/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by IntelliJ IDEA. * User: nj * Date: 12-08-2002 * Time: 15:33:02 * To change template for new interface use * Code Style | Class Templates options (Tools | IDE Options). */ package org.lwjgl.opengl.ext; public interface EXTVertexShader { public static final int GL_VERTEX_SHADER_EXT = 0x8780; public static final int GL_VERTEX_SHADER_BINDING_EXT = 0x8781; public static final int GL_OP_INDEX_EXT = 0x8782; public static final int GL_OP_NEGATE_EXT = 0x8783; public static final int GL_OP_DOT3_EXT = 0x8784; public static final int GL_OP_DOT4_EXT = 0x8785; public static final int GL_OP_MUL_EXT = 0x8786; public static final int GL_OP_ADD_EXT = 0x8787; public static final int GL_OP_MADD_EXT = 0x8788; public static final int GL_OP_FRAC_EXT = 0x8789; public static final int GL_OP_MAX_EXT = 0x878A; public static final int GL_OP_MIN_EXT = 0x878B; public static final int GL_OP_SET_GE_EXT = 0x878C; public static final int GL_OP_SET_LT_EXT = 0x878D; public static final int GL_OP_CLAMP_EXT = 0x878E; public static final int GL_OP_FLOOR_EXT = 0x878F; public static final int GL_OP_ROUND_EXT = 0x8790; public static final int GL_OP_EXP_BASE_2_EXT = 0x8791; public static final int GL_OP_LOG_BASE_2_EXT = 0x8792; public static final int GL_OP_POWER_EXT = 0x8793; public static final int GL_OP_RECIP_EXT = 0x8794; public static final int GL_OP_RECIP_SQRT_EXT = 0x8795; public static final int GL_OP_SUB_EXT = 0x8796; public static final int GL_OP_CROSS_PRODUCT_EXT = 0x8797; public static final int GL_OP_MULTIPLY_MATRIX_EXT = 0x8798; public static final int GL_OP_MOV_EXT = 0x8799; public static final int GL_OUTPUT_VERTEX_EXT = 0x879A; public static final int GL_OUTPUT_COLOR0_EXT = 0x879B; public static final int GL_OUTPUT_COLOR1_EXT = 0x879C; public static final int GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D; public static final int GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E; public static final int GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F; public static final int GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0; public static final int GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1; public static final int GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2; public static final int GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3; public static final int GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4; public static final int GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5; public static final int GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6; public static final int GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7; public static final int GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8; public static final int GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9; public static final int GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA; public static final int GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB; public static final int GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC; public static final int GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD; public static final int GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE; public static final int GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF; public static final int GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0; public static final int GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1; public static final int GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2; public static final int GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3; public static final int GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4; public static final int GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5; public static final int GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6; public static final int GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7; public static final int GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8; public static final int GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9; public static final int GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA; public static final int GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB; public static final int GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC; public static final int GL_OUTPUT_FOG_EXT = 0x87BD; public static final int GL_SCALAR_EXT = 0x87BE; public static final int GL_VECTOR_EXT = 0x87BF; public static final int GL_MATRIX_EXT = 0x87C0; public static final int GL_VARIANT_EXT = 0x87C1; public static final int GL_INVARIANT_EXT = 0x87C2; public static final int GL_LOCAL_CONSTANT_EXT = 0x87C3; public static final int GL_LOCAL_EXT = 0x87C4; public static final int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5; public static final int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6; public static final int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7; public static final int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8; public static final int GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9; public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA; public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB; public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CC; public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CD; public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE; public static final int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF; public static final int GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0; public static final int GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1; public static final int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2; public static final int GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3; public static final int GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4; public static final int GL_X_EXT = 0x87D5; public static final int GL_Y_EXT = 0x87D6; public static final int GL_Z_EXT = 0x87D7; public static final int GL_W_EXT = 0x87D8; public static final int GL_NEGATIVE_X_EXT = 0x87D9; public static final int GL_NEGATIVE_Y_EXT = 0x87DA; public static final int GL_NEGATIVE_Z_EXT = 0x87DB; public static final int GL_NEGATIVE_W_EXT = 0x87DC; public static final int GL_ZERO_EXT = 0x87DD; public static final int GL_ONE_EXT = 0x87DE; public static final int GL_NEGATIVE_ONE_EXT = 0x87DF; public static final int GL_NORMALIZED_RANGE_EXT = 0x87E0; public static final int GL_FULL_RANGE_EXT = 0x87E1; public static final int GL_CURRENT_VERTEX_EXT = 0x87E2; public static final int GL_MVP_MATRIX_EXT = 0x87E3; public static final int GL_VARIANT_VALUE_EXT = 0x87E4; public static final int GL_VARIANT_DATATYPE_EXT = 0x87E5; public static final int GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6; public static final int GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7; public static final int GL_VARIANT_ARRAY_EXT = 0x87E8; public static final int GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9; public static final int GL_INVARIANT_VALUE_EXT = 0x87EA; public static final int GL_INVARIANT_DATATYPE_EXT = 0x87EB; public static final int GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC; public static final int GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED; }