Elias Naur
fc759e6192
Implemented Keyboard.enableRepeatEvents(), Keyboard.areRepeatEventsEnabled() and Keyboard.isEventRepeat() to control repeat event reporting. Added repeat key test to KeyboardTest
2007-05-13 22:01:48 +00:00
Elias Naur
eef220a10f
Use event timestamp to detect key repeat events in KeyboardEventQueue
2007-05-13 21:11:53 +00:00
Elias Naur
b5e6d79ea9
use timestamp matching hack to detect key repeat events instead of globally disabling keyboard repeating
2007-05-13 20:13:37 +00:00
Elias Naur
691f471f7d
AppletTest: Destroy AWTInputAdapter on destroy()
2007-05-01 18:13:29 +00:00
Elias Naur
c025a7c70f
Re-implemented VBO buffer binding caches to speed up gl*Pointer calls. Patch by MatthiasM.
2007-04-29 20:22:25 +00:00
Elias Naur
a4b67705a0
Removed Util.glGetInteger convenience method since it is not thread safe
2007-04-29 19:38:04 +00:00
Elias Naur
ef37c0e897
Make sure the swap interval is reset in Display when switching Display modes and toggling fullscreen
2007-04-28 20:10:21 +00:00
Elias Naur
71e62fa844
Added output of character code value to KeyboardTest
2007-04-26 06:55:55 +00:00
Elias Naur
649822f65b
Windows: Use TranslateMessage and WM_CHAR to receive character input instead of manual translation. This change fixes composed characters.
2007-04-24 14:41:17 +00:00
Elias Naur
010d6582c7
Windows: Call default handler on key events
2007-04-24 14:13:42 +00:00
Elias Naur
6402783a9e
Removed debug output
2007-04-24 13:41:31 +00:00
Elias Naur
13cec51058
Windows: Convert WindowsKeyboard to use windows messages instead of DirectInput.
2007-04-24 13:40:13 +00:00
Elias Naur
b44fff716f
Compile fix
2007-04-24 13:22:35 +00:00
Elias Naur
23701fdf75
Windows: Remove dependency on DirectInput for WindowsMouse used by WindowsDisplay. Keyboard conversion coming up. Reasons:
...
1. DirectInput is deprecated (http://en.wikipedia.org/wiki/DirectInput ). Specifically, Microsoft recommends using regular windows messages for keyboard and mouse input.
2. Not using DirectInput enable us to use the Raw Input JInput plugin to access multiple mice (and keyboards).
3. We're already using windows messages for features DirectInput never supported, so by removing DirectInput dependency, we get rid of some special case code.
4. When we're only using windows messages for input, we're (theoretically) more compatible than with a dependency on a properly working DirectInput.
2007-04-24 09:30:03 +00:00
Elias Naur
b386d2185b
Added support for non-direct in glGet* style functions
2007-04-23 20:17:42 +00:00
Elias Naur
7ee398fe4e
Added support for non-direct buffers to Cursor
2007-04-23 16:47:25 +00:00
Elias Naur
31aa4355ca
Inline optimizations to state trackers by MatthiasM
2007-04-22 21:29:28 +00:00
Brian Matzon
fdb0d2cd1d
re-enabled missing ALC error check
2007-04-19 22:54:25 +00:00
Brian Matzon
69f24e8f23
output capture devices
2007-04-19 22:44:07 +00:00
Brian Matzon
f7d2966370
remove debug
2007-04-19 22:43:38 +00:00
Brian Matzon
1d920fb4ef
updated to ALC10 instead of ALC
2007-04-19 22:26:19 +00:00
Brian Matzon
d16d77f30d
updated to ALC10 instead of ALC
2007-04-19 22:25:47 +00:00
Brian Matzon
a6ce837564
openal 1.1
2007-04-19 22:25:13 +00:00
Brian Matzon
23ad78416f
exposing context and device
...
updated to ALC10 instead of ALC
removed getImplementations - alcGetString now works as "expected"
2007-04-19 22:24:36 +00:00
Brian Matzon
3b5064f229
updated to ALC10 instead of ALC
2007-04-19 22:23:40 +00:00
Brian Matzon
54eefcb876
exposing context and device
2007-04-19 22:23:20 +00:00
Brian Matzon
2481ce4356
updated to ALC10 instead of ALC
2007-04-19 22:23:04 +00:00
Brian Matzon
9d67fe978c
Capture test for OpenAL 1.1
2007-04-19 22:22:18 +00:00
Elias Naur
e6b9cb1a90
Cut VBO/PBO sanity checks from two to one glGetInteger call by exploiting GL enum value aliasing (once again inspired by MatthiasM). Additionally, support PBO calls added in OpenGL 2.1.
2007-04-19 07:42:01 +00:00
Elias Naur
d9373a798a
Move null parameter checks from check classes to the generated classes, since calculateImageSize assumes the buffer being non-null
2007-04-15 19:43:35 +00:00
Elias Naur
ca35f3b2b4
Don't add border when checking image sizes
2007-04-15 19:33:03 +00:00
Brian Matzon
5d15006837
1.1 version string
2007-04-11 20:32:12 +00:00
Elias Naur
7c6511cf66
Added support for non-direct buffers for all functions that doesn't cache the buffer address at the native side (e.g. glVertexPointer). Reasons:
...
1. We can now support calls like "glLight(..., ..., FloatBuffer.wrap(new float[] {...}));" without worrying about running out of direct memory heap,
since both the FloatBuffer and the array are allocated on the java heap. Future JVMs with stack allocation support could improve this even further.
2. We avoid getting in the way of users that doesn't (yet) know why direct buffers are important.
Obviously, we'd like direct support for arrays, but non-direct buffers are a nice compromise that avoids the API bloat that results when almost all
functions gain an overloaded versions that take arrays instead of buffers.
Notes:
1. Non-direct buffer support should not affect the performance in the direct buffer case, since the non-direct buffer code path is only activated
when the isDirect() check fails, and we were already checking isDirect() for sanity checking.
2. When using non-direct buffers, the buffer contents (remaining() bytes) are copied to a resizable ThreadLocal cached direct buffer (which is
resized as needed) and used instead of the non-direct buffer. Thus, performance of non-direct buffers is lower than direct buffers.
2007-04-11 17:30:13 +00:00
Elias Naur
5a2c33423a
Moved null check from generated code to BufferChecks and removed unused buffer checks
2007-04-11 16:13:05 +00:00
Brian Matzon
2b8f56021f
1.0.1 version string
2007-04-07 19:10:22 +00:00
Elias Naur
3899e6828f
Windows: Correct testing of wParam when a WM_SYSCOMMAND is received
2007-03-30 19:35:37 +00:00
Elias Naur
360a9a0827
WindowsRegistry: Make sure the native library is loaded by calling Sys.initialize()
2007-03-22 14:05:41 +00:00
Elias Naur
d6207572c6
Added a Pbuffer constructor that omits the RenderTexture parameter, and added a note that FBOs should be used instead, if available. Render-to-texture pbuffers can only be available on Windows platforms and is thus not portable.
2007-02-24 18:41:41 +00:00
Elias Naur
4bf4a385f3
Linux: When creating a window don't loop waiting for the MapNotify event. Instead, make sure we don't immediately go from fullscreen to minimized by checking if the window has been focused at least once before minimizing (and resetting display mode).
2007-02-23 10:14:18 +00:00
Elias Naur
56178d97fd
Make the rest of LWJGL thread safe. No attempt have been done to make the locking minimal. Instead, one global lock is shared by Display, Mouse, Keyboard and Cursor. The lock surrounds all public methods.
2007-02-12 12:18:26 +00:00
Brian Matzon
c880c689ff
fixed test to use -1 in freq
2007-02-04 21:46:29 +00:00
Brian Matzon
79a8cf82bd
1.0 version string
2007-02-03 12:22:25 +00:00
Elias Naur
763d9cce7c
Linux: Make sure the first Mouse.poll() return correct absolute X and Y values
2007-01-31 14:07:20 +00:00
Elias Naur
46ce5679c8
Windows AWTInput: Make sure the cursor is contained within the window when the Mouse is grabbed.
2007-01-30 13:08:51 +00:00
Brian Matzon
e8d032973f
updated streams
2007-01-23 19:55:46 +00:00
Elias Naur
1602a74f42
Tweaked comment for Display.getAvailableDisplayModes to make it clear that invalid modes can be returned and that create() won't always detect such modes
2007-01-22 10:14:13 +00:00
Elias Naur
5d13607699
Changed version to RC2
2007-01-22 09:24:06 +00:00
Elias Naur
083137884b
Remove the rest of the implementation reflection
2007-01-17 12:58:38 +00:00
Elias Naur
7742185e34
Sys.java: Don't use reflection to create platform specific implementations
2007-01-17 12:49:20 +00:00
Elias Naur
4a1b565c74
Bumped native version because of internal linux API change
2007-01-17 08:22:31 +00:00