/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Lightweight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.input; import org.lwjgl.Display; import org.lwjgl.DisplayMode; import org.lwjgl.Sys; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.Window; import org.lwjgl.opengl.glu.GLU; import org.lwjgl.vector.Vector2f; /** * $Id$ *
* Mouse test * * @author Brian Matzon * @version $Revision$ */ public class MouseCreationTest { /** position of quad to draw */ private Vector2f position = new Vector2f(320.0f, 240.0f); /** Display mode selected */ private DisplayMode displayMode; /** Creates a new instance of MouseTest */ public MouseCreationTest() { } private void initialize(boolean fullscreen) { // find first display mode that allows us 640*480*16 DisplayMode[] modes = Display.getAvailableDisplayModes(); for (int i = 0; i < modes.length; i++) { if (modes[i].width == 640 && modes[i].height == 480 && modes[i].bpp >= 16) { displayMode = modes[i]; break; } } try { if(fullscreen) { Display.setDisplayMode(displayMode); Window.create("MouseCreationTest", 16, 0, 0, 0, 0); } else { Window.create("MouseCreationTest", 50, 50, 640, 480, 16, 0, 0, 0, 0); } } catch (Exception e) { e.printStackTrace(); System.exit(-1); } initializeOpenGL(); } private void initializeOpenGL() { GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLU.gluOrtho2D(0.0f, 640f, 0f, 480f); } public void executeTest() { initialize(false); System.out.println("Test ready:\n"); // windowed mode System.out.println("=========== WINDOWED MODE =============="); for(int i=0; i<2; i++) { System.out.println("Test " + (i+1) + ":"); createMouse(); wiggleMouse(); destroyMouse(); System.out.println(""); } // recreate display in fullscreen mode System.out.print("Destroying display..."); System.out.println("success"); System.out.print("Entering fullscreen mode..."); try { Window.destroy(); initialize(true); Display.setDisplayMode(displayMode); } catch (Exception e) { e.printStackTrace(); } System.out.println("success"); // fullscreen mode System.out.println("=========== FULLSCREEN MODE =============="); for(int i=0; i<2; i++) { System.out.println("Test " + (i+3) + ":"); createMouse(); wiggleMouse(); destroyMouse(); System.out.println(""); } System.out.println("Test completed successfully!"); System.out.print("Shutting down..."); Display.resetDisplayMode(); Mouse.destroy(); Window.destroy(); System.out.println("shutdown complete"); } private void createMouse() { System.out.print("Creating mouse..."); try { Mouse.create(); } catch (Exception e) { System.out.println("failed"); System.exit(-1); } System.out.println("success"); } private void wiggleMouse() { System.out.print("Please move the mouse around"); long statustime = Sys.getTime(); long endtime = Sys.getTime() + Sys.getTimerResolution() * 5; while (Sys.getTime() < endtime) { Window.update(); Mouse.poll(); position.x += Mouse.getDX(); position.y += Mouse.getDY(); if(position.x<0) { position.x = 0; } else if (position.x>640-60) { position.x = 640-60; } if(position.y < 0) { position.y = 0; } else if (position.y>480-30) { position.y = 480-30; } render(); Window.paint(); if (Sys.getTime() - statustime > Sys.getTimerResolution()) { System.out.print("."); statustime = Sys.getTime(); } } System.out.println("thank you"); } private void destroyMouse() { System.out.print("Destroying mouse..."); Mouse.destroy(); System.out.print("success"); } private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glBegin(GL11.GL_POLYGON); { float color = 1.0f; int buttonDown = 0; for(int i=0;i