/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.input; import org.lwjgl.Sys; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; import org.lwjgl.util.vector.Vector2f; /** *
* Mouse test * * @author Brian Matzon * @version $Revision$ * $Id$ */ public class MouseCreationTest { /** position of quad to draw */ private Vector2f position = new Vector2f(320.0f, 240.0f); /** Creates a new instance of MouseTest */ public MouseCreationTest() { } private void initialize(boolean fullscreen) { try { setDisplayMode(); Display.setFullscreen(fullscreen); Display.create(); Mouse.setGrabbed(true); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } initializeOpenGL(); } /** * Sets the display mode for fullscreen mode */ protected boolean setDisplayMode() { try { // get modes DisplayMode[] dm = org.lwjgl.util.Display.getAvailableDisplayModes(640, 480, -1, -1, -1, -1, 60, 60); org.lwjgl.util.Display.setDisplayMode(dm, new String[] { "width=" + 640, "height=" + 480, "freq=" + 60, "bpp=" + org.lwjgl.opengl.Display.getDisplayMode().getBitsPerPixel() }); return true; } catch (Exception e) { e.printStackTrace(); } return false; } private void initializeOpenGL() { GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Put the window into orthographic projection mode with 1:1 pixel ratio. // We haven't used GLU here to do this to avoid an unnecessary dependency. GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0.0, Display.getDisplayMode().getWidth(), 0.0, Display.getDisplayMode().getHeight(), -1.0, 1.0); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glViewport(0, 0, Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight()); } public void executeTest() { initialize(false); System.out.println("Test ready:\n"); // windowed mode System.out.println("=========== WINDOWED MODE =============="); for(int i=0; i<2; i++) { System.out.println("Test " + (i+1) + ":"); wiggleMouse(); System.out.println(""); } // recreate display in fullscreen mode System.out.print("Destroying display..."); System.out.println("success"); System.out.print("Entering fullscreen mode..."); try { Display.destroy(); initialize(true); } catch (Exception e) { e.printStackTrace(); } System.out.println("success"); // fullscreen mode System.out.println("=========== FULLSCREEN MODE =============="); for(int i=0; i<2; i++) { System.out.println("Test " + (i+3) + ":"); wiggleMouse(); System.out.println(""); } System.out.println("Test completed successfully!"); System.out.print("Shutting down..."); Display.destroy(); System.out.println("shutdown complete"); } private void wiggleMouse() { System.out.print("Please move the mouse around"); long statustime = Sys.getTime(); long endtime = Sys.getTime() + Sys.getTimerResolution() * 5; while (Sys.getTime() < endtime) { Display.update(); // empty mouse buffer while(Mouse.next()); position.x += Mouse.getDX(); position.y += Mouse.getDY(); if(position.x<0) { position.x = 0; } else if (position.x>640-60) { position.x = 640-60; } if(position.y < 0) { position.y = 0; } else if (position.y>480-30) { position.y = 480-30; } render(); if (Sys.getTime() - statustime > Sys.getTimerResolution()) { System.out.print("."); statustime = Sys.getTime(); } } System.out.println("thank you"); } private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glBegin(GL11.GL_POLYGON); { float color = 1.0f; int buttonDown = 0; for(int i=0;i