Elias Naur
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1986b75e82
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Removed dead code from WindowsKeyboard
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2007-06-06 09:01:09 +00:00 |
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Elias Naur
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2d436e3231
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Windows: Fix repeated character codes
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2007-05-31 08:52:55 +00:00 |
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Elias Naur
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fc759e6192
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Implemented Keyboard.enableRepeatEvents(), Keyboard.areRepeatEventsEnabled() and Keyboard.isEventRepeat() to control repeat event reporting. Added repeat key test to KeyboardTest
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2007-05-13 22:01:48 +00:00 |
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Elias Naur
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649822f65b
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Windows: Use TranslateMessage and WM_CHAR to receive character input instead of manual translation. This change fixes composed characters.
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2007-04-24 14:41:17 +00:00 |
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Elias Naur
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6402783a9e
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Removed debug output
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2007-04-24 13:41:31 +00:00 |
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Elias Naur
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13cec51058
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Windows: Convert WindowsKeyboard to use windows messages instead of DirectInput.
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2007-04-24 13:40:13 +00:00 |
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Elias Naur
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d75d00666a
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Windows: Make sure AWTInputAdapter is not reporting events twice after a grab change
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2006-11-19 23:02:25 +00:00 |
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Elias Naur
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9f7da6d483
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Windows: Restore the old ToAscii code used on win9x platforms in an attempt to fix broken keyboard input on win98se machines.
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2006-10-11 20:26:35 +00:00 |
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Elias Naur
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6650e03ef4
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Windows: Use data size constant for input devices instead of hard coded size
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2006-07-04 17:46:33 +00:00 |
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Elias Naur
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4e68c787b3
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Added Keyboard.getEventNanoseconds() and Mouse.getEventNanoseconds()
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2006-07-04 17:07:13 +00:00 |
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Elias Naur
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26c6de6363
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Implemented variable sized events in preparation of timestamped input events
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2006-07-03 23:16:26 +00:00 |
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Elias Naur
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3902c69c7a
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Now that no native side event_queue_t type is used anymore, convert input read() semantics to use normal nio Buffer semantics - that is, move the position when writing events
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2006-07-03 19:09:47 +00:00 |
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Elias Naur
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6cf49718db
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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