Commit graph

9 commits

Author SHA1 Message Date
Elias Naur 97db4ca4b2 Windows: Don't use UpdateWindow after all. Instead, don't use a background brush at all to avoid windows clearing windows with non OpenGL drawing commands. Hopefully this will improve compatibility (The NeHe tutorials also don't specify a background brush). 2007-01-04 14:00:45 +00:00
Elias Naur 0234336feb Windows: Re-add UpdateWindow to make sure fullscreen windows are cleared faster 2007-01-04 13:44:23 +00:00
Elias Naur d4ea142f89 Windows: Make window visible after pixel format selection and move code from native WindowsDisplay.nCreate to java side. 2006-12-22 10:45:39 +00:00
Elias Naur 92b3a7d282 Windows: Fix potential NPE 2006-11-24 15:10:15 +00:00
Elias Naur b2e21da777 Windows: Implemented AWTInputAdapter. 2006-10-30 15:46:42 +00:00
Elias Naur 3674d843c2 Added org.lwjgl.opengl.AWTInputAdapter which enabled use of Mouse and
Keyboard with AWTGLCanvases. Programs can now avoid implementing AWT input processing and access the mouse grabbing features from both Display and AWTGLCanvas. See org.lwjgl.test.opengl.awt.AWTInputAdapterTest for an example.

Note: This commit is the linux and generic AWT imlementation and can still
change a lot while implementing windows and mac os x.
2006-10-26 20:19:40 +00:00
Elias Naur 145f00031a Windows: Fixed NPE in Display.getVersion() 2006-09-08 08:29:16 +00:00
Elias Naur 008c59a301 Windows: Move more of Display.getVersion to java 2006-07-15 19:25:13 +00:00
Elias Naur bb8dcf3996 Windows: Rename Win32* files to Windows* 2006-07-12 18:32:58 +00:00
Renamed from src/java/org/lwjgl/opengl/Win32Display.java (Browse further)