/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.model; import java.util.Map; import org.lwjgl.util.Color; import org.lwjgl.util.vector.Vector2f; /** * * A simple animated, skinned, boned 3D model, consisting of a single mesh * with a single material. The model's internal format is optimised for RAM storage; * no metadata is held in memory - in other words this is not a good class to use * for, say, a 3d modelling application. * * @author $Author$ * @version $Revision$ * $Id$ */ public class BonedModel extends Model { public static final long serialVersionUID = 1L; /** Vertices */ private final BonedVertex[] vertex; /** * C'tor * @param material * @param triangle * @param skin[] * @param color[] * @param animation * @param vertex */ public BonedModel(String name, String material, Triangle[] triangle, Vector2f[] skin, Color[] color, Map animation, BonedVertex[] vertex) { super(name, material, triangle, skin, color, animation); this.vertex = vertex; } /** * @return Returns the vertices */ public BonedVertex[] getVertex() { return vertex; } }