/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl;
import java.lang.reflect.Method;
import java.net.MalformedURLException;
import java.net.URL;
import org.lwjgl.input.Mouse;
/**
* $Id$
*
* System class (named Sys so as not to conflict with java.lang.System)
*
* @author cix_foo
* @version $Revision$
*/
public final class Sys {
/** Current version of library */
public static final String VERSION = "0.95";
/** The native library name */
private static final String LIBRARY_NAME = "lwjgl";
/** Debug flag. */
public static final boolean DEBUG = Boolean.getBoolean("org.lwjgl.Sys.debug");
/** OS Name */
private final static String OS_NAME = System.getProperty("os.name");
/** The implementation instance to delegate platform specific behavior to */
private final static SysImplementation implementation;
/*
* Timer calibration. The hires timers on some systems - notably SpeedStep chips,
* HyperThreaded chips, or dual-processor/cores, are notoriously inaccurate. We
* therefore need to calibrate the hires timer with a lowres timer that is known
* to keep much more accurate time. System.currentTimeMillis() keeps accurate time
* down to a worst-case resolution of 50ms, which is good enough for us as it means
* at worst we will have 3-4 frames at the wrong rate if a hires timer resolution
* change occurs.
*/
/** Master control: override all our clever recalibration */
private static final boolean OVERRIDE_CALIBRATION = Boolean.getBoolean("org.lwjgl.Sys.overrideCalibration");
/** Turn on debugging for calibration */
private static final boolean DEBUG_CALIBRATION = Boolean.getBoolean("org.lwjgl.Sys.debugCalibration");
/**
* Timer calibration error, expressed as % variance either side of the baseline in the
* system property org.lwjhgl.Sys.timerError. 35.0% is the default.
*/
private static final double UPPER_TIMER_ERROR = 1.0 + Double.parseDouble(System.getProperty("org.lwjgl.Sys.timerError", "35.0")) / 100.0;
private static final double LOWER_TIMER_ERROR = 1.0 - Double.parseDouble(System.getProperty("org.lwjgl.Sys.timerError", "35.0")) / 100.0;
/** Short term recalibration threshold */
private static final long SHORT_RECALIBRATION_THRESHOLD = Long.parseLong(System.getProperty("org.lwjgl.Sys.shortRecalibrationThreshold", "50"));
/** Long term recalibration threshold */
private static final long LONG_RECALIBRATION_THRESHOLD = Long.parseLong(System.getProperty("org.lwjgl.Sys.longRecalibrationThreshold", "1000"));
/** Last recalibration timer value, in milliseconds */
private static long recalibrationThen;
/** Current recalibration timer value, in milliseconds */
private static long recalibrationNow;
/** Hires time when we started counting recalibration time */
private static long hiresRecalibrationThen;
/** Last lowres timer time, in milliseconds */
private static long lowresThen;
/** Current lowres timer time, in milliseconds */
private static long lowresNow;
/** Last hires timer time, in ticks */
private static long hiresThen;
/** Current hires timer time, in ticks */
private static long hiresNow;
/** Baseline hires resolution */
private static long defaultResolution;
/** Current hires resolution */
private static long currentResolution;
static {
implementation = createImplementation();
System.loadLibrary(LIBRARY_NAME);
String native_version = implementation.getNativeLibraryVersion();
if (!native_version.equals(VERSION))
throw new LinkageError("Version mismatch: jar version is '" + VERSION +
"', native libary version is '" + native_version + "'");
implementation.setDebug(DEBUG);
}
private static SysImplementation createImplementation() {
String class_name;
if (OS_NAME.startsWith("Linux")) {
class_name = "org.lwjgl.LinuxSysImplementation";
} else if (OS_NAME.startsWith("Windows")) {
class_name = "org.lwjgl.Win32SysImplementation";
} else if (OS_NAME.startsWith("Mac")) {
class_name = "org.lwjgl.MacOSXSysImplementation";
} else
throw new IllegalStateException("The platform " + OS_NAME + " is not supported");
try {
Class impl_class = Class.forName(class_name);
return (SysImplementation)impl_class.newInstance();
} catch (ClassNotFoundException e) {
throw new RuntimeException(e);
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
} catch (InstantiationException e) {
throw new RuntimeException(e);
}
}
/**
* No constructor for Sys.
*/
private Sys() {
}
/**
* Prints the given message to System.err if isDebugEnabled()
* is true.
*/
public static void log(String msg) {
if (Sys.DEBUG) {
System.err.println(msg);
}
}
/**
* Initialization. This is just a dummy method to trigger the static constructor.
*/
public static void initialize() {
}
/**
* Obtains the number of ticks that the hires timer does in a second. This method is fast;
* it should be called as frequently as possible, as it recalibrates the timer.
*
* @return timer resolution in ticks per second or 0 if no timer is present.
*/
public static long getTimerResolution() {
// Check for explicit override
if (OVERRIDE_CALIBRATION) {
return implementation.getTimerResolution();
}
// Firstly make sure we have at least some notion of a baseline
if (defaultResolution == 0L) {
defaultResolution = implementation.getTimerResolution();
currentResolution = defaultResolution;
if (DEBUG_CALIBRATION) {
System.err.println("Initial timer calibration "+defaultResolution+" ticks per second");
}
}
lowresNow = System.currentTimeMillis() & 0x7FFFFFFFFFFFFFFFL;
hiresNow = getTime();
if (lowresNow > lowresThen + SHORT_RECALIBRATION_THRESHOLD && hiresNow > hiresThen) {
// We've had a lowres timer update. We can use this to calibrate the hires timer
// resolution.
double millis = lowresNow - lowresThen;
double ticks = hiresNow - hiresThen;
lowresThen = lowresNow;
hiresThen = hiresNow;
double ticksPerSecond = 1000.0 * ticks / millis;
// If the ticksPerSecond we've calcuated is out by more than the error % from
// the baseline resolution, we will discreetly replace the returned timer resolution
// by our calculated. If this persists for more than a second or so we will adjust
// the baseline resolution to the average that we've calculated over the second.
double errorRatio = ticksPerSecond / (double) defaultResolution;
if (errorRatio < LOWER_TIMER_ERROR || errorRatio > UPPER_TIMER_ERROR) {
// We're outside the acceptable range so we will use the newly calculated ticks
// per second. If we were already using recalibrated time, we start counting
// the ticks that pass over a certain length of time. If that duration is exceeded
// and we're still using recalibrated time, we permanently recalibrate.
long tempResolution = (long) ticksPerSecond;
if (DEBUG_CALIBRATION) {
System.err.println("Temporary recalibration to "+tempResolution+" ticks per second");
}
if (currentResolution == defaultResolution) {
// Start timing
hiresRecalibrationThen = hiresNow;
recalibrationThen = lowresNow;
recalibrationNow = lowresNow;
} else {
// Continue counting ticks
long ticksSinceRecalibration = hiresNow - hiresRecalibrationThen;
if (ticksSinceRecalibration < 0) {
// Bah. Wrapped timer, so forget it this time and start over.
hiresRecalibrationThen = hiresNow;
recalibrationThen = lowresNow;
} else {
recalibrationNow = lowresNow;
long totalMillisSinceRecalibrationStarted = recalibrationNow - recalibrationThen;
if (totalMillisSinceRecalibrationStarted > LONG_RECALIBRATION_THRESHOLD) {
// Ok, we've now been operating at a different resolution for long enough.
// Let's choose a new default resolution based on the average we've
// calculated since it first started needing recalibrating
long totalTicksSinceRecalibrationStarted = hiresNow - hiresRecalibrationThen;
if (totalTicksSinceRecalibrationStarted > 0) {
defaultResolution = (long) (1000.0 * totalTicksSinceRecalibrationStarted / totalMillisSinceRecalibrationStarted);
tempResolution = defaultResolution;
if (DEBUG_CALIBRATION) {
System.err.println("Permanent recalibration to "+defaultResolution+" ticks per second");
}
} else {
// Bah. Once again, a wrapped timer.
hiresRecalibrationThen = hiresNow;
recalibrationThen = lowresNow;
}
}
}
}
// Temporarily change current resolution to the recently calculated resolution
currentResolution = tempResolution;
} else {
currentResolution = defaultResolution;
}
}
return currentResolution;
}
/**
* Gets the current value of the hires timer, in ticks. When the Sys class is first loaded
* the hires timer is reset to 0. If no hires timer is present then this method will always
* return 0.NOTEZ BIEN that the hires timer WILL wrap around.
*
* @return the current hires time, in ticks (always >= 0)
*/
public static long getTime() {
return implementation.getTime() & 0x7FFFFFFFFFFFFFFFL;
}
/**
* Attempt to display a modal alert to the user. This method should be used
* when a game fails to initialize properly or crashes out losing its display
* in the process. It is provided because AWT may not be available on the target
* platform, although on Mac and Linux and other platforms supporting AWT we
* delegate the task to AWT instead of doing it ourselves.
*
* The alert should display the title and the message and then the current
* thread should block until the user dismisses the alert - typically with an
* OK button click.
*
* It may be that the user's system has no windowing system installed for some
* reason, in which case this method may do nothing at all, or attempt to provide
* some console output.
*
* @param title The title of the alert. We suggest using the title of your game.
* @param message The message text for the alert.
*/
public static void alert(String title, String message) {
boolean grabbed = Mouse.isGrabbed();
if (grabbed) {
Mouse.setGrabbed(false);
}
if (title == null)
title = "";
if (message == null)
message = "";
implementation.alert(title, message);
if (grabbed) {
Mouse.setGrabbed(true);
}
}
/**
* Open the system web browser and point it at the specified URL. It is recommended
* that this not be called whilst your game is running, but on application exit in
* a shutdown hook, as the screen resolution will not be reset when the browser is
* brought into view.
*
* There is no guarantee that this will work, nor that we can detect if it has
* failed - hence we don't return success code or throw an Exception. This is just a
* best attempt at opening the URL given - don't rely on it to work!
*
* @param url The URL. Ensure that the URL is properly encoded.
* @return false if we are CERTAIN the call has failed
*/
public static boolean openURL(String url) {
// Attempt to use Webstart if we have it available
try {
// Lookup the javax.jnlp.BasicService object
Class serviceManagerClass = Class.forName("javax.jnlp.ServiceManager");
Method lookupMethod = serviceManagerClass.getMethod("lookup", new Class[] {String.class});
Object basicService = lookupMethod.invoke(serviceManagerClass, new Object[] {"javax.jnlp.BasicService"});
Class basicServiceClass = Class.forName("javax.jnlp.BasicService");
Method showDocumentMethod = basicServiceClass.getMethod("showDocument", new Class[] {URL.class});
try {
Boolean ret = (Boolean) showDocumentMethod.invoke(basicService, new Object[] {new URL(url)});
return ret.booleanValue();
} catch (MalformedURLException e) {
e.printStackTrace(System.err);
return false;
}
} catch (Exception ue) {
return implementation.openURL(url);
}
}
/**
* Get the contents of the system clipboard. The system might not have a
* clipboard (particularly if it doesn't even have a keyboard) in which case
* we return null. Otherwise we return a String, which may be the empty
* string "".
*
* @return a String, or null if there is no system clipboard.
*/
public static String getClipboard() {
return implementation.getClipboard();
}
}