/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.fmod3; import java.nio.ByteBuffer; /** * This class is a representation of a DSPUnit in FMod. * $Id$ *
* @author Brian Matzon * @version $Revision$ */ public class FSoundDSPUnit { /** Opaque handle to dsp unit */ ByteBuffer dspHandle; /** DSP id, used for tracking which dsp needs to call which * object (when entering from native side) */ ByteBuffer dspTrackingID; /** ID for next dsp unit */ static long nextDspTrackingID; /** * Creates a new FSoundDSPUnit * * @param dspHandle handle to dsp unit */ FSoundDSPUnit(ByteBuffer dspHandle) { this.dspHandle = dspHandle; } /** * Creates a new FSoundDSPUnit * * @param dspHandle handle to dsp unit */ FSoundDSPUnit(ByteBuffer dspHandle, ByteBuffer dspTrackingID) { this.dspHandle = dspHandle; this.dspTrackingID = dspTrackingID; } /** * @return Next dsp id */ static long getNextId() { // To infinity and beyond!... well almost if(nextDspTrackingID == Long.MAX_VALUE) { nextDspTrackingID = 0; } return nextDspTrackingID++; } }