/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by IntelliJ IDEA. * User: nj * Date: 12-08-2002 * Time: 15:10:08 * To change template for new interface use * Code Style | Class Templates options (Tools | IDE Options). */ package org.lwjgl.opengl.arb; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ShortBuffer; import java.nio.IntBuffer; import java.nio.FloatBuffer; public class ARBTextureCompression { public static final int GL_COMPRESSED_ALPHA_ARB = 0x84E9; public static final int GL_COMPRESSED_LUMINANCE_ARB = 0x84EA; public static final int GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB; public static final int GL_COMPRESSED_INTENSITY_ARB = 0x84EC; public static final int GL_COMPRESSED_RGB_ARB = 0x84ED; public static final int GL_COMPRESSED_RGBA_ARB = 0x84EE; public static final int GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF; public static final int GL_TEXTURE_IMAGE_SIZE_ARB = 0x86A0; public static final int GL_TEXTURE_COMPRESSED_ARB = 0x86A1; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2; public static final int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3; public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer pData) { nglCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData, pData.position()); } public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer pData) { nglCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData, pData.position()<<1); } public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer pData) { nglCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData, pData.position()<<2); } public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer pData) { nglCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData, pData.position()<<2); } private static native void nglCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, Buffer pData, int pData_offset); public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer pData) { nglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData, pData.position()); } public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer pData) { nglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData, pData.position()<<1); } public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer pData) { nglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData, pData.position()<<2); } public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer pData) { nglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData, pData.position()<<2); } private static native void nglCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pData, int pData_offset); public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) { nglCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData, pData.position()); } public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) { nglCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData, pData.position()<<1); } public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer pData) { nglCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData, pData.position()<<2); } public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) { nglCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData, pData.position()<<2); } private static native void nglCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer pData, int pData_offset); public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ByteBuffer pData) { nglCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData, pData.position()); } public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ShortBuffer pData) { nglCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData, pData.position()<<1); } public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, IntBuffer pData) { nglCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData, pData.position()<<2); } public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, FloatBuffer pData) { nglCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData, pData.position()<<2); } private static native void nglCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, Buffer pData, int pData_offset); public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ByteBuffer pData) { nglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData, pData.position()); } public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ShortBuffer pData) { nglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData, pData.position()<<1); } public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, IntBuffer pData) { nglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData, pData.position()<<2); } public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, FloatBuffer pData) { nglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData, pData.position()<<2); } private static native void nglCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, Buffer pData, int pData_offset); public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) { nglCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData, pData.position()); } public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) { nglCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData, pData.position()<<1); } public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, IntBuffer pData) { nglCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData, pData.position()<<2); } public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) { nglCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData, pData.position()<<2); } private static native void nglCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, Buffer pData, int pData_offset); public static void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg) { nglGetCompressedTexImageARB(target, lod, pImg, pImg.position()); } public static void glGetCompressedTexImageARB(int target, int lod, ShortBuffer pImg) { nglGetCompressedTexImageARB(target, lod, pImg, pImg.position()<<1); } public static void glGetCompressedTexImageARB(int target, int lod, IntBuffer pImg) { nglGetCompressedTexImageARB(target, lod, pImg, pImg.position()<<2); } private static native void nglGetCompressedTexImageARB(int target, int lod, Buffer pImg, int pImg_offset); }