/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.DoubleBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import org.lwjgl.BufferChecks; public final class GL11 { public static final int GL_TEXTURE_COMPONENTS = 0x1003; public static final int GL_LOGIC_OP = 0xbf1; public static final int GL_T4F_C4F_N3F_V4F = 0x2a2d; public static final int GL_T2F_C4F_N3F_V3F = 0x2a2c; public static final int GL_T2F_N3F_V3F = 0x2a2b; public static final int GL_T2F_C3F_V3F = 0x2a2a; public static final int GL_T2F_C4UB_V3F = 0x2a29; public static final int GL_T4F_V4F = 0x2a28; public static final int GL_T2F_V3F = 0x2a27; public static final int GL_C4F_N3F_V3F = 0x2a26; public static final int GL_N3F_V3F = 0x2a25; public static final int GL_C3F_V3F = 0x2a24; public static final int GL_C4UB_V3F = 0x2a23; public static final int GL_C4UB_V2F = 0x2a22; public static final int GL_V3F = 0x2a21; public static final int GL_V2F = 0x2a20; public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public static final int GL_INDEX_ARRAY_POINTER = 0x8091; public static final int GL_COLOR_ARRAY_POINTER = 0x8090; public static final int GL_NORMAL_ARRAY_POINTER = 0x808f; public static final int GL_VERTEX_ARRAY_POINTER = 0x808e; public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808c; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808a; public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public static final int GL_INDEX_ARRAY_STRIDE = 0x8086; public static final int GL_INDEX_ARRAY_TYPE = 0x8085; public static final int GL_COLOR_ARRAY_STRIDE = 0x8083; public static final int GL_COLOR_ARRAY_TYPE = 0x8082; public static final int GL_COLOR_ARRAY_SIZE = 0x8081; public static final int GL_NORMAL_ARRAY_STRIDE = 0x807f; public static final int GL_NORMAL_ARRAY_TYPE = 0x807e; public static final int GL_VERTEX_ARRAY_STRIDE = 0x807c; public static final int GL_VERTEX_ARRAY_TYPE = 0x807b; public static final int GL_VERTEX_ARRAY_SIZE = 0x807a; public static final int GL_EDGE_FLAG_ARRAY = 0x8079; public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; public static final int GL_INDEX_ARRAY = 0x8077; public static final int GL_COLOR_ARRAY = 0x8076; public static final int GL_NORMAL_ARRAY = 0x8075; public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_TEXTURE_BINDING_1D = 0x8068; public static final int GL_TEXTURE_RESIDENT = 0x8067; public static final int GL_TEXTURE_PRIORITY = 0x8066; public static final int GL_PROXY_TEXTURE_2D = 0x8064; public static final int GL_PROXY_TEXTURE_1D = 0x8063; public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061; public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060; public static final int GL_TEXTURE_ALPHA_SIZE = 0x805f; public static final int GL_TEXTURE_BLUE_SIZE = 0x805e; public static final int GL_TEXTURE_GREEN_SIZE = 0x805d; public static final int GL_TEXTURE_RED_SIZE = 0x805c; public static final int GL_RGBA16 = 0x805b; public static final int GL_RGBA12 = 0x805a; public static final int GL_RGB10_A2 = 0x8059; public static final int GL_RGBA8 = 0x8058; public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGBA4 = 0x8056; public static final int GL_RGBA2 = 0x8055; public static final int GL_RGB16 = 0x8054; public static final int GL_RGB12 = 0x8053; public static final int GL_RGB10 = 0x8052; public static final int GL_RGB8 = 0x8051; public static final int GL_RGB5 = 0x8050; public static final int GL_RGB4 = 0x804f; public static final int GL_R3_G3_B2 = 0x2a10; public static final int GL_INTENSITY16 = 0x804d; public static final int GL_INTENSITY12 = 0x804c; public static final int GL_INTENSITY8 = 0x804b; public static final int GL_INTENSITY4 = 0x804a; public static final int GL_INTENSITY = 0x8049; public static final int GL_LUMINANCE16_ALPHA16 = 0x8048; public static final int GL_LUMINANCE12_ALPHA12 = 0x8047; public static final int GL_LUMINANCE12_ALPHA4 = 0x8046; public static final int GL_LUMINANCE8_ALPHA8 = 0x8045; public static final int GL_LUMINANCE6_ALPHA2 = 0x8044; public static final int GL_LUMINANCE4_ALPHA4 = 0x8043; public static final int GL_LUMINANCE16 = 0x8042; public static final int GL_LUMINANCE12 = 0x8041; public static final int GL_LUMINANCE8 = 0x8040; public static final int GL_LUMINANCE4 = 0x803f; public static final int GL_ALPHA16 = 0x803e; public static final int GL_ALPHA12 = 0x803d; public static final int GL_ALPHA8 = 0x803c; public static final int GL_ALPHA4 = 0x803b; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_POLYGON_OFFSET_LINE = 0x2a02; public static final int GL_POLYGON_OFFSET_POINT = 0x2a01; public static final int GL_POLYGON_OFFSET_UNITS = 0x2a00; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_ALL_CLIENT_ATTRIB_BITS = 0xffffffff; public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x2; public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x1; public static final int GL_REPEAT = 0x2901; public static final int GL_CLAMP = 0x2900; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_LINEAR = 0x2601; public static final int GL_NEAREST = 0x2600; public static final int GL_EYE_PLANE = 0x2502; public static final int GL_OBJECT_PLANE = 0x2501; public static final int GL_TEXTURE_GEN_MODE = 0x2500; public static final int GL_SPHERE_MAP = 0x2402; public static final int GL_OBJECT_LINEAR = 0x2401; public static final int GL_EYE_LINEAR = 0x2400; public static final int GL_TEXTURE_ENV = 0x2300; public static final int GL_TEXTURE_ENV_COLOR = 0x2201; public static final int GL_TEXTURE_ENV_MODE = 0x2200; public static final int GL_DECAL = 0x2101; public static final int GL_MODULATE = 0x2100; public static final int GL_Q = 0x2003; public static final int GL_R = 0x2002; public static final int GL_T = 0x2001; public static final int GL_S = 0x2000; public static final int GL_EXTENSIONS = 0x1f03; public static final int GL_VERSION = 0x1f02; public static final int GL_RENDERER = 0x1f01; public static final int GL_VENDOR = 0x1f00; public static final int GL_DECR = 0x1e03; public static final int GL_INCR = 0x1e02; public static final int GL_REPLACE = 0x1e01; public static final int GL_KEEP = 0x1e00; public static final int GL_SMOOTH = 0x1d01; public static final int GL_FLAT = 0x1d00; public static final int GL_SELECT = 0x1c02; public static final int GL_FEEDBACK = 0x1c01; public static final int GL_RENDER = 0x1c00; public static final int GL_FILL = 0x1b02; public static final int GL_LINE = 0x1b01; public static final int GL_POINT = 0x1b00; public static final int GL_BITMAP = 0x1a00; public static final int GL_LUMINANCE_ALPHA = 0x190a; public static final int GL_LUMINANCE = 0x1909; public static final int GL_RGBA = 0x1908; public static final int GL_RGB = 0x1907; public static final int GL_ALPHA = 0x1906; public static final int GL_BLUE = 0x1905; public static final int GL_GREEN = 0x1904; public static final int GL_RED = 0x1903; public static final int GL_DEPTH_COMPONENT = 0x1902; public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_COLOR_INDEX = 0x1900; public static final int GL_STENCIL = 0x1802; public static final int GL_DEPTH = 0x1801; public static final int GL_COLOR = 0x1800; public static final int GL_TEXTURE = 0x1702; public static final int GL_PROJECTION = 0x1701; public static final int GL_MODELVIEW = 0x1700; public static final int GL_COLOR_INDEXES = 0x1603; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; public static final int GL_SHININESS = 0x1601; public static final int GL_EMISSION = 0x1600; public static final int GL_SET = 0x150f; public static final int GL_NAND = 0x150e; public static final int GL_OR_INVERTED = 0x150d; public static final int GL_COPY_INVERTED = 0x150c; public static final int GL_OR_REVERSE = 0x150b; public static final int GL_INVERT = 0x150a; public static final int GL_EQUIV = 0x1509; public static final int GL_NOR = 0x1508; public static final int GL_OR = 0x1507; public static final int GL_XOR = 0x1506; public static final int GL_NOOP = 0x1505; public static final int GL_AND_INVERTED = 0x1504; public static final int GL_COPY = 0x1503; public static final int GL_AND_REVERSE = 0x1502; public static final int GL_AND = 0x1501; public static final int GL_CLEAR = 0x1500; public static final int GL_COMPILE_AND_EXECUTE = 0x1301; public static final int GL_COMPILE = 0x1300; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_POSITION = 0x1203; public static final int GL_SPECULAR = 0x1202; public static final int GL_DIFFUSE = 0x1201; public static final int GL_AMBIENT = 0x1200; public static final int GL_LIGHT7 = 0x4007; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT0 = 0x4000; public static final int GL_NICEST = 0x1102; public static final int GL_FASTEST = 0x1101; public static final int GL_DONT_CARE = 0x1100; public static final int GL_TEXTURE_BORDER = 0x1005; public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; public static final int GL_TEXTURE_HEIGHT = 0x1001; public static final int GL_TEXTURE_WIDTH = 0x1000; public static final int GL_SELECTION_BUFFER_SIZE = 0xdf4; public static final int GL_SELECTION_BUFFER_POINTER = 0xdf3; public static final int GL_FEEDBACK_BUFFER_TYPE = 0xdf2; public static final int GL_FEEDBACK_BUFFER_SIZE = 0xdf1; public static final int GL_FEEDBACK_BUFFER_POINTER = 0xdf0; public static final int GL_TEXTURE_2D = 0xde1; public static final int GL_TEXTURE_1D = 0xde0; public static final int GL_MAP2_GRID_SEGMENTS = 0xdd3; public static final int GL_MAP2_GRID_DOMAIN = 0xdd2; public static final int GL_MAP1_GRID_SEGMENTS = 0xdd1; public static final int GL_MAP1_GRID_DOMAIN = 0xdd0; public static final int GL_MAP2_VERTEX_4 = 0xdb8; public static final int GL_MAP2_VERTEX_3 = 0xdb7; public static final int GL_MAP2_TEXTURE_COORD_4 = 0xdb6; public static final int GL_MAP2_TEXTURE_COORD_3 = 0xdb5; public static final int GL_MAP2_TEXTURE_COORD_2 = 0xdb4; public static final int GL_MAP2_TEXTURE_COORD_1 = 0xdb3; public static final int GL_MAP2_NORMAL = 0xdb2; public static final int GL_MAP2_INDEX = 0xdb1; public static final int GL_MAP2_COLOR_4 = 0xdb0; public static final int GL_MAP1_VERTEX_4 = 0xd98; public static final int GL_MAP1_VERTEX_3 = 0xd97; public static final int GL_MAP1_TEXTURE_COORD_4 = 0xd96; public static final int GL_MAP1_TEXTURE_COORD_3 = 0xd95; public static final int GL_MAP1_TEXTURE_COORD_2 = 0xd94; public static final int GL_MAP1_TEXTURE_COORD_1 = 0xd93; public static final int GL_MAP1_NORMAL = 0xd92; public static final int GL_MAP1_INDEX = 0xd91; public static final int GL_MAP1_COLOR_4 = 0xd90; public static final int GL_AUTO_NORMAL = 0xd80; public static final int GL_NAME_STACK_DEPTH = 0xd70; public static final int GL_ACCUM_ALPHA_BITS = 0xd5b; public static final int GL_ACCUM_BLUE_BITS = 0xd5a; public static final int GL_ACCUM_GREEN_BITS = 0xd59; public static final int GL_ACCUM_RED_BITS = 0xd58; public static final int GL_STENCIL_BITS = 0xd57; public static final int GL_DEPTH_BITS = 0xd56; public static final int GL_ALPHA_BITS = 0xd55; public static final int GL_BLUE_BITS = 0xd54; public static final int GL_GREEN_BITS = 0xd53; public static final int GL_RED_BITS = 0xd52; public static final int GL_INDEX_BITS = 0xd51; public static final int GL_SUBPIXEL_BITS = 0xd50; public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0xd3b; public static final int GL_MAX_VIEWPORT_DIMS = 0xd3a; public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0xd39; public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0xd38; public static final int GL_MAX_NAME_STACK_DEPTH = 0xd37; public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0xd36; public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0xd35; public static final int GL_MAX_PIXEL_MAP_TABLE = 0xd34; public static final int GL_MAX_TEXTURE_SIZE = 0xd33; public static final int GL_MAX_CLIP_PLANES = 0xd32; public static final int GL_MAX_LIGHTS = 0xd31; public static final int GL_MAX_EVAL_ORDER = 0xd30; public static final int GL_DEPTH_BIAS = 0xd1f; public static final int GL_DEPTH_SCALE = 0xd1e; public static final int GL_ALPHA_BIAS = 0xd1d; public static final int GL_ALPHA_SCALE = 0xd1c; public static final int GL_BLUE_BIAS = 0xd1b; public static final int GL_BLUE_SCALE = 0xd1a; public static final int GL_GREEN_BIAS = 0xd19; public static final int GL_GREEN_SCALE = 0xd18; public static final int GL_ZOOM_Y = 0xd17; public static final int GL_ZOOM_X = 0xd16; public static final int GL_RED_BIAS = 0xd15; public static final int GL_RED_SCALE = 0xd14; public static final int GL_INDEX_OFFSET = 0xd13; public static final int GL_INDEX_SHIFT = 0xd12; public static final int GL_MAP_STENCIL = 0xd11; public static final int GL_MAP_COLOR = 0xd10; public static final int GL_PACK_ALIGNMENT = 0xd05; public static final int GL_PACK_SKIP_PIXELS = 0xd04; public static final int GL_PACK_SKIP_ROWS = 0xd03; public static final int GL_PACK_ROW_LENGTH = 0xd02; public static final int GL_PACK_LSB_FIRST = 0xd01; public static final int GL_PACK_SWAP_BYTES = 0xd00; public static final int GL_UNPACK_ALIGNMENT = 0xcf5; public static final int GL_UNPACK_SKIP_PIXELS = 0xcf4; public static final int GL_UNPACK_SKIP_ROWS = 0xcf3; public static final int GL_UNPACK_ROW_LENGTH = 0xcf2; public static final int GL_UNPACK_LSB_FIRST = 0xcf1; public static final int GL_UNPACK_SWAP_BYTES = 0xcf0; public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0xcb9; public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0xcb8; public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0xcb7; public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0xcb6; public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0xcb5; public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0xcb4; public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0xcb3; public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0xcb2; public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0xcb1; public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0xcb0; public static final int GL_PIXEL_MAP_A_TO_A = 0xc79; public static final int GL_PIXEL_MAP_B_TO_B = 0xc78; public static final int GL_PIXEL_MAP_G_TO_G = 0xc77; public static final int GL_PIXEL_MAP_R_TO_R = 0xc76; public static final int GL_PIXEL_MAP_I_TO_A = 0xc75; public static final int GL_PIXEL_MAP_I_TO_B = 0xc74; public static final int GL_PIXEL_MAP_I_TO_G = 0xc73; public static final int GL_PIXEL_MAP_I_TO_R = 0xc72; public static final int GL_PIXEL_MAP_S_TO_S = 0xc71; public static final int GL_PIXEL_MAP_I_TO_I = 0xc70; public static final int GL_TEXTURE_GEN_Q = 0xc63; public static final int GL_TEXTURE_GEN_R = 0xc62; public static final int GL_TEXTURE_GEN_T = 0xc61; public static final int GL_TEXTURE_GEN_S = 0xc60; public static final int GL_FOG_HINT = 0xc54; public static final int GL_POLYGON_SMOOTH_HINT = 0xc53; public static final int GL_LINE_SMOOTH_HINT = 0xc52; public static final int GL_POINT_SMOOTH_HINT = 0xc51; public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0xc50; public static final int GL_RENDER_MODE = 0xc40; public static final int GL_STEREO = 0xc33; public static final int GL_DOUBLEBUFFER = 0xc32; public static final int GL_RGBA_MODE = 0xc31; public static final int GL_INDEX_MODE = 0xc30; public static final int GL_COLOR_WRITEMASK = 0xc23; public static final int GL_COLOR_CLEAR_VALUE = 0xc22; public static final int GL_INDEX_WRITEMASK = 0xc21; public static final int GL_INDEX_CLEAR_VALUE = 0xc20; public static final int GL_SCISSOR_TEST = 0xc11; public static final int GL_SCISSOR_BOX = 0xc10; public static final int GL_READ_BUFFER = 0xc02; public static final int GL_DRAW_BUFFER = 0xc01; public static final int GL_AUX_BUFFERS = 0xc00; public static final int GL_COLOR_LOGIC_OP = 0xbf2; public static final int GL_INDEX_LOGIC_OP = 0xbf1; public static final int GL_LOGIC_OP_MODE = 0xbf0; public static final int GL_BLEND = 0xbe2; public static final int GL_BLEND_SRC = 0xbe1; public static final int GL_BLEND_DST = 0xbe0; public static final int GL_DITHER = 0xbd0; public static final int GL_ALPHA_TEST_REF = 0xbc2; public static final int GL_ALPHA_TEST_FUNC = 0xbc1; public static final int GL_ALPHA_TEST = 0xbc0; public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0xbb1; public static final int GL_ATTRIB_STACK_DEPTH = 0xbb0; public static final int GL_TEXTURE_MATRIX = 0xba8; public static final int GL_PROJECTION_MATRIX = 0xba7; public static final int GL_MODELVIEW_MATRIX = 0xba6; public static final int GL_TEXTURE_STACK_DEPTH = 0xba5; public static final int GL_PROJECTION_STACK_DEPTH = 0xba4; public static final int GL_MODELVIEW_STACK_DEPTH = 0xba3; public static final int GL_VIEWPORT = 0xba2; public static final int GL_NORMALIZE = 0xba1; public static final int GL_MATRIX_MODE = 0xba0; public static final int GL_STENCIL_WRITEMASK = 0xb98; public static final int GL_STENCIL_REF = 0xb97; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0xb96; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0xb95; public static final int GL_STENCIL_FAIL = 0xb94; public static final int GL_STENCIL_VALUE_MASK = 0xb93; public static final int GL_STENCIL_FUNC = 0xb92; public static final int GL_STENCIL_CLEAR_VALUE = 0xb91; public static final int GL_STENCIL_TEST = 0xb90; public static final int GL_ACCUM_CLEAR_VALUE = 0xb80; public static final int GL_DEPTH_FUNC = 0xb74; public static final int GL_DEPTH_CLEAR_VALUE = 0xb73; public static final int GL_DEPTH_WRITEMASK = 0xb72; public static final int GL_DEPTH_TEST = 0xb71; public static final int GL_DEPTH_RANGE = 0xb70; public static final int GL_FOG_COLOR = 0xb66; public static final int GL_FOG_MODE = 0xb65; public static final int GL_FOG_END = 0xb64; public static final int GL_FOG_START = 0xb63; public static final int GL_FOG_DENSITY = 0xb62; public static final int GL_FOG_INDEX = 0xb61; public static final int GL_FOG = 0xb60; public static final int GL_COLOR_MATERIAL = 0xb57; public static final int GL_COLOR_MATERIAL_PARAMETER = 0xb56; public static final int GL_COLOR_MATERIAL_FACE = 0xb55; public static final int GL_SHADE_MODEL = 0xb54; public static final int GL_LIGHT_MODEL_AMBIENT = 0xb53; public static final int GL_LIGHT_MODEL_TWO_SIDE = 0xb52; public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0xb51; public static final int GL_LIGHTING = 0xb50; public static final int GL_FRONT_FACE = 0xb46; public static final int GL_CULL_FACE_MODE = 0xb45; public static final int GL_CULL_FACE = 0xb44; public static final int GL_EDGE_FLAG = 0xb43; public static final int GL_POLYGON_STIPPLE = 0xb42; public static final int GL_POLYGON_SMOOTH = 0xb41; public static final int GL_POLYGON_MODE = 0xb40; public static final int GL_LIST_INDEX = 0xb33; public static final int GL_LIST_BASE = 0xb32; public static final int GL_MAX_LIST_NESTING = 0xb31; public static final int GL_LIST_MODE = 0xb30; public static final int GL_LINE_STIPPLE_REPEAT = 0xb26; public static final int GL_LINE_STIPPLE_PATTERN = 0xb25; public static final int GL_LINE_STIPPLE = 0xb24; public static final int GL_LINE_WIDTH_GRANULARITY = 0xb23; public static final int GL_LINE_WIDTH_RANGE = 0xb22; public static final int GL_LINE_WIDTH = 0xb21; public static final int GL_LINE_SMOOTH = 0xb20; public static final int GL_POINT_SIZE_GRANULARITY = 0xb13; public static final int GL_POINT_SIZE_RANGE = 0xb12; public static final int GL_POINT_SIZE = 0xb11; public static final int GL_POINT_SMOOTH = 0xb10; public static final int GL_CURRENT_RASTER_DISTANCE = 0xb09; public static final int GL_CURRENT_RASTER_POSITION_VALID = 0xb08; public static final int GL_CURRENT_RASTER_POSITION = 0xb07; public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0xb06; public static final int GL_CURRENT_RASTER_INDEX = 0xb05; public static final int GL_CURRENT_RASTER_COLOR = 0xb04; public static final int GL_CURRENT_TEXTURE_COORDS = 0xb03; public static final int GL_CURRENT_NORMAL = 0xb02; public static final int GL_CURRENT_INDEX = 0xb01; public static final int GL_CURRENT_COLOR = 0xb00; public static final int GL_DOMAIN = 0xa02; public static final int GL_ORDER = 0xa01; public static final int GL_COEFF = 0xa00; public static final int GL_CCW = 0x901; public static final int GL_CW = 0x900; public static final int GL_EXP2 = 0x801; public static final int GL_EXP = 0x800; public static final int GL_LINE_RESET_TOKEN = 0x707; public static final int GL_COPY_PIXEL_TOKEN = 0x706; public static final int GL_DRAW_PIXEL_TOKEN = 0x705; public static final int GL_BITMAP_TOKEN = 0x704; public static final int GL_POLYGON_TOKEN = 0x703; public static final int GL_LINE_TOKEN = 0x702; public static final int GL_POINT_TOKEN = 0x701; public static final int GL_PASS_THROUGH_TOKEN = 0x700; public static final int GL_4D_COLOR_TEXTURE = 0x604; public static final int GL_3D_COLOR_TEXTURE = 0x603; public static final int GL_3D_COLOR = 0x602; public static final int GL_3D = 0x601; public static final int GL_2D = 0x600; public static final int GL_OUT_OF_MEMORY = 0x505; public static final int GL_STACK_UNDERFLOW = 0x504; public static final int GL_STACK_OVERFLOW = 0x503; public static final int GL_INVALID_OPERATION = 0x502; public static final int GL_INVALID_VALUE = 0x501; public static final int GL_INVALID_ENUM = 0x500; public static final int GL_NO_ERROR = 0x0; public static final int GL_AUX3 = 0x40c; public static final int GL_AUX2 = 0x40b; public static final int GL_AUX1 = 0x40a; public static final int GL_AUX0 = 0x409; public static final int GL_FRONT_AND_BACK = 0x408; public static final int GL_RIGHT = 0x407; public static final int GL_LEFT = 0x406; public static final int GL_BACK = 0x405; public static final int GL_FRONT = 0x404; public static final int GL_BACK_RIGHT = 0x403; public static final int GL_BACK_LEFT = 0x402; public static final int GL_FRONT_RIGHT = 0x401; public static final int GL_FRONT_LEFT = 0x400; public static final int GL_NONE = 0x0; public static final int GL_DOUBLE = 0x140a; public static final int GL_4_BYTES = 0x1409; public static final int GL_3_BYTES = 0x1408; public static final int GL_2_BYTES = 0x1407; public static final int GL_FLOAT = 0x1406; public static final int GL_UNSIGNED_INT = 0x1405; public static final int GL_INT = 0x1404; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_BYTE = 0x1400; public static final int GL_CLIP_PLANE5 = 0x3005; public static final int GL_CLIP_PLANE4 = 0x3004; public static final int GL_CLIP_PLANE3 = 0x3003; public static final int GL_CLIP_PLANE2 = 0x3002; public static final int GL_CLIP_PLANE1 = 0x3001; public static final int GL_CLIP_PLANE0 = 0x3000; public static final int GL_FALSE = 0x0; public static final int GL_TRUE = 0x1; public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; public static final int GL_CONSTANT_ALPHA = 0x8003; public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; public static final int GL_CONSTANT_COLOR = 0x8001; public static final int GL_SRC_ALPHA_SATURATE = 0x308; public static final int GL_ONE_MINUS_DST_COLOR = 0x307; public static final int GL_DST_COLOR = 0x306; public static final int GL_ONE_MINUS_DST_ALPHA = 0x305; public static final int GL_DST_ALPHA = 0x304; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303; public static final int GL_SRC_ALPHA = 0x302; public static final int GL_ONE_MINUS_SRC_COLOR = 0x301; public static final int GL_SRC_COLOR = 0x300; public static final int GL_ONE = 0x1; public static final int GL_ZERO = 0x0; public static final int GL_POLYGON = 0x9; public static final int GL_QUAD_STRIP = 0x8; public static final int GL_QUADS = 0x7; public static final int GL_TRIANGLE_FAN = 0x6; public static final int GL_TRIANGLE_STRIP = 0x5; public static final int GL_TRIANGLES = 0x4; public static final int GL_LINE_STRIP = 0x3; public static final int GL_LINE_LOOP = 0x2; public static final int GL_LINES = 0x1; public static final int GL_POINTS = 0x0; public static final int GL_ALL_ATTRIB_BITS = 0xfffff; public static final int GL_SCISSOR_BIT = 0x80000; public static final int GL_TEXTURE_BIT = 0x40000; public static final int GL_LIST_BIT = 0x20000; public static final int GL_EVAL_BIT = 0x10000; public static final int GL_HINT_BIT = 0x8000; public static final int GL_COLOR_BUFFER_BIT = 0x4000; public static final int GL_ENABLE_BIT = 0x2000; public static final int GL_TRANSFORM_BIT = 0x1000; public static final int GL_VIEWPORT_BIT = 0x800; public static final int GL_STENCIL_BUFFER_BIT = 0x400; public static final int GL_ACCUM_BUFFER_BIT = 0x200; public static final int GL_DEPTH_BUFFER_BIT = 0x100; public static final int GL_FOG_BIT = 0x80; public static final int GL_LIGHTING_BIT = 0x40; public static final int GL_PIXEL_MODE_BIT = 0x20; public static final int GL_POLYGON_STIPPLE_BIT = 0x10; public static final int GL_POLYGON_BIT = 0x8; public static final int GL_LINE_BIT = 0x4; public static final int GL_POINT_BIT = 0x2; public static final int GL_CURRENT_BIT = 0x1; public static final int GL_ALWAYS = 0x207; public static final int GL_GEQUAL = 0x206; public static final int GL_NOTEQUAL = 0x205; public static final int GL_GREATER = 0x204; public static final int GL_LEQUAL = 0x203; public static final int GL_EQUAL = 0x202; public static final int GL_LESS = 0x201; public static final int GL_NEVER = 0x200; public static final int GL_ADD = 0x104; public static final int GL_MULT = 0x103; public static final int GL_RETURN = 0x102; public static final int GL_LOAD = 0x101; public static final int GL_ACCUM = 0x100; private GL11() { } public static void glViewport(int x, int y, int width, int height) { long function_pointer = GLContext.getCapabilities().GL11_glViewport_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglViewport(x, y, width, height, function_pointer); } private static native void nglViewport(int x, int y, int width, int height, long function_pointer); public static void glStencilMask(int mask) { long function_pointer = GLContext.getCapabilities().GL11_glStencilMask_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglStencilMask(mask, function_pointer); } private static native void nglStencilMask(int mask, long function_pointer); public static void glStencilOp(int fail, int zfail, int zpass) { long function_pointer = GLContext.getCapabilities().GL11_glStencilOp_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglStencilOp(fail, zfail, zpass, function_pointer); } private static native void nglStencilOp(int fail, int zfail, int zpass, long function_pointer); public static void glTexCoord4f(float s, float t, float r, float q) { long function_pointer = GLContext.getCapabilities().GL11_glTexCoord4f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord4f(s, t, r, q, function_pointer); } private static native void nglTexCoord4f(float s, float t, float r, float q, long function_pointer); public static void glTexCoord3f(float s, float t, float r) { long function_pointer = GLContext.getCapabilities().GL11_glTexCoord3f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord3f(s, t, r, function_pointer); } private static native void nglTexCoord3f(float s, float t, float r, long function_pointer); public static void glTexCoord2f(float s, float t) { long function_pointer = GLContext.getCapabilities().GL11_glTexCoord2f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord2f(s, t, function_pointer); } private static native void nglTexCoord2f(float s, float t, long function_pointer); public static void glTexCoord1f(float s) { long function_pointer = GLContext.getCapabilities().GL11_glTexCoord1f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord1f(s, function_pointer); } private static native void nglTexCoord1f(float s, long function_pointer); public static void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glTexCoordPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glTexCoordPointer_pointer = pointer; nglTexCoordPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer); } private static native void nglTexCoordPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer); public static void glTexCoordPointer(int size, int type, int stride, int pointer_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glTexCoordPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(); nglTexCoordPointerBO(size, type, stride, pointer_buffer_offset, function_pointer); } private static native void nglTexCoordPointerBO(int size, int type, int stride, int pointer_buffer_offset, long function_pointer); public static void glTexEnv(int target, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glTexEnviv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexEnviv(target, pname, params, params.position(), function_pointer); } private static native void nglTexEnviv(int target, int pname, IntBuffer params, int params_position, long function_pointer); public static void glTexEnv(int target, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glTexEnvfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexEnvfv(target, pname, params, params.position(), function_pointer); } private static native void nglTexEnvfv(int target, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glTexEnvi(int target, int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glTexEnvi_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexEnvi(target, pname, param, function_pointer); } private static native void nglTexEnvi(int target, int pname, int param, long function_pointer); public static void glTexEnvf(int target, int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glTexEnvf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexEnvf(target, pname, param, function_pointer); } private static native void nglTexEnvf(int target, int pname, float param, long function_pointer); public static void glTexGen(int coord, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glTexGeniv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexGeniv(coord, pname, params, params.position(), function_pointer); } private static native void nglTexGeniv(int coord, int pname, IntBuffer params, int params_position, long function_pointer); public static void glTexGeni(int coord, int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glTexGeni_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexGeni(coord, pname, param, function_pointer); } private static native void nglTexGeni(int coord, int pname, int param, long function_pointer); public static void glTexGen(int coord, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glTexGenfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexGenfv(coord, pname, params, params.position(), function_pointer); } private static native void nglTexGenfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glTexGenf(int coord, int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glTexGenf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexGenf(coord, pname, param, function_pointer); } private static native void nglTexGenf(int coord, int pname, float param, long function_pointer); public static void glTexParameter(int target, int pname, IntBuffer param) { long function_pointer = GLContext.getCapabilities().GL11_glTexParameteriv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(param, 4); nglTexParameteriv(target, pname, param, param.position(), function_pointer); } private static native void nglTexParameteriv(int target, int pname, IntBuffer param, int param_position, long function_pointer); public static void glTexParameter(int target, int pname, FloatBuffer param) { long function_pointer = GLContext.getCapabilities().GL11_glTexParameterfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(param, 4); nglTexParameterfv(target, pname, param, param.position(), function_pointer); } private static native void nglTexParameterfv(int target, int pname, FloatBuffer param, int param_position, long function_pointer); public static void glTexParameteri(int target, int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glTexParameteri_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexParameteri(target, pname, param, function_pointer); } private static native void nglTexParameteri(int target, int pname, int param, long function_pointer); public static void glTexParameterf(int target, int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glTexParameterf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTexParameterf(target, pname, param, function_pointer); } private static native void nglTexParameterf(int target, int pname, float param, long function_pointer); public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position(), function_pointer); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2, function_pointer); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2, function_pointer); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 1, function_pointer); } private static native void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer); public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int pixels_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglTexSubImage2DBO(target, level, xoffset, yoffset, width, height, format, type, pixels_buffer_offset, function_pointer); } private static native void nglTexSubImage2DBO(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int pixels_buffer_offset, long function_pointer); public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position(), function_pointer); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2, function_pointer); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2, function_pointer); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 1, function_pointer); } private static native void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels, int pixels_position, long function_pointer); public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int pixels_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glTexSubImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglTexSubImage1DBO(target, level, xoffset, width, format, type, pixels_buffer_offset, function_pointer); } private static native void nglTexSubImage1DBO(int target, int level, int xoffset, int width, int format, int type, int pixels_buffer_offset, long function_pointer); public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height, border)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() : 0, function_pointer); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height, border)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height, border)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height, border)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 1 : 0, function_pointer); } private static native void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels, int pixels_position, long function_pointer); public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int pixels_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglTexImage2DBO(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset, function_pointer); } private static native void nglTexImage2DBO(int target, int level, int internalformat, int width, int height, int border, int format, int type, int pixels_buffer_offset, long function_pointer); public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width, border)); nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() : 0, function_pointer); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width, border)); nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width, border)); nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width, border)); nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 1 : 0, function_pointer); } private static native void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels, int pixels_position, long function_pointer); public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int pixels_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glTexImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglTexImage1DBO(target, level, internalformat, width, border, format, type, pixels_buffer_offset, function_pointer); } private static native void nglTexImage1DBO(int target, int level, int internalformat, int width, int border, int format, int type, int pixels_buffer_offset, long function_pointer); public static void glTranslatef(float x, float y, float z) { long function_pointer = GLContext.getCapabilities().GL11_glTranslatef_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglTranslatef(x, y, z, function_pointer); } private static native void nglTranslatef(float x, float y, float z, long function_pointer); public static void glVertex4i(int x, int y, int z, int w) { long function_pointer = GLContext.getCapabilities().GL11_glVertex4i_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertex4i(x, y, z, w, function_pointer); } private static native void nglVertex4i(int x, int y, int z, int w, long function_pointer); public static void glVertex4f(float x, float y, float z, float w) { long function_pointer = GLContext.getCapabilities().GL11_glVertex4f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertex4f(x, y, z, w, function_pointer); } private static native void nglVertex4f(float x, float y, float z, float w, long function_pointer); public static void glVertex3i(int x, int y, int z) { long function_pointer = GLContext.getCapabilities().GL11_glVertex3i_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertex3i(x, y, z, function_pointer); } private static native void nglVertex3i(int x, int y, int z, long function_pointer); public static void glVertex3f(float x, float y, float z) { long function_pointer = GLContext.getCapabilities().GL11_glVertex3f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertex3f(x, y, z, function_pointer); } private static native void nglVertex3f(float x, float y, float z, long function_pointer); public static void glVertex2i(int x, int y) { long function_pointer = GLContext.getCapabilities().GL11_glVertex2i_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertex2i(x, y, function_pointer); } private static native void nglVertex2i(int x, int y, long function_pointer); public static void glVertex2f(float x, float y) { long function_pointer = GLContext.getCapabilities().GL11_glVertex2f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertex2f(x, y, function_pointer); } private static native void nglVertex2f(float x, float y, long function_pointer); public static void glVertexPointer(int size, int stride, FloatBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glVertexPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glVertexPointer_pointer = pointer; nglVertexPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer); } public static void glVertexPointer(int size, int stride, IntBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glVertexPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glVertexPointer_pointer = pointer; nglVertexPointer(size, GL11.GL_INT, stride, pointer, pointer.position() << 2, function_pointer); } private static native void nglVertexPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer); public static void glVertexPointer(int size, int type, int stride, int pointer_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glVertexPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(); nglVertexPointerBO(size, type, stride, pointer_buffer_offset, function_pointer); } private static native void nglVertexPointerBO(int size, int type, int stride, int pointer_buffer_offset, long function_pointer); public static void glStencilFunc(int func, int ref, int mask) { long function_pointer = GLContext.getCapabilities().GL11_glStencilFunc_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglStencilFunc(func, ref, mask, function_pointer); } private static native void nglStencilFunc(int func, int ref, int mask, long function_pointer); public static void glPopAttrib() { long function_pointer = GLContext.getCapabilities().GL11_glPopAttrib_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPopAttrib(function_pointer); } private static native void nglPopAttrib(long function_pointer); public static void glPushAttrib(int mask) { long function_pointer = GLContext.getCapabilities().GL11_glPushAttrib_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPushAttrib(mask, function_pointer); } private static native void nglPushAttrib(int mask, long function_pointer); public static void glPopClientAttrib() { StateTracker.popAttrib(); long function_pointer = GLContext.getCapabilities().GL11_glPopClientAttrib_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPopClientAttrib(function_pointer); } private static native void nglPopClientAttrib(long function_pointer); public static void glPushClientAttrib(int mask) { StateTracker.pushAttrib(mask); long function_pointer = GLContext.getCapabilities().GL11_glPushClientAttrib_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPushClientAttrib(mask, function_pointer); } private static native void nglPushClientAttrib(int mask, long function_pointer); public static void glPopMatrix() { long function_pointer = GLContext.getCapabilities().GL11_glPopMatrix_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPopMatrix(function_pointer); } private static native void nglPopMatrix(long function_pointer); public static void glPushMatrix() { long function_pointer = GLContext.getCapabilities().GL11_glPushMatrix_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPushMatrix(function_pointer); } private static native void nglPushMatrix(long function_pointer); public static void glPopName() { long function_pointer = GLContext.getCapabilities().GL11_glPopName_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPopName(function_pointer); } private static native void nglPopName(long function_pointer); public static void glPushName(int name) { long function_pointer = GLContext.getCapabilities().GL11_glPushName_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPushName(name, function_pointer); } private static native void nglPushName(int name, long function_pointer); public static void glRasterPos4i(int x, int y, int z, int w) { long function_pointer = GLContext.getCapabilities().GL11_glRasterPos4i_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos4i(x, y, z, w, function_pointer); } private static native void nglRasterPos4i(int x, int y, int z, int w, long function_pointer); public static void glRasterPos4f(float x, float y, float z, float w) { long function_pointer = GLContext.getCapabilities().GL11_glRasterPos4f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos4f(x, y, z, w, function_pointer); } private static native void nglRasterPos4f(float x, float y, float z, float w, long function_pointer); public static void glRasterPos3i(int x, int y, int z) { long function_pointer = GLContext.getCapabilities().GL11_glRasterPos3i_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos3i(x, y, z, function_pointer); } private static native void nglRasterPos3i(int x, int y, int z, long function_pointer); public static void glRasterPos3f(float x, float y, float z) { long function_pointer = GLContext.getCapabilities().GL11_glRasterPos3f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos3f(x, y, z, function_pointer); } private static native void nglRasterPos3f(float x, float y, float z, long function_pointer); public static void glRasterPos2i(int x, int y) { long function_pointer = GLContext.getCapabilities().GL11_glRasterPos2i_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos2i(x, y, function_pointer); } private static native void nglRasterPos2i(int x, int y, long function_pointer); public static void glRasterPos2f(float x, float y) { long function_pointer = GLContext.getCapabilities().GL11_glRasterPos2f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos2f(x, y, function_pointer); } private static native void nglRasterPos2f(float x, float y, long function_pointer); public static void glReadBuffer(int mode) { long function_pointer = GLContext.getCapabilities().GL11_glReadBuffer_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglReadBuffer(mode, function_pointer); } private static native void nglReadBuffer(int mode, long function_pointer); public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glReadPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, pixels, pixels.position(), function_pointer); } public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glReadPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 2, function_pointer); } public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glReadPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 1, function_pointer); } private static native void nglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer); public static void glReadPixels(int x, int y, int width, int height, int format, int type, int pixels_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glReadPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(); nglReadPixelsBO(x, y, width, height, format, type, pixels_buffer_offset, function_pointer); } private static native void nglReadPixelsBO(int x, int y, int width, int height, int format, int type, int pixels_buffer_offset, long function_pointer); public static void glRecti(int x1, int y1, int x2, int y2) { long function_pointer = GLContext.getCapabilities().GL11_glRecti_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRecti(x1, y1, x2, y2, function_pointer); } private static native void nglRecti(int x1, int y1, int x2, int y2, long function_pointer); public static void glRectf(float x1, float y1, float x2, float y2) { long function_pointer = GLContext.getCapabilities().GL11_glRectf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRectf(x1, y1, x2, y2, function_pointer); } private static native void nglRectf(float x1, float y1, float x2, float y2, long function_pointer); public static int glRenderMode(int mode) { long function_pointer = GLContext.getCapabilities().GL11_glRenderMode_pointer; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglRenderMode(mode, function_pointer); return __result; } private static native int nglRenderMode(int mode, long function_pointer); public static void glRotatef(float angle, float x, float y, float z) { long function_pointer = GLContext.getCapabilities().GL11_glRotatef_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglRotatef(angle, x, y, z, function_pointer); } private static native void nglRotatef(float angle, float x, float y, float z, long function_pointer); public static void glScalef(float x, float y, float z) { long function_pointer = GLContext.getCapabilities().GL11_glScalef_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglScalef(x, y, z, function_pointer); } private static native void nglScalef(float x, float y, float z, long function_pointer); public static void glScissor(int x, int y, int width, int height) { long function_pointer = GLContext.getCapabilities().GL11_glScissor_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglScissor(x, y, width, height, function_pointer); } private static native void nglScissor(int x, int y, int width, int height, long function_pointer); public static void glSelectBuffer(IntBuffer buffer) { long function_pointer = GLContext.getCapabilities().GL11_glSelectBuffer_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(buffer); GLChecks.getReferences().GL11_glSelectBuffer_buffer = buffer; nglSelectBuffer((buffer.remaining()), buffer, buffer.position(), function_pointer); } private static native void nglSelectBuffer(int size, IntBuffer buffer, int buffer_position, long function_pointer); public static void glShadeModel(int mode) { long function_pointer = GLContext.getCapabilities().GL11_glShadeModel_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglShadeModel(mode, function_pointer); } private static native void nglShadeModel(int mode, long function_pointer); public static void glMultMatrix(FloatBuffer m) { long function_pointer = GLContext.getCapabilities().GL11_glMultMatrixf_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(m, 16); nglMultMatrixf(m, m.position(), function_pointer); } private static native void nglMultMatrixf(FloatBuffer m, int m_position, long function_pointer); public static void glEndList() { long function_pointer = GLContext.getCapabilities().GL11_glEndList_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEndList(function_pointer); } private static native void nglEndList(long function_pointer); public static void glNewList(int list, int mode) { long function_pointer = GLContext.getCapabilities().GL11_glNewList_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglNewList(list, mode, function_pointer); } private static native void nglNewList(int list, int mode, long function_pointer); public static void glNormal3i(int nx, int ny, int nz) { long function_pointer = GLContext.getCapabilities().GL11_glNormal3i_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglNormal3i(nx, ny, nz, function_pointer); } private static native void nglNormal3i(int nx, int ny, int nz, long function_pointer); public static void glNormal3f(float nx, float ny, float nz) { long function_pointer = GLContext.getCapabilities().GL11_glNormal3f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglNormal3f(nx, ny, nz, function_pointer); } private static native void nglNormal3f(float nx, float ny, float nz, long function_pointer); public static void glNormal3b(byte nx, byte ny, byte nz) { long function_pointer = GLContext.getCapabilities().GL11_glNormal3b_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglNormal3b(nx, ny, nz, function_pointer); } private static native void nglNormal3b(byte nx, byte ny, byte nz, long function_pointer); public static void glNormalPointer(int stride, ByteBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glNormalPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glNormalPointer_pointer = pointer; nglNormalPointer(GL11.GL_BYTE, stride, pointer, pointer.position(), function_pointer); } public static void glNormalPointer(int stride, FloatBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glNormalPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glNormalPointer_pointer = pointer; nglNormalPointer(GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer); } public static void glNormalPointer(int stride, IntBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glNormalPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glNormalPointer_pointer = pointer; nglNormalPointer(GL11.GL_INT, stride, pointer, pointer.position() << 2, function_pointer); } private static native void nglNormalPointer(int type, int stride, Buffer pointer, int pointer_position, long function_pointer); public static void glNormalPointer(int type, int stride, int pointer_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glNormalPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(); nglNormalPointerBO(type, stride, pointer_buffer_offset, function_pointer); } private static native void nglNormalPointerBO(int type, int stride, int pointer_buffer_offset, long function_pointer); public static void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { long function_pointer = GLContext.getCapabilities().GL11_glOrtho_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglOrtho(left, right, bottom, top, zNear, zFar, function_pointer); } private static native void nglOrtho(double left, double right, double bottom, double top, double zNear, double zFar, long function_pointer); public static void glPassThrough(float token) { long function_pointer = GLContext.getCapabilities().GL11_glPassThrough_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPassThrough(token, function_pointer); } private static native void nglPassThrough(float token, long function_pointer); public static void glPixelMapu(int map, ShortBuffer values) { long function_pointer = GLContext.getCapabilities().GL11_glPixelMapusv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkDirect(values); nglPixelMapusv(map, (values.remaining()), values, values.position(), function_pointer); } private static native void nglPixelMapusv(int map, int mapsize, ShortBuffer values, int values_position, long function_pointer); public static void glPixelMapusv(int map, int mapsize, int values_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glPixelMapusv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglPixelMapusvBO(map, mapsize, values_buffer_offset, function_pointer); } private static native void nglPixelMapusvBO(int map, int mapsize, int values_buffer_offset, long function_pointer); public static void glPixelMapu(int map, IntBuffer values) { long function_pointer = GLContext.getCapabilities().GL11_glPixelMapuiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkDirect(values); nglPixelMapuiv(map, (values.remaining()), values, values.position(), function_pointer); } private static native void nglPixelMapuiv(int map, int mapsize, IntBuffer values, int values_position, long function_pointer); public static void glPixelMapuiv(int map, int mapsize, int values_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glPixelMapuiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglPixelMapuivBO(map, mapsize, values_buffer_offset, function_pointer); } private static native void nglPixelMapuivBO(int map, int mapsize, int values_buffer_offset, long function_pointer); public static void glPixelMap(int map, FloatBuffer values) { long function_pointer = GLContext.getCapabilities().GL11_glPixelMapfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkDirect(values); nglPixelMapfv(map, (values.remaining()), values, values.position(), function_pointer); } private static native void nglPixelMapfv(int map, int mapsize, FloatBuffer values, int values_position, long function_pointer); public static void glPixelMapfv(int map, int mapsize, int values_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glPixelMapfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglPixelMapfvBO(map, mapsize, values_buffer_offset, function_pointer); } private static native void nglPixelMapfvBO(int map, int mapsize, int values_buffer_offset, long function_pointer); public static void glPixelStorei(int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glPixelStorei_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPixelStorei(pname, param, function_pointer); } private static native void nglPixelStorei(int pname, int param, long function_pointer); public static void glPixelStoref(int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glPixelStoref_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPixelStoref(pname, param, function_pointer); } private static native void nglPixelStoref(int pname, float param, long function_pointer); public static void glPixelTransferi(int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glPixelTransferi_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPixelTransferi(pname, param, function_pointer); } private static native void nglPixelTransferi(int pname, int param, long function_pointer); public static void glPixelTransferf(int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glPixelTransferf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPixelTransferf(pname, param, function_pointer); } private static native void nglPixelTransferf(int pname, float param, long function_pointer); public static void glPixelZoom(float xfactor, float yfactor) { long function_pointer = GLContext.getCapabilities().GL11_glPixelZoom_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPixelZoom(xfactor, yfactor, function_pointer); } private static native void nglPixelZoom(float xfactor, float yfactor, long function_pointer); public static void glPointSize(float size) { long function_pointer = GLContext.getCapabilities().GL11_glPointSize_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPointSize(size, function_pointer); } private static native void nglPointSize(float size, long function_pointer); public static void glPolygonMode(int face, int mode) { long function_pointer = GLContext.getCapabilities().GL11_glPolygonMode_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPolygonMode(face, mode, function_pointer); } private static native void nglPolygonMode(int face, int mode, long function_pointer); public static void glPolygonOffset(float factor, float units) { long function_pointer = GLContext.getCapabilities().GL11_glPolygonOffset_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglPolygonOffset(factor, units, function_pointer); } private static native void nglPolygonOffset(float factor, float units, long function_pointer); public static void glPolygonStipple(ByteBuffer mask) { long function_pointer = GLContext.getCapabilities().GL11_glPolygonStipple_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(mask, 1024); nglPolygonStipple(mask, mask.position(), function_pointer); } private static native void nglPolygonStipple(ByteBuffer mask, int mask_position, long function_pointer); public static void glPolygonStipple(int mask_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glPolygonStipple_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglPolygonStippleBO(mask_buffer_offset, function_pointer); } private static native void nglPolygonStippleBO(int mask_buffer_offset, long function_pointer); public static void glMatrixMode(int mode) { long function_pointer = GLContext.getCapabilities().GL11_glMatrixMode_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglMatrixMode(mode, function_pointer); } private static native void nglMatrixMode(int mode, long function_pointer); public static boolean glIsTexture(int texture) { long function_pointer = GLContext.getCapabilities().GL11_glIsTexture_pointer; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsTexture(texture, function_pointer); return __result; } private static native boolean nglIsTexture(int texture, long function_pointer); public static void glLight(int light, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glLightiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglLightiv(light, pname, params, params.position(), function_pointer); } private static native void nglLightiv(int light, int pname, IntBuffer params, int params_position, long function_pointer); public static void glLight(int light, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glLightfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglLightfv(light, pname, params, params.position(), function_pointer); } private static native void nglLightfv(int light, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glLighti(int light, int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glLighti_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLighti(light, pname, param, function_pointer); } private static native void nglLighti(int light, int pname, int param, long function_pointer); public static void glLightf(int light, int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glLightf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLightf(light, pname, param, function_pointer); } private static native void nglLightf(int light, int pname, float param, long function_pointer); public static void glLightModel(int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glLightModeliv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglLightModeliv(pname, params, params.position(), function_pointer); } private static native void nglLightModeliv(int pname, IntBuffer params, int params_position, long function_pointer); public static void glLightModel(int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glLightModelfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglLightModelfv(pname, params, params.position(), function_pointer); } private static native void nglLightModelfv(int pname, FloatBuffer params, int params_position, long function_pointer); public static void glLightModeli(int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glLightModeli_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLightModeli(pname, param, function_pointer); } private static native void nglLightModeli(int pname, int param, long function_pointer); public static void glLightModelf(int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glLightModelf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLightModelf(pname, param, function_pointer); } private static native void nglLightModelf(int pname, float param, long function_pointer); public static void glLineStipple(int factor, short pattern) { long function_pointer = GLContext.getCapabilities().GL11_glLineStipple_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLineStipple(factor, pattern, function_pointer); } private static native void nglLineStipple(int factor, short pattern, long function_pointer); public static void glLineWidth(float width) { long function_pointer = GLContext.getCapabilities().GL11_glLineWidth_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLineWidth(width, function_pointer); } private static native void nglLineWidth(float width, long function_pointer); public static void glListBase(int base) { long function_pointer = GLContext.getCapabilities().GL11_glListBase_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglListBase(base, function_pointer); } private static native void nglListBase(int base, long function_pointer); public static void glLoadIdentity() { long function_pointer = GLContext.getCapabilities().GL11_glLoadIdentity_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLoadIdentity(function_pointer); } private static native void nglLoadIdentity(long function_pointer); public static void glLoadMatrix(FloatBuffer m) { long function_pointer = GLContext.getCapabilities().GL11_glLoadMatrixf_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(m, 16); nglLoadMatrixf(m, m.position(), function_pointer); } private static native void nglLoadMatrixf(FloatBuffer m, int m_position, long function_pointer); public static void glLoadName(int name) { long function_pointer = GLContext.getCapabilities().GL11_glLoadName_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLoadName(name, function_pointer); } private static native void nglLoadName(int name, long function_pointer); public static void glLogicOp(int opcode) { long function_pointer = GLContext.getCapabilities().GL11_glLogicOp_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglLogicOp(opcode, function_pointer); } private static native void nglLogicOp(int opcode, long function_pointer); public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) { long function_pointer = GLContext.getCapabilities().GL11_glMap1f_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(points); nglMap1f(target, u1, u2, stride, order, points, points.position(), function_pointer); } private static native void nglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points, int points_position, long function_pointer); public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) { long function_pointer = GLContext.getCapabilities().GL11_glMap2f_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(points); nglMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points, points.position(), function_pointer); } private static native void nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points, int points_position, long function_pointer); public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) { long function_pointer = GLContext.getCapabilities().GL11_glMapGrid2f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglMapGrid2f(un, u1, u2, vn, v1, v2, function_pointer); } private static native void nglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2, long function_pointer); public static void glMapGrid1f(int un, float u1, float u2) { long function_pointer = GLContext.getCapabilities().GL11_glMapGrid1f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglMapGrid1f(un, u1, u2, function_pointer); } private static native void nglMapGrid1f(int un, float u1, float u2, long function_pointer); public static void glMaterial(int face, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glMaterialiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglMaterialiv(face, pname, params, params.position(), function_pointer); } private static native void nglMaterialiv(int face, int pname, IntBuffer params, int params_position, long function_pointer); public static void glMaterial(int face, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glMaterialfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglMaterialfv(face, pname, params, params.position(), function_pointer); } private static native void nglMaterialfv(int face, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glMateriali(int face, int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glMateriali_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglMateriali(face, pname, param, function_pointer); } private static native void nglMateriali(int face, int pname, int param, long function_pointer); public static void glMaterialf(int face, int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glMaterialf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglMaterialf(face, pname, param, function_pointer); } private static native void nglMaterialf(int face, int pname, float param, long function_pointer); public static boolean glIsList(int list) { long function_pointer = GLContext.getCapabilities().GL11_glIsList_pointer; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsList(list, function_pointer); return __result; } private static native boolean nglIsList(int list, long function_pointer); public static void glGetPolygonStipple(ByteBuffer mask) { long function_pointer = GLContext.getCapabilities().GL11_glGetPolygonStipple_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(mask, 1024); nglGetPolygonStipple(mask, mask.position(), function_pointer); } private static native void nglGetPolygonStipple(ByteBuffer mask, int mask_position, long function_pointer); public static void glGetPolygonStipple(int mask_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glGetPolygonStipple_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(); nglGetPolygonStippleBO(mask_buffer_offset, function_pointer); } private static native void nglGetPolygonStippleBO(int mask_buffer_offset, long function_pointer); public static java.lang.String glGetString(int name) { long function_pointer = GLContext.getCapabilities().GL11_glGetString_pointer; BufferChecks.checkFunctionAddress(function_pointer); java.lang.String __result = nglGetString(name, function_pointer); return __result; } private static native java.lang.String nglGetString(int name, long function_pointer); public static void glGetTexEnv(int coord, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexEnvfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexEnvfv(coord, pname, params, params.position(), function_pointer); } private static native void nglGetTexEnvfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glGetTexEnv(int coord, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexEnviv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexEnviv(coord, pname, params, params.position(), function_pointer); } private static native void nglGetTexEnviv(int coord, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetTexGen(int coord, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexGenfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexGenfv(coord, pname, params, params.position(), function_pointer); } private static native void nglGetTexGenfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glGetTexGen(int coord, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexGeniv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexGeniv(coord, pname, params, params.position(), function_pointer); } private static native void nglGetTexGeniv(int coord, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexImage_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, pixels, pixels.position(), function_pointer); } public static void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexImage_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, pixels, pixels.position() << 2, function_pointer); } public static void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexImage_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, pixels, pixels.position() << 1, function_pointer); } private static native void nglGetTexImage(int target, int level, int format, int type, Buffer pixels, int pixels_position, long function_pointer); public static void glGetTexImage(int target, int level, int format, int type, int pixels_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexImage_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(); nglGetTexImageBO(target, level, format, type, pixels_buffer_offset, function_pointer); } private static native void nglGetTexImageBO(int target, int level, int format, int type, int pixels_buffer_offset, long function_pointer); public static void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexLevelParameteriv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexLevelParameteriv(target, level, pname, params, params.position(), function_pointer); } private static native void nglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexLevelParameterfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexLevelParameterfv(target, level, pname, params, params.position(), function_pointer); } private static native void nglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glGetTexParameter(int target, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexParameteriv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexParameteriv(target, pname, params, params.position(), function_pointer); } private static native void nglGetTexParameteriv(int target, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetTexParameter(int target, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetTexParameterfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexParameterfv(target, pname, params, params.position(), function_pointer); } private static native void nglGetTexParameterfv(int target, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glHint(int target, int mode) { long function_pointer = GLContext.getCapabilities().GL11_glHint_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglHint(target, mode, function_pointer); } private static native void nglHint(int target, int mode, long function_pointer); public static void glInitNames() { long function_pointer = GLContext.getCapabilities().GL11_glInitNames_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglInitNames(function_pointer); } private static native void nglInitNames(long function_pointer); public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glInterleavedArrays_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, pointer, pointer.position(), function_pointer); } public static void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glInterleavedArrays_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, pointer, pointer.position() << 2, function_pointer); } public static void glInterleavedArrays(int format, int stride, IntBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glInterleavedArrays_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, pointer, pointer.position() << 2, function_pointer); } public static void glInterleavedArrays(int format, int stride, ShortBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glInterleavedArrays_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, pointer, pointer.position() << 1, function_pointer); } private static native void nglInterleavedArrays(int format, int stride, Buffer pointer, int pointer_position, long function_pointer); public static void glInterleavedArrays(int format, int stride, int pointer_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glInterleavedArrays_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(); nglInterleavedArraysBO(format, stride, pointer_buffer_offset, function_pointer); } private static native void nglInterleavedArraysBO(int format, int stride, int pointer_buffer_offset, long function_pointer); public static boolean glIsEnabled(int cap) { long function_pointer = GLContext.getCapabilities().GL11_glIsEnabled_pointer; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsEnabled(cap, function_pointer); return __result; } private static native boolean nglIsEnabled(int cap, long function_pointer); public static java.nio.ByteBuffer glGetPointer(int pname, int result_size) { long function_pointer = GLContext.getCapabilities().GL11_glGetPointerv_pointer; BufferChecks.checkFunctionAddress(function_pointer); java.nio.ByteBuffer __result = nglGetPointerv(pname, result_size, function_pointer); return __result; } private static native java.nio.ByteBuffer nglGetPointerv(int pname, int result_size, long function_pointer); public static void glFinish() { long function_pointer = GLContext.getCapabilities().GL11_glFinish_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglFinish(function_pointer); } private static native void nglFinish(long function_pointer); public static void glFlush() { long function_pointer = GLContext.getCapabilities().GL11_glFlush_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglFlush(function_pointer); } private static native void nglFlush(long function_pointer); public static void glFog(int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glFogiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglFogiv(pname, params, params.position(), function_pointer); } private static native void nglFogiv(int pname, IntBuffer params, int params_position, long function_pointer); public static void glFog(int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glFogfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglFogfv(pname, params, params.position(), function_pointer); } private static native void nglFogfv(int pname, FloatBuffer params, int params_position, long function_pointer); public static void glFogi(int pname, int param) { long function_pointer = GLContext.getCapabilities().GL11_glFogi_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglFogi(pname, param, function_pointer); } private static native void nglFogi(int pname, int param, long function_pointer); public static void glFogf(int pname, float param) { long function_pointer = GLContext.getCapabilities().GL11_glFogf_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglFogf(pname, param, function_pointer); } private static native void nglFogf(int pname, float param, long function_pointer); public static void glFrontFace(int mode) { long function_pointer = GLContext.getCapabilities().GL11_glFrontFace_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglFrontFace(mode, function_pointer); } private static native void nglFrontFace(int mode, long function_pointer); public static void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { long function_pointer = GLContext.getCapabilities().GL11_glFrustum_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglFrustum(left, right, bottom, top, zNear, zFar, function_pointer); } private static native void nglFrustum(double left, double right, double bottom, double top, double zNear, double zFar, long function_pointer); public static int glGenLists(int range) { long function_pointer = GLContext.getCapabilities().GL11_glGenLists_pointer; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglGenLists(range, function_pointer); return __result; } private static native int nglGenLists(int range, long function_pointer); public static void glGenTextures(IntBuffer textures) { long function_pointer = GLContext.getCapabilities().GL11_glGenTextures_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(textures); nglGenTextures((textures.remaining()), textures, textures.position(), function_pointer); } private static native void nglGenTextures(int n, IntBuffer textures, int textures_position, long function_pointer); public static void glGetInteger(int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetIntegerv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetIntegerv(pname, params, params.position(), function_pointer); } private static native void nglGetIntegerv(int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetFloat(int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetFloatv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetFloatv(pname, params, params.position(), function_pointer); } private static native void nglGetFloatv(int pname, FloatBuffer params, int params_position, long function_pointer); public static void glGetDouble(int pname, DoubleBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetDoublev_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetDoublev(pname, params, params.position(), function_pointer); } private static native void nglGetDoublev(int pname, DoubleBuffer params, int params_position, long function_pointer); public static void glGetBoolean(int pname, ByteBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetBooleanv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetBooleanv(pname, params, params.position(), function_pointer); } private static native void nglGetBooleanv(int pname, ByteBuffer params, int params_position, long function_pointer); public static void glGetClipPlane(int plane, DoubleBuffer equation) { long function_pointer = GLContext.getCapabilities().GL11_glGetClipPlane_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(equation, 4); nglGetClipPlane(plane, equation, equation.position(), function_pointer); } private static native void nglGetClipPlane(int plane, DoubleBuffer equation, int equation_position, long function_pointer); public static int glGetError() { long function_pointer = GLContext.getCapabilities().GL11_glGetError_pointer; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglGetError(function_pointer); return __result; } private static native int nglGetError(long function_pointer); public static void glGetLight(int light, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetLightiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetLightiv(light, pname, params, params.position(), function_pointer); } private static native void nglGetLightiv(int light, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetLight(int light, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetLightfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetLightfv(light, pname, params, params.position(), function_pointer); } private static native void nglGetLightfv(int light, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glGetMap(int target, int query, IntBuffer v) { long function_pointer = GLContext.getCapabilities().GL11_glGetMapiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 256); nglGetMapiv(target, query, v, v.position(), function_pointer); } private static native void nglGetMapiv(int target, int query, IntBuffer v, int v_position, long function_pointer); public static void glGetMap(int target, int query, FloatBuffer v) { long function_pointer = GLContext.getCapabilities().GL11_glGetMapfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 256); nglGetMapfv(target, query, v, v.position(), function_pointer); } private static native void nglGetMapfv(int target, int query, FloatBuffer v, int v_position, long function_pointer); public static void glGetMaterial(int face, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetMaterialiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetMaterialiv(face, pname, params, params.position(), function_pointer); } private static native void nglGetMaterialiv(int face, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetMaterial(int face, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().GL11_glGetMaterialfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetMaterialfv(face, pname, params, params.position(), function_pointer); } private static native void nglGetMaterialfv(int face, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glGetPixelMapu(int map, ShortBuffer values) { long function_pointer = GLContext.getCapabilities().GL11_glGetPixelMapusv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(values, 256); nglGetPixelMapusv(map, values, values.position(), function_pointer); } private static native void nglGetPixelMapusv(int map, ShortBuffer values, int values_position, long function_pointer); public static void glGetPixelMapusv(int map, int values_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glGetPixelMapusv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(); nglGetPixelMapusvBO(map, values_buffer_offset, function_pointer); } private static native void nglGetPixelMapusvBO(int map, int values_buffer_offset, long function_pointer); public static void glGetPixelMapu(int map, IntBuffer values) { long function_pointer = GLContext.getCapabilities().GL11_glGetPixelMapuiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(values, 256); nglGetPixelMapuiv(map, values, values.position(), function_pointer); } private static native void nglGetPixelMapuiv(int map, IntBuffer values, int values_position, long function_pointer); public static void glGetPixelMapuiv(int map, int values_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glGetPixelMapuiv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(); nglGetPixelMapuivBO(map, values_buffer_offset, function_pointer); } private static native void nglGetPixelMapuivBO(int map, int values_buffer_offset, long function_pointer); public static void glGetPixelMap(int map, FloatBuffer values) { long function_pointer = GLContext.getCapabilities().GL11_glGetPixelMapfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(values, 256); nglGetPixelMapfv(map, values, values.position(), function_pointer); } private static native void nglGetPixelMapfv(int map, FloatBuffer values, int values_position, long function_pointer); public static void glGetPixelMapfv(int map, int values_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glGetPixelMapfv_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(); nglGetPixelMapfvBO(map, values_buffer_offset, function_pointer); } private static native void nglGetPixelMapfvBO(int map, int values_buffer_offset, long function_pointer); public static void glFeedbackBuffer(int type, FloatBuffer buffer) { long function_pointer = GLContext.getCapabilities().GL11_glFeedbackBuffer_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(buffer); nglFeedbackBuffer((buffer.remaining()), type, buffer, buffer.position(), function_pointer); } private static native void nglFeedbackBuffer(int size, int type, FloatBuffer buffer, int buffer_position, long function_pointer); public static void glDepthFunc(int func) { long function_pointer = GLContext.getCapabilities().GL11_glDepthFunc_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglDepthFunc(func, function_pointer); } private static native void nglDepthFunc(int func, long function_pointer); public static void glDepthMask(boolean flag) { long function_pointer = GLContext.getCapabilities().GL11_glDepthMask_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglDepthMask(flag, function_pointer); } private static native void nglDepthMask(boolean flag, long function_pointer); public static void glDepthRange(double zNear, double zFar) { long function_pointer = GLContext.getCapabilities().GL11_glDepthRange_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglDepthRange(zNear, zFar, function_pointer); } private static native void nglDepthRange(double zNear, double zFar, long function_pointer); public static void glDrawArrays(int mode, int first, int count) { long function_pointer = GLContext.getCapabilities().GL11_glDrawArrays_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglDrawArrays(mode, first, count, function_pointer); } private static native void nglDrawArrays(int mode, int first, int count, long function_pointer); public static void glDrawBuffer(int mode) { long function_pointer = GLContext.getCapabilities().GL11_glDrawBuffer_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglDrawBuffer(mode, function_pointer); } private static native void nglDrawBuffer(int mode, long function_pointer); public static void glDrawElements(int mode, ByteBuffer indices) { long function_pointer = GLContext.getCapabilities().GL11_glDrawElements_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(); BufferChecks.checkDirect(indices); nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_BYTE, indices, indices.position(), function_pointer); } public static void glDrawElements(int mode, IntBuffer indices) { long function_pointer = GLContext.getCapabilities().GL11_glDrawElements_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(); BufferChecks.checkDirect(indices); nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_INT, indices, indices.position() << 2, function_pointer); } public static void glDrawElements(int mode, ShortBuffer indices) { long function_pointer = GLContext.getCapabilities().GL11_glDrawElements_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(); BufferChecks.checkDirect(indices); nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_SHORT, indices, indices.position() << 1, function_pointer); } private static native void nglDrawElements(int mode, int count, int type, Buffer indices, int indices_position, long function_pointer); public static void glDrawElements(int mode, int count, int type, int indices_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glDrawElements_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOenabled(); nglDrawElementsBO(mode, count, type, indices_buffer_offset, function_pointer); } private static native void nglDrawElementsBO(int mode, int count, int type, int indices_buffer_offset, long function_pointer); public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glDrawPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, pixels, pixels.position(), function_pointer); } public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glDrawPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, pixels, pixels.position() << 2, function_pointer); } public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) { long function_pointer = GLContext.getCapabilities().GL11_glDrawPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, pixels, pixels.position() << 1, function_pointer); } private static native void nglDrawPixels(int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer); public static void glDrawPixels(int width, int height, int format, int type, int pixels_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glDrawPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglDrawPixelsBO(width, height, format, type, pixels_buffer_offset, function_pointer); } private static native void nglDrawPixelsBO(int width, int height, int format, int type, int pixels_buffer_offset, long function_pointer); public static void glEdgeFlag(boolean flag) { long function_pointer = GLContext.getCapabilities().GL11_glEdgeFlag_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEdgeFlag(flag, function_pointer); } private static native void nglEdgeFlag(boolean flag, long function_pointer); public static void glEdgeFlagPointer(int stride, ByteBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glEdgeFlagPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glEdgeFlagPointer_pointer = pointer; nglEdgeFlagPointer(stride, pointer, pointer.position(), function_pointer); } private static native void nglEdgeFlagPointer(int stride, Buffer pointer, int pointer_position, long function_pointer); public static void glEdgeFlagPointer(int stride, int pointer_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glEdgeFlagPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(); nglEdgeFlagPointerBO(stride, pointer_buffer_offset, function_pointer); } private static native void nglEdgeFlagPointerBO(int stride, int pointer_buffer_offset, long function_pointer); public static void glDisable(int cap) { long function_pointer = GLContext.getCapabilities().GL11_glDisable_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglDisable(cap, function_pointer); } private static native void nglDisable(int cap, long function_pointer); public static void glEnable(int cap) { long function_pointer = GLContext.getCapabilities().GL11_glEnable_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEnable(cap, function_pointer); } private static native void nglEnable(int cap, long function_pointer); public static void glDisableClientState(int cap) { long function_pointer = GLContext.getCapabilities().GL11_glDisableClientState_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglDisableClientState(cap, function_pointer); } private static native void nglDisableClientState(int cap, long function_pointer); public static void glEnableClientState(int cap) { long function_pointer = GLContext.getCapabilities().GL11_glEnableClientState_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEnableClientState(cap, function_pointer); } private static native void nglEnableClientState(int cap, long function_pointer); public static void glEvalCoord2f(float u, float v) { long function_pointer = GLContext.getCapabilities().GL11_glEvalCoord2f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEvalCoord2f(u, v, function_pointer); } private static native void nglEvalCoord2f(float u, float v, long function_pointer); public static void glEvalCoord1f(float u) { long function_pointer = GLContext.getCapabilities().GL11_glEvalCoord1f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEvalCoord1f(u, function_pointer); } private static native void nglEvalCoord1f(float u, long function_pointer); public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) { long function_pointer = GLContext.getCapabilities().GL11_glEvalMesh2_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEvalMesh2(mode, i1, i2, j1, j2, function_pointer); } private static native void nglEvalMesh2(int mode, int i1, int i2, int j1, int j2, long function_pointer); public static void glEvalMesh1(int mode, int i1, int i2) { long function_pointer = GLContext.getCapabilities().GL11_glEvalMesh1_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEvalMesh1(mode, i1, i2, function_pointer); } private static native void nglEvalMesh1(int mode, int i1, int i2, long function_pointer); public static void glEvalPoint2(int i, int j) { long function_pointer = GLContext.getCapabilities().GL11_glEvalPoint2_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEvalPoint2(i, j, function_pointer); } private static native void nglEvalPoint2(int i, int j, long function_pointer); public static void glEvalPoint1(int i) { long function_pointer = GLContext.getCapabilities().GL11_glEvalPoint1_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEvalPoint1(i, function_pointer); } private static native void nglEvalPoint1(int i, long function_pointer); public static void glClearIndex(float c) { long function_pointer = GLContext.getCapabilities().GL11_glClearIndex_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglClearIndex(c, function_pointer); } private static native void nglClearIndex(float c, long function_pointer); public static void glClearStencil(int s) { long function_pointer = GLContext.getCapabilities().GL11_glClearStencil_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglClearStencil(s, function_pointer); } private static native void nglClearStencil(int s, long function_pointer); public static void glClipPlane(int plane, DoubleBuffer equation) { long function_pointer = GLContext.getCapabilities().GL11_glClipPlane_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(equation, 4); nglClipPlane(plane, equation, equation.position(), function_pointer); } private static native void nglClipPlane(int plane, DoubleBuffer equation, int equation_position, long function_pointer); public static void glColor4ub(byte red, byte green, byte blue, byte alpha) { long function_pointer = GLContext.getCapabilities().GL11_glColor4ub_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglColor4ub(red, green, blue, alpha, function_pointer); } private static native void nglColor4ub(byte red, byte green, byte blue, byte alpha, long function_pointer); public static void glColor4f(float red, float green, float blue, float alpha) { long function_pointer = GLContext.getCapabilities().GL11_glColor4f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglColor4f(red, green, blue, alpha, function_pointer); } private static native void nglColor4f(float red, float green, float blue, float alpha, long function_pointer); public static void glColor4b(byte red, byte green, byte blue, byte alpha) { long function_pointer = GLContext.getCapabilities().GL11_glColor4b_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglColor4b(red, green, blue, alpha, function_pointer); } private static native void nglColor4b(byte red, byte green, byte blue, byte alpha, long function_pointer); public static void glColor3ub(byte red, byte green, byte blue) { long function_pointer = GLContext.getCapabilities().GL11_glColor3ub_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglColor3ub(red, green, blue, function_pointer); } private static native void nglColor3ub(byte red, byte green, byte blue, long function_pointer); public static void glColor3f(float red, float green, float blue) { long function_pointer = GLContext.getCapabilities().GL11_glColor3f_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglColor3f(red, green, blue, function_pointer); } private static native void nglColor3f(float red, float green, float blue, long function_pointer); public static void glColor3b(byte red, byte green, byte blue) { long function_pointer = GLContext.getCapabilities().GL11_glColor3b_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglColor3b(red, green, blue, function_pointer); } private static native void nglColor3b(byte red, byte green, byte blue, long function_pointer); public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { long function_pointer = GLContext.getCapabilities().GL11_glColorMask_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglColorMask(red, green, blue, alpha, function_pointer); } private static native void nglColorMask(boolean red, boolean green, boolean blue, boolean alpha, long function_pointer); public static void glColorMaterial(int face, int mode) { long function_pointer = GLContext.getCapabilities().GL11_glColorMaterial_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglColorMaterial(face, mode, function_pointer); } private static native void nglColorMaterial(int face, int mode, long function_pointer); public static void glColorPointer(int size, int stride, FloatBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glColorPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glColorPointer_pointer = pointer; nglColorPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer); } public static void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { long function_pointer = GLContext.getCapabilities().GL11_glColorPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); GLChecks.getReferences().GL11_glColorPointer_pointer = pointer; nglColorPointer(size, unsigned ? GL11.GL_UNSIGNED_BYTE : GL11.GL_BYTE, stride, pointer, pointer.position(), function_pointer); } private static native void nglColorPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer); public static void glColorPointer(int size, int type, int stride, int pointer_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glColorPointer_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(); nglColorPointerBO(size, type, stride, pointer_buffer_offset, function_pointer); } private static native void nglColorPointerBO(int size, int type, int stride, int pointer_buffer_offset, long function_pointer); public static void glCopyPixels(int x, int y, int width, int height, int type) { long function_pointer = GLContext.getCapabilities().GL11_glCopyPixels_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglCopyPixels(x, y, width, height, type, function_pointer); } private static native void nglCopyPixels(int x, int y, int width, int height, int type, long function_pointer); public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) { long function_pointer = GLContext.getCapabilities().GL11_glCopyTexImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglCopyTexImage1D(target, level, internalFormat, x, y, width, border, function_pointer); } private static native void nglCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border, long function_pointer); public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) { long function_pointer = GLContext.getCapabilities().GL11_glCopyTexImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglCopyTexImage2D(target, level, internalFormat, x, y, width, height, border, function_pointer); } private static native void nglCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border, long function_pointer); public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) { long function_pointer = GLContext.getCapabilities().GL11_glCopyTexSubImage1D_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglCopyTexSubImage1D(target, level, xoffset, x, y, width, function_pointer); } private static native void nglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width, long function_pointer); public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { long function_pointer = GLContext.getCapabilities().GL11_glCopyTexSubImage2D_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, function_pointer); } private static native void nglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long function_pointer); public static void glCullFace(int mode) { long function_pointer = GLContext.getCapabilities().GL11_glCullFace_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglCullFace(mode, function_pointer); } private static native void nglCullFace(int mode, long function_pointer); public static void glDeleteTextures(IntBuffer textures) { long function_pointer = GLContext.getCapabilities().GL11_glDeleteTextures_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(textures); nglDeleteTextures((textures.remaining()), textures, textures.position(), function_pointer); } private static native void nglDeleteTextures(int n, IntBuffer textures, int textures_position, long function_pointer); public static void glDeleteLists(int list, int range) { long function_pointer = GLContext.getCapabilities().GL11_glDeleteLists_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglDeleteLists(list, range, function_pointer); } private static native void nglDeleteLists(int list, int range, long function_pointer); public static void glClearDepth(double depth) { long function_pointer = GLContext.getCapabilities().GL11_glClearDepth_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglClearDepth(depth, function_pointer); } private static native void nglClearDepth(double depth, long function_pointer); public static void glArrayElement(int i) { long function_pointer = GLContext.getCapabilities().GL11_glArrayElement_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglArrayElement(i, function_pointer); } private static native void nglArrayElement(int i, long function_pointer); public static void glEnd() { long function_pointer = GLContext.getCapabilities().GL11_glEnd_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglEnd(function_pointer); } private static native void nglEnd(long function_pointer); public static void glBegin(int mode) { long function_pointer = GLContext.getCapabilities().GL11_glBegin_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglBegin(mode, function_pointer); } private static native void nglBegin(int mode, long function_pointer); public static void glBindTexture(int target, int texture) { long function_pointer = GLContext.getCapabilities().GL11_glBindTexture_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglBindTexture(target, texture, function_pointer); } private static native void nglBindTexture(int target, int texture, long function_pointer); public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) { long function_pointer = GLContext.getCapabilities().GL11_glBitmap_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(bitmap, (((width + 7)/8)*height)); nglBitmap(width, height, xorig, yorig, xmove, ymove, bitmap, bitmap.position(), function_pointer); } private static native void nglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap, int bitmap_position, long function_pointer); public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int bitmap_buffer_offset) { long function_pointer = GLContext.getCapabilities().GL11_glBitmap_pointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(); nglBitmapBO(width, height, xorig, yorig, xmove, ymove, bitmap_buffer_offset, function_pointer); } private static native void nglBitmapBO(int width, int height, float xorig, float yorig, float xmove, float ymove, int bitmap_buffer_offset, long function_pointer); public static void glBlendFunc(int sfactor, int dfactor) { long function_pointer = GLContext.getCapabilities().GL11_glBlendFunc_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglBlendFunc(sfactor, dfactor, function_pointer); } private static native void nglBlendFunc(int sfactor, int dfactor, long function_pointer); public static void glCallList(int list) { long function_pointer = GLContext.getCapabilities().GL11_glCallList_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglCallList(list, function_pointer); } private static native void nglCallList(int list, long function_pointer); public static void glCallLists(ByteBuffer lists) { long function_pointer = GLContext.getCapabilities().GL11_glCallLists_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(lists); nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_BYTE, lists, lists.position(), function_pointer); } public static void glCallLists(IntBuffer lists) { long function_pointer = GLContext.getCapabilities().GL11_glCallLists_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(lists); nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_INT, lists, lists.position() << 2, function_pointer); } public static void glCallLists(ShortBuffer lists) { long function_pointer = GLContext.getCapabilities().GL11_glCallLists_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(lists); nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_SHORT, lists, lists.position() << 1, function_pointer); } private static native void nglCallLists(int n, int type, Buffer lists, int lists_position, long function_pointer); public static void glClear(int mask) { long function_pointer = GLContext.getCapabilities().GL11_glClear_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglClear(mask, function_pointer); } private static native void nglClear(int mask, long function_pointer); public static void glClearAccum(float red, float green, float blue, float alpha) { long function_pointer = GLContext.getCapabilities().GL11_glClearAccum_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglClearAccum(red, green, blue, alpha, function_pointer); } private static native void nglClearAccum(float red, float green, float blue, float alpha, long function_pointer); public static void glClearColor(float red, float green, float blue, float alpha) { long function_pointer = GLContext.getCapabilities().GL11_glClearColor_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglClearColor(red, green, blue, alpha, function_pointer); } private static native void nglClearColor(float red, float green, float blue, float alpha, long function_pointer); public static void glAlphaFunc(int func, float ref) { long function_pointer = GLContext.getCapabilities().GL11_glAlphaFunc_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglAlphaFunc(func, ref, function_pointer); } private static native void nglAlphaFunc(int func, float ref, long function_pointer); public static void glAccum(int op, float value) { long function_pointer = GLContext.getCapabilities().GL11_glAccum_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglAccum(op, value, function_pointer); } private static native void nglAccum(int op, float value, long function_pointer); }