Commit graph

13 commits

Author SHA1 Message Date
Elias Naur 1986b75e82 Removed dead code from WindowsKeyboard 2007-06-06 09:01:09 +00:00
Elias Naur 2d436e3231 Windows: Fix repeated character codes 2007-05-31 08:52:55 +00:00
Elias Naur fc759e6192 Implemented Keyboard.enableRepeatEvents(), Keyboard.areRepeatEventsEnabled() and Keyboard.isEventRepeat() to control repeat event reporting. Added repeat key test to KeyboardTest 2007-05-13 22:01:48 +00:00
Elias Naur 649822f65b Windows: Use TranslateMessage and WM_CHAR to receive character input instead of manual translation. This change fixes composed characters. 2007-04-24 14:41:17 +00:00
Elias Naur 6402783a9e Removed debug output 2007-04-24 13:41:31 +00:00
Elias Naur 13cec51058 Windows: Convert WindowsKeyboard to use windows messages instead of DirectInput. 2007-04-24 13:40:13 +00:00
Elias Naur d75d00666a Windows: Make sure AWTInputAdapter is not reporting events twice after a grab change 2006-11-19 23:02:25 +00:00
Elias Naur 9f7da6d483 Windows: Restore the old ToAscii code used on win9x platforms in an attempt to fix broken keyboard input on win98se machines. 2006-10-11 20:26:35 +00:00
Elias Naur 6650e03ef4 Windows: Use data size constant for input devices instead of hard coded size 2006-07-04 17:46:33 +00:00
Elias Naur 4e68c787b3 Added Keyboard.getEventNanoseconds() and Mouse.getEventNanoseconds() 2006-07-04 17:07:13 +00:00
Elias Naur 26c6de6363 Implemented variable sized events in preparation of timestamped input events 2006-07-03 23:16:26 +00:00
Elias Naur 3902c69c7a Now that no native side event_queue_t type is used anymore, convert input read() semantics to use normal nio Buffer semantics - that is, move the position when writing events 2006-07-03 19:09:47 +00:00
Elias Naur 6cf49718db Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8. 2006-06-26 13:50:48 +00:00