/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by IntelliJ IDEA. * User: nj * Date: 12-08-2002 * Time: 15:34:52 * To change template for new interface use * Code Style | Class Templates options (Tools | IDE Options). */ package org.lwjgl.opengl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; public class ATIElementArray { public static final int GL_ELEMENT_ARRAY_ATI = 0x8768; public static final int GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769; public static final int GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A; public static void glElementPointerATI(ByteBuffer pPointer) { BufferChecks.ensureVBOdisabled(); nglElementPointerATI(GL11.GL_UNSIGNED_BYTE, pPointer, pPointer.position()); } public static void glElementPointerATI(ShortBuffer pPointer) { BufferChecks.ensureVBOdisabled(); nglElementPointerATI(GL11.GL_UNSIGNED_SHORT, pPointer, pPointer.position()<<1); } public static void glElementPointerATI(IntBuffer pPointer) { BufferChecks.ensureVBOdisabled(); nglElementPointerATI(GL11.GL_UNSIGNED_INT, pPointer, pPointer.position()<<2); } private static native void nglElementPointerATI(int type, Buffer pPointer, int pPointer_offset); public static void glElementPointerATI(int type, int buffer_offset) { BufferChecks.ensureVBOenabled(); nglElementPointerATIVBO(type, buffer_offset); } private static native void nglElementPointerATIVBO(int type, int buffer_offset); public static native void glDrawElementArrayATI(int mode, int count); public static native void glDrawRangeElementArrayATI(int mode, int start, int end, int count); }