, int value, int size); /** * @param res * @param src * @param num */ void glInsertComponentEXT(int res, int src, int num); /** * @param id * @param cap * * @return */ boolean glIsVariantEnabledEXT(int id, int cap); /** * @param id * @param unsigned * @param pAddr */ void glSetInvariantEXT(int id, boolean unsigned, ByteBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ void glSetInvariantEXT(int id, boolean unsigned, IntBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ void glSetInvariantEXT(int id, boolean unsigned, ShortBuffer pAddr); /** * @param id * @param pAddr */ void glSetInvariantEXT(int id, FloatBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ void glSetLocalConstantEXT(int id, boolean unsigned, ByteBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ void glSetLocalConstantEXT(int id, boolean unsigned, IntBuffer pAddr); /** * @param id * @param unsigned * @param pAddr */ void glSetLocalConstantEXT(int id, boolean unsigned, ShortBuffer pAddr); /** * @param id * @param pAddr */ void glSetLocalConstantEXT(int id, FloatBuffer pAddr); /** * @param op * @param res * @param arg1 */ void glShaderOp1EXT(int op, int res, int arg1); /** * @param op * @param res * @param arg1 * @param arg2 */ void glShaderOp2EXT(int op, int res, int arg1, int arg2); /** * @param op * @param res * @param arg1 * @param arg2 * @param arg3 */ void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3); /** * @param res * @param in * @param outX * @param outY * @param outZ * @param outW */ void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW); /** * @param id * @param pAddr */ void glVariantEXT(int id, ByteBuffer pAddr); /** * @param id * @param pfAddr */ void glVariantEXT(int id, FloatBuffer pfAddr); /** * @param id * @param piAddr */ void glVariantEXT(int id, IntBuffer piAddr); /** * @param id * @param psAddr */ void glVariantEXT(int id, ShortBuffer psAddr); /** * @param id * @param unsigned * @param stride * @param pAddr */ void glVariantPointerEXT(int id, boolean unsigned, int stride, ByteBuffer pAddr); /** * @param id * @param unsigned * @param stride * @param pAddr */ void glVariantPointerEXT(int id, boolean unsigned, int stride, IntBuffer pAddr); /** * @param id * @param unsigned * @param stride * @param pAddr */ void glVariantPointerEXT(int id, boolean unsigned, int stride, ShortBuffer pAddr); /** * @param id * @param stride * @param pAddr */ void glVariantPointerEXT(int id, int stride, FloatBuffer pAddr); /** * @param id * @param type * @param stride * @param buffer_offset */ void glVariantPointerEXT(int id, int type, int stride, int buffer_offset); /** * @param id * @param pAddr */ void glVariantuEXT(int id, ByteBuffer pAddr); /** * @param id * @param piAddr */ void glVariantuEXT(int id, IntBuffer piAddr); /** * @param id * @param psAddr */ void glVariantuEXT(int id, ShortBuffer psAddr); /** * @param res * @param in * @param outX * @param outY * @param outZ * @param outW */ void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW); /** * @param weight */ void glVertexWeightfEXT(float weight); /** * @param size * @param stride * @param pPointer */ void glVertexWeightPointerEXT(int size, int stride, FloatBuffer pPointer); /** * @param size * @param type * @param stride * @param buffer_offset */ void glVertexWeightPointerEXT(int size, int type, int stride, int buffer_offset); }