/** * (C) 2002 Shaven Puppy Ltd * * BaseGL.java Created on Aug 1, 2002 by foo */ package org.lwjgl.opengl; import org.lwjgl.Sys; /** * The base GL functionality (no actual GL methods). * * Each instance of GL is only valid in the thread that creates it. * In addition, only one instance may be the current GL context in any one * thread. To make a GL instance the current context, use makeCurrent(). * * This has been provided as a base class that we can use for either the * full GL1.4 specification or as a cut-down OpenGL embedded spec. (aka * a mini-driver). * * @author foo */ abstract class BaseGL { static { System.loadLibrary(Sys.LIBRARY_NAME); } /** The current rendering context */ private static BaseGL currentContext; /** Has the GL been created yet? */ private boolean created; /** Handle to the native context */ protected int handle; /** This GL will be valid for use in only one thread */ protected Thread renderThread; /** The number of color bits */ protected final int colorBits; /** The number of alpha bits */ protected final int alphaBits; /** The number of depth bits */ protected final int depthBits; /** The number of stencil bits */ protected final int stencilBits; /** * Constructor for BaseGL. The context is not created at this point; * to create the GL you must call create(). * * @param colorBits the number of color bits (eg. 16, 24, 32) * @param alphaBits the number of alpha bits (eg. 0 or 8) * @param depthBits the number of depth bits (eg. 16 or 24) * @param stencilBits the number of stencil bits (eg. 0 or 8) * @see create() */ public BaseGL(int colorBits, int alphaBits, int depthBits, int stencilBits) { this.colorBits = colorBits; this.alphaBits = alphaBits; this.depthBits = depthBits; this.stencilBits = stencilBits; } /** * Creates the GL, with the best match it can get for the specified * parameters. The display must first have been created. * * @throws Exception if the GL could not be created for some reason */ public final void create() throws Exception{ if (created) return; if (!nCreate(colorBits, alphaBits, depthBits, stencilBits)) throw new Exception("GL could not be created."); created = true; makeCurrent(); init(); } /** * Override to provide any initialization code after creation. */ protected void init() { } /** * Native method to create the GL. If successful then the native handle will * be set. The GL is created on the current display, which must have been * created by calling its setDisplayMode() method. * * @return true if the GL was created successfully * @see org.lwjgl.Display#create() */ private native boolean nCreate(int colorBits, int alphaBits, int depthBits, int stencilBits); /** * Destroy the GL context. Does nothing if the GL has not yet been created. */ public void destroy() { if (!created) return; cleanup(); created = false; renderThread = null; nDestroy(); } /** * Native method to destroy the GL context */ private native void nDestroy(); /** * Provide any cleanup in derived classes here. This method is called * just before the native context is destroyed. */ public void cleanup() { } /** * Finalizer, marked final. To perform specialized cleanup override the * cleanup() method. * * @see cleanup() */ public final void finalize() throws Throwable { super.finalize(); destroy(); } /** * Make this the current context for the current thread. */ public final void makeCurrent() { assert created : "GL has not been created yet."; renderThread = Thread.currentThread(); currentContext = this; nMakeCurrent(); } /** * Native method to make this the current thread */ private native void nMakeCurrent(); /** * @return true if this is the current rendering context and the correct * thread */ public final boolean isValid() { return created && currentContext == this && Thread.currentThread() == renderThread; } }