/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.input; import org.lwjgl.Display; import org.lwjgl.Sys; /** * $Id$ * * A raw Mouse interface. This can be used to poll the current state of the * mouse buttons, and determine the mouse movement delta since the last poll. * No buffering is available. * * Up to 8 buttons are available. A scrolly wheel, if present, is the z * value. This will be in the range of -10000 to +10000. * * @author cix_foo * @version $Revision$ */ public class Mouse { static { initialize(); } /** Has the mouse been created? */ private static boolean created; /** The mouse buttons status from the last poll */ private static boolean[] button = new boolean[8]; /** Delta X */ public static int dx; /** Delta Y */ public static int dy; /** Delta Z */ public static int dz; /** * Mouse cannot be constructed. */ private Mouse() { } /** * Static initialization */ private static void initialize() { System.loadLibrary(Sys.LIBRARY_NAME); initIDs(); } /** * Register fields with the native library */ private static native void initIDs(); /** * "Create" the mouse. The display must first have been created. * @throw Exception if the mouse could not be created for any reason */ public static void create() throws Exception { if (created) return; if (!Display.isCreated()) throw new Exception("The display has not yet been created."); if (!nCreate()) throw new Exception("The mouse could not be created."); created = true; } /** * Native method to create the mouse * * @return true if the mouse was created */ private static native boolean nCreate(); /** * "Destroy" the mouse */ public static void destroy() { if (!created) return; created = false; nDestroy(); } /** * Native method the destroy the mouse */ private static native void nDestroy(); /** * Polls the mouse. */ public static void poll() { assert created : "The mouse has not been created."; nPoll(); } /** * Native method to poll the mouse */ private static native void nPoll(); /** * Queries the number of buttons the mouse has * @return the number of buttons the mouse has */ public static int getNumButtons() { assert created : "The mouse has not been created."; return nGetNumButtons(); } /** * Native implementation of getNumButtons() */ private static native int nGetNumButtons(); /** * Queries whether the mouse has a Z value * @return true if the mouse has a Z value */ public static boolean hasZValue() { assert created : "The mouse has not been created."; return nHasZValue(); } /** * Native implementation of hasZValue() */ private static native boolean nHasZValue(); }