/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Lightweight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.input; import org.lwjgl.DisplayMode; import org.lwjgl.input.Mouse; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL; import org.lwjgl.opengl.GLU; import org.lwjgl.vector.Vector2f; /** * $Id$ *
* Mouse test * * @author Brian Matzon * @version $Revision$ */ public class MouseTest { /** OpenGL instance */ private GL gl; /** GLU instance */ private GLU glu; /** position of quad to draw */ private Vector2f position = new Vector2f(320.0f, 240.0f); /** Display mode selected */ private DisplayMode displayMode; /** Creates a new instance of MouseTest */ public MouseTest() { } private void initialize() { // create display and opengl setupDisplay(false); try { Keyboard.create(); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } } private void setupDisplay(boolean fullscreen) { try { gl = new GL("MouseTest", 50, 50, 640, 480, 32, 0, 0, 0); gl.create(); glu = new GLU(gl); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } initializeOpenGL(); } private void initializeOpenGL() { gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f); glu.ortho2D(0.0, 640, 0, 480); } public void executeTest() { initialize(); createMouse(); wiggleMouse(); Mouse.destroy(); Keyboard.destroy(); gl.destroy(); } private void createMouse() { try { Mouse.create(); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } } private void wiggleMouse() { while (!gl.isCloseRequested()) { if(gl.isMinimized()) { continue; } gl.tick(); Mouse.poll(); Keyboard.poll(); if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { return; } position.x += Mouse.dx; position.y -= Mouse.dy; if(position.x<0) { position.x = 0; } else if (position.x>640-60) { position.x = 640-60; } if(position.y < 0) { position.y = 0; } else if (position.y>480-30) { position.y = 480-30; } render(); gl.paint(); } } private void render() { gl.clear(GL.COLOR_BUFFER_BIT); gl.begin(GL.POLYGON); { float color = 1.0f; int buttonDown = 0; for(int i=0;i