Commit graph

1303 commits

Author SHA1 Message Date
Brian Matzon de0a724da7 use precalculated widths and heights, else we crash in cursor constructor because of buffer underflow 2007-01-02 19:02:25 +00:00
Elias Naur ede23fc9a3 HWCursorTest: Cap cursor size 2007-01-02 11:12:37 +00:00
Elias Naur 861421e16c Fix HWCursorTest 2007-01-02 11:09:05 +00:00
Elias Naur 662e9c7e7a Mac OS X: Add support for fake cursor animation 2007-01-02 10:55:44 +00:00
Elias Naur d4ea142f89 Windows: Make window visible after pixel format selection and move code from native WindowsDisplay.nCreate to java side. 2006-12-22 10:45:39 +00:00
Elias Naur 175ac13445 Fix VBO tests and bump Sys native JNI library version 2006-12-20 19:24:25 +00:00
Elias Naur 116a603572 Add GLChecks support methods for GL15 and ARB_buffer_object 2006-12-20 19:22:33 +00:00
Elias Naur eaed716958 Generator: Support arbitrary @AutoResultSize expressions. Make Buffer result sizes long instead of int 2006-12-20 19:19:56 +00:00
Brian Matzon 69e52d3361 1.0-rc1 version string 2006-12-18 18:27:15 +00:00
Brian Matzon 891902e4d6 version screw-up 2006-12-12 21:44:46 +00:00
Brian Matzon 1011b614e5 added getVersion like lwjgl
bumped native version
2006-12-12 21:30:58 +00:00
Brian Matzon fcb1f55eb9 fixed comment for getVersion 2006-12-12 21:30:21 +00:00
Brian Matzon dd5ac45a66 added getVersion like lwjgl 2006-12-12 21:29:08 +00:00
Elias Naur 66466b6d39 Bumped Sys.JNI_VERSION because of earlier OpenGL function changes 2006-12-06 14:01:29 +00:00
Elias Naur 93eabcf999 Generator: Make sure that @GLvoid types result in proper address calculations at the native side, even though the parameter java type is not java.nio.Buffer 2006-11-27 23:01:01 +00:00
Elias Naur 9709e6da2b Remove GL.java and GLImpl.java as they're not updated automatically anyway 2006-11-27 22:45:28 +00:00
Elias Naur f7b0c5c1b2 Linux: Tweak LinuxAWTInput 2006-11-24 15:30:36 +00:00
Elias Naur c6ba2c66b1 Windows: Make sure that the cursor position doesn't jump when switching grab mode 2006-11-24 15:21:02 +00:00
Elias Naur 92b3a7d282 Windows: Fix potential NPE 2006-11-24 15:10:15 +00:00
Elias Naur 4c817d4145 Compile fix 2006-11-24 15:03:05 +00:00
Elias Naur 63532ca647 Make sure that the cursor position doesn't jump when switching grab mode 2006-11-24 14:53:01 +00:00
Elias Naur 57a8067a88 Fix locking in MouseEventQueue 2006-11-24 12:05:46 +00:00
Elias Naur 2577827e4a Synchronize Keyboard and Mouse to avoid problems with AWTInputAdapter based usage 2006-11-24 10:18:36 +00:00
Elias Naur 6abfeb4df2 Made LWJGLUtil.getLibraryPaths support multiple library names. Now AL.create on linux tries both libopenal.so and libopenal.so.0, which is the name of the system library 2006-11-20 20:07:29 +00:00
Elias Naur f62f11b437 Made LWJGLUtil.getPathFromClassLoader private 2006-11-20 19:28:50 +00:00
Elias Naur 287861ec89 Windows: Dont use DirectInput for keyboard input. This fixes shifted typing. 2006-11-20 09:26:44 +00:00
Elias Naur 993885b9de Added AWTInputAdapter testing to applet/OpenGL.java 2006-11-20 08:39:22 +00:00
Elias Naur 6bac5f8bfa Windows: Destroy the keyboard when we create a new one 2006-11-20 08:14:50 +00:00
Elias Naur 34e5ce2080 Twekaed tests 2006-11-20 08:04:56 +00:00
Elias Naur d75d00666a Windows: Make sure AWTInputAdapter is not reporting events twice after a grab change 2006-11-19 23:02:25 +00:00
Elias Naur f56ebc21a9 AWTInputAdapter: Destroy Keyboard/Mouse before destroying the adapter 2006-11-19 21:49:10 +00:00
Elias Naur d2de70f2d9 Make sure that Mouse.destroy ungrabs the cursor 2006-11-19 21:41:34 +00:00
Elias Naur 3fc91a641c AWTInputAdapter: unregister event listeners on destroy() 2006-11-19 21:15:51 +00:00
Elias Naur 0e10718b16 AWTInputAdapter.destroy() now destroys the Keyboard and Mouse to mimic the behaviour of Display.destroy() more closely. 2006-11-19 16:24:18 +00:00
Elias Naur 2502496b2d Made all GL functions only query ContextCapabilities.getCapabilities() once. Now all GLCheck checks will take the ContextCapabilities instance as an argument instead of querying for it. Inspired by MatthiasM, who just don't seem to be content with LWJGL performance, ever ;) 2006-11-19 13:33:45 +00:00
Elias Naur 905aec0877 Shave off one ThreadLocal access in StateTracker.push/popAttrib() 2006-11-19 12:48:57 +00:00
Elias Naur 7ca70d8c5e Display: Don't add the shutdown hook twice when a previous create() call has failed 2006-11-19 11:43:00 +00:00
Brian Matzon d1cd4b851c beta4 2006-11-18 22:22:41 +00:00
Brian Matzon fa242848af JNI_VERSION restructure 2006-11-18 22:03:02 +00:00
Brian Matzon 1e806b9188 JNI_VERSION restructure 2006-11-18 21:56:31 +00:00
Kevin Glass 007fe5999e Updated Controllers event queue to make use of the new JInput
event queue, including adding getEventNanoseconds() to the 
Controllers interface. TestControllers against Logitech pad on
Win32 confirms that no behaviour changes are evident.
2006-11-17 08:08:21 +00:00
Kevin Glass 15fd0f6d81 Updated to return the controller name unmodified from JInput. 2006-11-17 07:17:12 +00:00
Elias Naur 70e3294b7b Restore old Mouse.create/Keyboard.create behavior which is to ignore create() when already created. 2006-11-16 12:29:52 +00:00
Elias Naur cd67b97e7c Made LWJGLUtil.getPathFromClassLoader run the protected ClassLoader.findLibrary in a privileged context. This is apparently necessary to get a valid path in some cases. This fixes (at least) a problem where OpenAL failed to locate the native openal library in a web start program. 2006-11-13 12:21:31 +00:00
Elias Naur 14b68631c9 Windows: Use WindowsKeyboard in WindowsAWTInput to ensure keyboard input. 2006-11-10 15:12:49 +00:00
Elias Naur 3a12b4bdd2 Remove AWTInputAdapter.update() and let users poll() Mouse and Keyboard directly 2006-11-10 13:52:18 +00:00
Elias Naur 216044ffa4 AWTGLCanvas: Make sure we don't paint while destroying the canvas 2006-11-10 11:44:00 +00:00
Elias Naur c0248a7ee4 AWTGLCanvas: Ignore failure to lock drawing surface, since that can happen when the component is being destroyed 2006-11-10 10:20:44 +00:00
Elias Naur 17e4a755de Don't use threads to repaint in test.applet.* tests 2006-11-09 11:10:59 +00:00
Elias Naur 9f3de4fd81 AWTGLCanvas: Synchronize paintGL() to avoid destroyContext while painting 2006-11-07 15:14:31 +00:00