Commit graph

1364 commits

Author SHA1 Message Date
Elias Naur e4745f5728 Linux: Removed GCJ workaround since current GCJ versions support re-entrant AWT locking 2007-05-18 07:15:35 +00:00
Elias Naur fc759e6192 Implemented Keyboard.enableRepeatEvents(), Keyboard.areRepeatEventsEnabled() and Keyboard.isEventRepeat() to control repeat event reporting. Added repeat key test to KeyboardTest 2007-05-13 22:01:48 +00:00
Elias Naur eef220a10f Use event timestamp to detect key repeat events in KeyboardEventQueue 2007-05-13 21:11:53 +00:00
Elias Naur b5e6d79ea9 use timestamp matching hack to detect key repeat events instead of globally disabling keyboard repeating 2007-05-13 20:13:37 +00:00
Elias Naur 691f471f7d AppletTest: Destroy AWTInputAdapter on destroy() 2007-05-01 18:13:29 +00:00
Elias Naur c025a7c70f Re-implemented VBO buffer binding caches to speed up gl*Pointer calls. Patch by MatthiasM. 2007-04-29 20:22:25 +00:00
Elias Naur a4b67705a0 Removed Util.glGetInteger convenience method since it is not thread safe 2007-04-29 19:38:04 +00:00
Elias Naur ef37c0e897 Make sure the swap interval is reset in Display when switching Display modes and toggling fullscreen 2007-04-28 20:10:21 +00:00
Elias Naur 71e62fa844 Added output of character code value to KeyboardTest 2007-04-26 06:55:55 +00:00
Elias Naur 649822f65b Windows: Use TranslateMessage and WM_CHAR to receive character input instead of manual translation. This change fixes composed characters. 2007-04-24 14:41:17 +00:00
Elias Naur 010d6582c7 Windows: Call default handler on key events 2007-04-24 14:13:42 +00:00
Elias Naur 6402783a9e Removed debug output 2007-04-24 13:41:31 +00:00
Elias Naur 13cec51058 Windows: Convert WindowsKeyboard to use windows messages instead of DirectInput. 2007-04-24 13:40:13 +00:00
Elias Naur b44fff716f Compile fix 2007-04-24 13:22:35 +00:00
Elias Naur 23701fdf75 Windows: Remove dependency on DirectInput for WindowsMouse used by WindowsDisplay. Keyboard conversion coming up. Reasons:
1. DirectInput is deprecated (http://en.wikipedia.org/wiki/DirectInput). Specifically, Microsoft recommends using regular windows messages for keyboard and mouse input.
2. Not using DirectInput enable us to use the Raw Input JInput plugin to access multiple mice (and keyboards).
3. We're already using windows messages for features DirectInput never supported, so by removing DirectInput dependency, we get rid of some special case code.
4. When we're only using windows messages for input, we're (theoretically) more compatible than with a dependency on a properly working DirectInput.
2007-04-24 09:30:03 +00:00
Elias Naur b386d2185b Added support for non-direct in glGet* style functions 2007-04-23 20:17:42 +00:00
Elias Naur 7ee398fe4e Added support for non-direct buffers to Cursor 2007-04-23 16:47:25 +00:00
Elias Naur 31aa4355ca Inline optimizations to state trackers by MatthiasM 2007-04-22 21:29:28 +00:00
Brian Matzon fdb0d2cd1d re-enabled missing ALC error check 2007-04-19 22:54:25 +00:00
Brian Matzon 69f24e8f23 output capture devices 2007-04-19 22:44:07 +00:00
Brian Matzon f7d2966370 remove debug 2007-04-19 22:43:38 +00:00
Brian Matzon 1d920fb4ef updated to ALC10 instead of ALC 2007-04-19 22:26:19 +00:00
Brian Matzon d16d77f30d updated to ALC10 instead of ALC 2007-04-19 22:25:47 +00:00
Brian Matzon a6ce837564 openal 1.1 2007-04-19 22:25:13 +00:00
Brian Matzon 23ad78416f exposing context and device
updated to ALC10 instead of ALC
removed getImplementations - alcGetString now works as "expected"
2007-04-19 22:24:36 +00:00
Brian Matzon 3b5064f229 updated to ALC10 instead of ALC 2007-04-19 22:23:40 +00:00
Brian Matzon 54eefcb876 exposing context and device 2007-04-19 22:23:20 +00:00
Brian Matzon 2481ce4356 updated to ALC10 instead of ALC 2007-04-19 22:23:04 +00:00
Brian Matzon 9d67fe978c Capture test for OpenAL 1.1 2007-04-19 22:22:18 +00:00
Elias Naur e6b9cb1a90 Cut VBO/PBO sanity checks from two to one glGetInteger call by exploiting GL enum value aliasing (once again inspired by MatthiasM). Additionally, support PBO calls added in OpenGL 2.1. 2007-04-19 07:42:01 +00:00
Elias Naur d9373a798a Move null parameter checks from check classes to the generated classes, since calculateImageSize assumes the buffer being non-null 2007-04-15 19:43:35 +00:00
Elias Naur ca35f3b2b4 Don't add border when checking image sizes 2007-04-15 19:33:03 +00:00
Brian Matzon 5d15006837 1.1 version string 2007-04-11 20:32:12 +00:00
Elias Naur 7c6511cf66 Added support for non-direct buffers for all functions that doesn't cache the buffer address at the native side (e.g. glVertexPointer). Reasons:
1. We can now support calls like "glLight(..., ..., FloatBuffer.wrap(new float[] {...}));" without worrying about running out of direct memory heap, 
since both the FloatBuffer and the array are allocated on the java heap. Future JVMs with stack allocation support could improve this even further.
2. We avoid getting in the way of users that doesn't (yet) know why direct buffers are important.

Obviously, we'd like direct support for arrays, but non-direct buffers are a nice compromise that avoids the API bloat that results when almost all 
functions gain an overloaded versions that take arrays instead of buffers.

Notes:

1. Non-direct buffer support should not affect the performance in the direct buffer case, since the non-direct buffer code path is only activated 
when the isDirect() check fails, and we were already checking isDirect() for sanity checking.
2. When using non-direct buffers, the buffer contents (remaining() bytes) are copied to a resizable ThreadLocal cached direct buffer (which is 
resized as needed) and used instead of the non-direct buffer. Thus, performance of non-direct buffers is lower than direct buffers.
2007-04-11 17:30:13 +00:00
Elias Naur 5a2c33423a Moved null check from generated code to BufferChecks and removed unused buffer checks 2007-04-11 16:13:05 +00:00
Brian Matzon 2b8f56021f 1.0.1 version string 2007-04-07 19:10:22 +00:00
Elias Naur 3899e6828f Windows: Correct testing of wParam when a WM_SYSCOMMAND is received 2007-03-30 19:35:37 +00:00
Elias Naur 360a9a0827 WindowsRegistry: Make sure the native library is loaded by calling Sys.initialize() 2007-03-22 14:05:41 +00:00
Elias Naur d6207572c6 Added a Pbuffer constructor that omits the RenderTexture parameter, and added a note that FBOs should be used instead, if available. Render-to-texture pbuffers can only be available on Windows platforms and is thus not portable. 2007-02-24 18:41:41 +00:00
Elias Naur 4bf4a385f3 Linux: When creating a window don't loop waiting for the MapNotify event. Instead, make sure we don't immediately go from fullscreen to minimized by checking if the window has been focused at least once before minimizing (and resetting display mode). 2007-02-23 10:14:18 +00:00
Elias Naur 56178d97fd Make the rest of LWJGL thread safe. No attempt have been done to make the locking minimal. Instead, one global lock is shared by Display, Mouse, Keyboard and Cursor. The lock surrounds all public methods. 2007-02-12 12:18:26 +00:00
Brian Matzon c880c689ff fixed test to use -1 in freq 2007-02-04 21:46:29 +00:00
Brian Matzon 79a8cf82bd 1.0 version string 2007-02-03 12:22:25 +00:00
Elias Naur 763d9cce7c Linux: Make sure the first Mouse.poll() return correct absolute X and Y values 2007-01-31 14:07:20 +00:00
Elias Naur 46ce5679c8 Windows AWTInput: Make sure the cursor is contained within the window when the Mouse is grabbed. 2007-01-30 13:08:51 +00:00
Brian Matzon e8d032973f updated streams 2007-01-23 19:55:46 +00:00
Elias Naur 1602a74f42 Tweaked comment for Display.getAvailableDisplayModes to make it clear that invalid modes can be returned and that create() won't always detect such modes 2007-01-22 10:14:13 +00:00
Elias Naur 5d13607699 Changed version to RC2 2007-01-22 09:24:06 +00:00
Elias Naur 083137884b Remove the rest of the implementation reflection 2007-01-17 12:58:38 +00:00
Elias Naur 7742185e34 Sys.java: Don't use reflection to create platform specific implementations 2007-01-17 12:49:20 +00:00