/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.input; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import org.lwjgl.Sys; /** * $Id$ * * A class representing a native cursor. Instances of this * class can be used with Mouse.setCursor(), if available. * * @author elias_naur * @version $Revision$ */ public class Cursor { /** Lazy initialization */ private static boolean initialized = false; /** First element to display */ private CursorElement[] cursors = null; /** Index into list of cursors */ private int index = -1; /** * Constructs a new Cursor, with the given parameters. Mouse must have been created before you can create * Cursor objects. Cursor images are in ARGB format, but only one bit transparancy is guaranteed to be supported. * So to maximize portability, lwjgl applications should only create cursor images with 0x00 or 0xff as alpha values. * The constructor will copy the images and delays, so there's no need to keep them around. * * @param width cursor image width * @param height cursor image height * @param xHotspot the x coordinate of the cursor hotspot * @param yHotspot the y coordinate of the cursor hotspot * @param numImages number of cursor images specified. Must be 1 if animations are not supported. * @param images A buffer containing the images. The origin is at the lower left corner, like OpenGL. * @param delays An int buffer of animation frame delays, if numImages is greater than 1, else null * @throws Exception if the cursor could not be created for any reason */ public Cursor(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, IntBuffer delays) throws Exception { assert Mouse.isCreated(); assert width*height*numImages <= images.remaining() : "width*height*numImages > images.remaining()"; assert delays == null || numImages <= delays.remaining() : "delays != null && numImages > delays.remaining()"; assert xHotspot < width && xHotspot >= 0 : "xHotspot > width || xHotspot < 0"; assert yHotspot < height && yHotspot >= 0 : "yHotspot > height || yHotspot < 0"; // initialize if (!initialized) { initialize(); } // Hmm yHotspot = height - 1 - yHotspot; // create cursor (or cursors if multiple images supplied) createCursors(width, height, xHotspot, yHotspot, numImages, images, delays); } /** * Initializes the cursor class */ private static void initialize() { System.loadLibrary(Sys.getLibraryName()); initialized = true; } /** * Creates the actual cursor, using a platform specific class */ private void createCursors(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, IntBuffer delays) throws Exception { // create copy and flip images to match ogl IntBuffer images_copy = ByteBuffer.allocateDirect(images.remaining()*4).order(ByteOrder.nativeOrder()).asIntBuffer(); flipImages(width, height, numImages, images, images_copy); // create our cursor elements cursors = new CursorElement[numImages]; for(int i=0; i>1; y++) { int index_y_1 = y*width + start_index; int index_y_2 = (height - y - 1)*width + start_index; for (int x = 0; x < width; x++) { int index1 = index_y_1 + x; int index2 = index_y_2 + x; int temp_pixel = images.get(index1 + images.position()); images_copy.put(index1, images.get(index2 + images.position())); images_copy.put(index2, temp_pixel); } } } /** * Gets the native handle associated with the cursor object. */ public long getHandle() { return cursors[index].cursorHandle; } /** * Destroy the native cursor. Cursor must not be current. */ public void destroy() { for(int i=0; i 1 && cursors[index].timeout < System.currentTimeMillis(); } /** * Changes to the next cursor */ protected void nextCursor() { index = ++index % cursors.length; } /** * Resets the index of the cursor animation to the first in the list. */ public void resetAnimation() { index = 0; } /** * Native method to create a native cursor */ private static native long nCreateCursor(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, int images_offset); /** * Native method to destroy a native cursor */ private static native void nDestroyCursor(long cursorHandle); /** * A single cursor element, used when animating */ protected class CursorElement { /** Handle to cursor */ long cursorHandle; /** How long a delay this element should have */ long delay; /** Absolute time this element times out */ long timeout; } }