/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.input; /** * $Id$ * * A class representing a native cursor. Instances of this * class can be used with Mouse.setCursor(), if available. * * @author elias_naur * @version $Revision$ */ public class Cursor { /** * The native handle to the cursor */ private final int nativeHandle; /** * Constructs a new Cursor, with the given parameters. Mouse must have been created before you can create * Cursor objects. Cursor images are in ARGB format, but only one bit transparancy is guaranteed to be supported. * So to maximize portability, lwjgl applications should only create cursor images with 0x00 or 0xff as alpha values. * * @param width cursor image width * @param height cursor image height * @param xHotspot the x coordinate of the cursor hotspot * @param yHotspot the y coordinate of the cursor hotspot * @param cursorAddress the address of an int array containing the cursor image * @throws Exception if the cursor could not be created for any reason */ public Cursor(int width, int height, int xHotspot, int yHotspot, int imageAddress) throws Exception { assert Mouse.isCreated(); nativeHandle = nCreateCursor(width, height, xHotspot, yHotspot, imageAddress); } /** * Destroy the native cursor. Cursor must not be current. */ public void destroy() { nDestroyCursor(nativeHandle); } /** * Gets the native handle associated with the cursor object. */ public int getHandle() { return nativeHandle; } /** * Native method to create a native cursor */ private static native int nCreateCursor(int width, int height, int xHotspot, int yHotspot, int imageAddresses); /** * Native method to destroy a native cursor */ private static native void nDestroyCursor(int handle); }