Commit graph

15 commits

Author SHA1 Message Date
Elias Naur 010d6582c7 Windows: Call default handler on key events 2007-04-24 14:13:42 +00:00
Elias Naur 13cec51058 Windows: Convert WindowsKeyboard to use windows messages instead of DirectInput. 2007-04-24 13:40:13 +00:00
Elias Naur 23701fdf75 Windows: Remove dependency on DirectInput for WindowsMouse used by WindowsDisplay. Keyboard conversion coming up. Reasons:
1. DirectInput is deprecated (http://en.wikipedia.org/wiki/DirectInput). Specifically, Microsoft recommends using regular windows messages for keyboard and mouse input.
2. Not using DirectInput enable us to use the Raw Input JInput plugin to access multiple mice (and keyboards).
3. We're already using windows messages for features DirectInput never supported, so by removing DirectInput dependency, we get rid of some special case code.
4. When we're only using windows messages for input, we're (theoretically) more compatible than with a dependency on a properly working DirectInput.
2007-04-24 09:30:03 +00:00
Elias Naur 3899e6828f Windows: Correct testing of wParam when a WM_SYSCOMMAND is received 2007-03-30 19:35:37 +00:00
Elias Naur 56178d97fd Make the rest of LWJGL thread safe. No attempt have been done to make the locking minimal. Instead, one global lock is shared by Display, Mouse, Keyboard and Cursor. The lock surrounds all public methods. 2007-02-12 12:18:26 +00:00
Elias Naur 46ce5679c8 Windows AWTInput: Make sure the cursor is contained within the window when the Mouse is grabbed. 2007-01-30 13:08:51 +00:00
Elias Naur 97db4ca4b2 Windows: Don't use UpdateWindow after all. Instead, don't use a background brush at all to avoid windows clearing windows with non OpenGL drawing commands. Hopefully this will improve compatibility (The NeHe tutorials also don't specify a background brush). 2007-01-04 14:00:45 +00:00
Elias Naur 0234336feb Windows: Re-add UpdateWindow to make sure fullscreen windows are cleared faster 2007-01-04 13:44:23 +00:00
Elias Naur d4ea142f89 Windows: Make window visible after pixel format selection and move code from native WindowsDisplay.nCreate to java side. 2006-12-22 10:45:39 +00:00
Elias Naur 92b3a7d282 Windows: Fix potential NPE 2006-11-24 15:10:15 +00:00
Elias Naur b2e21da777 Windows: Implemented AWTInputAdapter. 2006-10-30 15:46:42 +00:00
Elias Naur 3674d843c2 Added org.lwjgl.opengl.AWTInputAdapter which enabled use of Mouse and
Keyboard with AWTGLCanvases. Programs can now avoid implementing AWT input processing and access the mouse grabbing features from both Display and AWTGLCanvas. See org.lwjgl.test.opengl.awt.AWTInputAdapterTest for an example.

Note: This commit is the linux and generic AWT imlementation and can still
change a lot while implementing windows and mac os x.
2006-10-26 20:19:40 +00:00
Elias Naur 145f00031a Windows: Fixed NPE in Display.getVersion() 2006-09-08 08:29:16 +00:00
Elias Naur 008c59a301 Windows: Move more of Display.getVersion to java 2006-07-15 19:25:13 +00:00
Elias Naur bb8dcf3996 Windows: Rename Win32* files to Windows* 2006-07-12 18:32:58 +00:00
Renamed from src/java/org/lwjgl/opengl/Win32Display.java (Browse further)