Ioannis Tsakpinis
924f20efd6
Added support for AMD_blend_minmax_factor & NV_texture_multisample.
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Added sprite rendering samples.
Fixed ContextAttribs version checking for GL41.
2011-04-07 21:36:19 +00:00
Ioannis Tsakpinis
a8bcb7fd25
Ported codebase to Java 1.5.
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Misc OpenCL fixes and API improvements.
Changed fractal demo to use events/sync objects instead of cl/glFinish for synchronization. (untested)
2010-09-28 21:11:35 +00:00
Ioannis Tsakpinis
e97e601894
Added Charset encoding to StringUtils
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Changed shader tests to use the String APIs
Finished ARB_uniform_buffer_object shader test
Fixed native code compiler warnings
Made the generator check file timestamps to avoid unnecessary 3+ min builds
2010-03-14 00:19:48 +00:00
Ioannis Tsakpinis
6e5355bc83
Added generator support for null-terminated string lists.
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Fixed GetUniformIndices and TransformFeedbackVaryings.
Added a ARB_uniform_buffer_object test.
2009-12-04 04:49:19 +00:00
Brian Matzon
bb16ec7492
updated and added license where needed
2008-04-07 18:36:09 +00:00
Elias Naur
df9e7af261
Moved org.lwjgl.opengl.glu to org.lwjgl.util.glu
2008-01-21 20:38:04 +00:00
Brian Matzon
75309ab96d
set displaymode when it isn't null!
2005-06-05 11:50:32 +00:00
Brian Matzon
4a85362ccb
added System.exit so that vm instances gets nuked in webstart
2005-05-22 12:12:10 +00:00
Caspian Rychlik-Prince
200ed3792a
Cleanup of unused imports
2005-05-04 20:59:44 +00:00
Elias Naur
fb5d89599b
Linux support for AWTGLCanvas. Big refactor of context specific code into Context.java that is now shared between Display, Pbuffer and AWTGLCanvas. (Win32 and Mac OS X is now broken while I implement the same changes on those platforms)
2005-02-20 11:24:22 +00:00
Elias Naur
fdfa82a061
Made the gl caps flags auto-generated and moved them to GLContext.getCapabilities()
2005-02-16 12:58:40 +00:00
Elias Naur
afec62989a
Updated tests
2004-07-03 13:48:52 +00:00
Brian Matzon
4cea3e191b
header unification
2004-06-12 20:28:34 +00:00
Caspian Rychlik-Prince
85130ebd90
Rules with mighty fist. New API killed off before it even sees light of day. Some refactoring.
2004-04-04 12:53:45 +00:00
Ioannis Tsakpinis
7427ba13f6
Bugs fixed
2004-03-31 21:03:20 +00:00
Ioannis Tsakpinis
efd6d8bda6
Fixed bugs
2004-03-31 17:43:46 +00:00
Ioannis Tsakpinis
79e83e4533
Added shader tests
2004-03-30 23:25:17 +00:00