/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl; import java.lang.reflect.Method; import java.net.MalformedURLException; import java.net.URL; import java.net.URLEncoder; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.Display; /** * $Id$ * * System class (named Sys so as not to conflict with java.lang.System) * * @author cix_foo * @version $Revision$ */ public final class Sys { public static final String VERSION = "0.94"; /** Low process priority. @see #setProcessPriority() */ public static final int LOW_PRIORITY = -1; /** * Normal process priority. This priority equates to the priority that the * JVM has when it is started up normally. Note that if the JVM is started * inside a process which is already a different priority then this will not * be the initial priority. * * @see #setProcessPriority(int) */ public static final int NORMAL_PRIORITY = 0; /** High process priority. @see #setProcessPriority() */ public static final int HIGH_PRIORITY = 1; /** * Realtime priority. Use at your own risk. This will set the java process * priority to the highest priority the OS will normally allow. It is likely * that this puts it at a higher priority than many OS critical tasks, such * as disk writes or mouse input and the like. Hence it is quite possible to * completely freeze your machine if you have an errant thread. * * This priority is not recommended for gaming applications. * * @see #setProcessPriority(int) */ public static final int REALTIME_PRIORITY = 2; /** The native library name */ private static String LIBRARY_NAME = "lwjgl"; /** The platform adapter class name */ private static String PLATFORM; /** * Debug flag. */ public static final boolean DEBUG = Boolean.getBoolean("org.lwjgl.Sys.debug"); private static boolean initialized; static { initialize(); } /** * @return the name of the native library to load */ public static String getLibraryName() { return LIBRARY_NAME; } /** * No constructor for Sys. */ private Sys() { } /** * Prints the given message to System.err if isDebugEnabled() * is true. */ public static void log(String msg) { if (Sys.DEBUG) { System.err.println(msg); } } /** * Initialization. */ public static void initialize() { if (initialized) return; initialized = true; System.loadLibrary(LIBRARY_NAME); String native_version = getNativeLibraryVersion(); if (!native_version.equals(VERSION)) throw new LinkageError("Version mismatch: jar version is '" + VERSION + "', native libary version is '" + native_version + "'"); setDebug(DEBUG); PLATFORM = System.getProperty("org.lwjgl.Sys.platform", "org.lwjgl.SwingAdapter"); } /** * Return the version of the native library */ private static native String getNativeLibraryVersion(); /** * Set the debug level of the native library */ private static native void setDebug(boolean debug); /** * Obtains the number of ticks that the hires timer does in a second. * * @return timer resolution in ticks per second or 0 if no timer is present. */ public static native long getTimerResolution(); /** * Gets the current value of the hires timer, in ticks. When the Sys class is first loaded * the hires timer is reset to 0. If no hires timer is present then this method will always * return 0.

NOTEZ BIEN that the hires timer WILL wrap around. * * @return the current hires time, in ticks (always >= 0) */ public static long getTime() { return ngetTime() & 0x7FFFFFFFFFFFFFFFL; } private static native long ngetTime(); /** * Set the process priority in a system independent way. Because of the various * differences in operating systems this might or might not have any effect or * the correct effect. * * The default process priority is NORMAL_PRIORITY. * * REALTIME_PRIORITY processes should theoretically be the maximum priority of * any process on the system and may have side effects on I/O and other fundamental * operating system functions - use with caution. * * It is unlikely that any games will want to change the priority of the Java * process; but there are some other applications for this library which require * process priority adjustments, such as in soft-realtime graphics rendering * for broadcast television. * * @param priority a priority class, which will be one of REALTIME_PRIORITY, * HIGH_PRIORITY, NORMAL_PRIORITY, or LOW_PRIORITY. */ public static native void setProcessPriority(int priority); /** * Attempt to display a modal alert to the user. This method should be used * when a game fails to initialize properly or crashes out losing its display * in the process. It is provided because AWT may not be available on the target * platform, although on Mac and Linux and other platforms supporting AWT we * delegate the task to AWT instead of doing it ourselves. *

* The alert should display the title and the message and then the current * thread should block until the user dismisses the alert - typically with an * OK button click. *

* It may be that the user's system has no windowing system installed for some * reason, in which case this method may do nothing at all, or attempt to provide * some console output. * * @param title The title of the alert. We suggest using the title of your game. * @param message The message text for the alert. */ public static void alert(String title, String message) { boolean grabbed = Mouse.isGrabbed(); if (grabbed) { Mouse.setGrabbed(false); } String osName = System.getProperty("os.name"); if (osName.startsWith("Windows")) { nAlert(title, message); } else { try { PlatformAdapter adapter = (PlatformAdapter) Class.forName(PLATFORM).newInstance(); // This avoids a Jet error message adapter.alert(title, message); } catch (Exception e) { Sys.log("Unable to display alert using: " + PLATFORM); } } if (grabbed) { Mouse.setGrabbed(true); } } private static native void nAlert(String title, String message); /** * Open the system web browser and point it at the specified URL. It is recommended * that this not be called whilst your game is running, but on application exit in * a shutdown hook, as the screen resolution will not be reset when the browser is * brought into view. *

* There is no guarantee that this will work, nor that we can detect if it has * failed - hence we don't return success code or throw an Exception. This is just a * best attempt at opening the URL given - don't rely on it to work! *

* @param url The URL * @return false if we are CERTAIN the call has failed */ public static boolean openURL(String url) { // Attempt to use Webstart if we have it available try { // Lookup the javax.jnlp.BasicService object Class serviceManagerClass = Class.forName("javax.jnlp.ServiceManager"); Method lookupMethod = serviceManagerClass.getMethod("lookup", new Class[] {String.class}); Object basicService = lookupMethod.invoke(serviceManagerClass, new Object[] {"javax.jnlp.BasicService"}); Class basicServiceClass = Class.forName("javax.jnlp.BasicService"); Method showDocumentMethod = basicServiceClass.getMethod("showDocument", new Class[] {URL.class}); try { Boolean ret = (Boolean) showDocumentMethod.invoke(basicService, new Object[] {new URL(URLEncoder.encode(url, "utf8"))}); return ret.booleanValue(); } catch (MalformedURLException e) { e.printStackTrace(System.err); return false; } } catch (Exception ue) { return Display.getImplementation().openURL(url); } } /** * Get the contents of the system clipboard. The system might not have a * clipboard (particularly if it doesn't even have a keyboard) in which case * we return null. Otherwise we return a String, which may be the empty * string "". * * @return a String, or null if there is no system clipboard. */ public static String getClipboard() { try { PlatformAdapter adapter = (PlatformAdapter) Class.forName(PLATFORM).newInstance(); // This avoids a Jet error message return adapter.getClipboard(); } catch (Throwable e) { Sys.log("Unable to get clipboard contents: " + e); // ignore exception and use native implementation return nGetClipboard(); } } private static native String nGetClipboard(); }