/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public final class ATIVertexStreams { public static final int GL_MAX_VERTEX_STREAMS_ATI = 0x876B; public static final int GL_VERTEX_SOURCE_ATI = 0x876C; public static final int GL_VERTEX_STREAM0_ATI = 0x876D; public static final int GL_VERTEX_STREAM1_ATI = 0x876E; public static final int GL_VERTEX_STREAM2_ATI = 0x876F; public static final int GL_VERTEX_STREAM3_ATI = 0x8770; public static final int GL_VERTEX_STREAM4_ATI = 0x8771; public static final int GL_VERTEX_STREAM5_ATI = 0x8772; public static final int GL_VERTEX_STREAM6_ATI = 0x8773; public static final int GL_VERTEX_STREAM7_ATI = 0x8774; public static native void glVertexStream1fATI(int stream, float x); public static native void glVertexStream1iATI(int stream, int x); public static native void glVertexStream1sATI(int stream, short x); public static native void glVertexStream2fATI(int stream, float x, float y); public static native void glVertexStream2iATI(int stream, int x, int y); public static native void glVertexStream2sATI(int stream, short x, short y); public static native void glVertexStream3fATI(int stream, float x, float y, float z); public static native void glVertexStream3iATI(int stream, int x, int y, int z); public static native void glVertexStream3sATI(int stream, short x, short y, short z); public static native void glVertexStream4fATI( int stream, float x, float y, float z, float w); public static native void glVertexStream4iATI( int stream, int x, int y, int z, int w); public static native void glVertexStream4sATI( int stream, short x, short y, short z, short w); public static native void glNormalStream3bATI(int stream, byte x, byte y, byte z); public static native void glNormalStream3fATI(int stream, float x, float y, float z); public static native void glNormalStream3iATI(int stream, int x, int y, int z); public static native void glNormalStream3sATI(int stream, short x, short y, short z); public static native void glClientActiveVertexStreamATI(int stream); public static native void glVertexBlendEnvfATI(int pname, float param); public static native void glVertexBlendEnviATI(int pname, int param); }