/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Lightweight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.input; import org.lwjgl.Sys; import org.lwjgl.Display; import org.lwjgl.DisplayMode; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL; import org.lwjgl.opengl.GLU; import org.lwjgl.vector.Vector2f; /** * $Id$ *
* Mouse test * * @author Brian Matzon * @version $Revision$ */ public class MouseCreationTest { /** OpenGL instance */ private GL gl; /** GLU instance */ private GLU glu; /** position of quad to draw */ private Vector2f position = new Vector2f(320.0f, 240.0f); /** Display mode selected */ private DisplayMode displayMode; /** Creates a new instance of MouseTest */ public MouseCreationTest() { } private void initialize() { // find first display mode that allows us 640*480*16 DisplayMode[] modes = Display.getAvailableDisplayModes(); for (int i = 0; i < modes.length; i++) { if (modes[i].width == 640 && modes[i].height == 480 && modes[i].bpp >= 16) { displayMode = modes[i]; break; } } // create display and opengl setupDisplay(false); } private void setupDisplay(boolean fullscreen) { try { Display.create(displayMode, 0, 0, 0, fullscreen, "MouseTest"); gl = new GL(); gl.create(); glu = new GLU(gl); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } initializeOpenGL(); } private void initializeOpenGL() { gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f); glu.ortho2D(0.0, Display.getWidth(), 0, Display.getHeight()); } public void executeTest() { initialize(); System.out.println("Test ready:\n"); // windowed mode System.out.println("=========== WINDOWED MODE =============="); for(int i=0; i<2; i++) { System.out.println("Test " + (i+1) + ":"); createMouse(); wiggleMouse(); destroyMouse(); System.out.println(""); } // recreate display in fullscreen mode System.out.print("Destroying display..."); Display.destroy(); System.out.println("success"); System.out.print("Entering fullscreen mode..."); setupDisplay(true); System.out.println("success"); // fullscreen mode System.out.println("=========== FULLSCREEN MODE =============="); for(int i=0; i<2; i++) { System.out.println("Test " + (i+3) + ":"); createMouse(); wiggleMouse(); destroyMouse(); System.out.println(""); } System.out.println("Test completed successfully!"); System.out.print("Shutting down..."); Mouse.destroy(); gl.destroy(); Display.destroy(); System.out.println("shutdown complete"); } private void createMouse() { System.out.print("Creating mouse..."); try { Mouse.create(); } catch (Exception e) { System.out.println("failed"); System.exit(-1); } System.out.println("success"); } private void wiggleMouse() { System.out.print("Please move the mouse around"); long statustime = Sys.getTime(); long endtime = Sys.getTime() + Sys.getTimerResolution() * 5; while (Sys.getTime() < endtime) { Mouse.poll(); position.x += Mouse.dx; position.y -= Mouse.dy; if(position.x<0) { position.x = 0; } else if (position.x>Display.getWidth()-60) { position.x = Display.getWidth()-60; } if(position.y < 0) { position.y = 0; } else if (position.y>Display.getHeight()-30) { position.y = Display.getHeight()-30; } render(); gl.swapBuffers(); if (Sys.getTime() - statustime > Sys.getTimerResolution()) { System.out.print("."); statustime = Sys.getTime(); } } System.out.println("thank you"); } private void destroyMouse() { System.out.print("Destroying mouse..."); Mouse.destroy(); System.out.print("success"); } private void render() { gl.clear(GL.COLOR_BUFFER_BIT); gl.pushMatrix(); gl.begin(GL.POLYGON); { gl.color3f(0.0f, 1.0f, 1.0f); gl.vertex2f(position.x + 0.0f, position.y + 0.0f); gl.color3f(1.0f, 0.0f, 1.0f); gl.vertex2f(position.x + 0.0f, position.y + 30.0f); gl.vertex2f(position.x + 40.0f, position.y + 30.0f); gl.color3f(1.0f, 1.0f, 0.0f); gl.vertex2f(position.x + 60.0f, position.y + 15.f); gl.vertex2f(position.x + 40.0f, position.y + 0.0f); } gl.end(); gl.popMatrix(); } /** * @param args the command line arguments */ public static void main(String[] args) { MouseCreationTest mt = new MouseCreationTest(); mt.executeTest(); } }