diff --git a/src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java b/src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java index d6c7f7af..15d5bc49 100644 --- a/src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java +++ b/src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java @@ -46,7 +46,7 @@ import org.lwjgl.vector.Vector2f; */ public class FullScreenWindowedTest { - /** Intended deiplay mode */ + /** Intended deiplay mode */ private DisplayMode mode; /** GL instance */ @@ -58,287 +58,287 @@ public class FullScreenWindowedTest { /** our quad moving around */ private Vector2f quadPosition; - /** our quadVelocity */ - private Vector2f quadVelocity; + /** our quadVelocity */ + private Vector2f quadVelocity; - /** angle of quad */ - private float angle; + /** angle of quad */ + private float angle; - /** degrees to rotate per frame */ - private float angleRotation = 1.0f; + /** degrees to rotate per frame */ + private float angleRotation = 1.0f; - /** Max speed of all changable attributes */ - private static final float MAX_SPEED = 20.0f; + /** Max speed of all changable attributes */ + private static final float MAX_SPEED = 20.0f; - /** - * Creates a FullScreenWindowedTest - */ - public FullScreenWindowedTest() { - } + /** + * Creates a FullScreenWindowedTest + */ + public FullScreenWindowedTest() { + } - /** - * Executes the test - */ - public void execute() { - initialize(); + /** + * Executes the test + */ + public void execute() { + initialize(); - mainLoop(); + mainLoop(); - cleanup(); - } + cleanup(); + } - /** - * Initializes the test - */ - private void initialize() { - try { - //find displaymode - mode = findDisplayMode(800, 600, 16); + /** + * Initializes the test + */ + private void initialize() { + try { + //find displaymode + mode = findDisplayMode(800, 600, 16); - // start of in windowed mode - gl = new GL("Test", 50, 50, mode.width, mode.height, mode.bpp, 0, 0, 0); - gl.create(); - glu = new GLU(gl); + // start of in windowed mode + gl = new GL("Test", 50, 50, mode.width, mode.height, mode.bpp, 0, 0, 0); + gl.create(); + glu = new GLU(gl); - glInit(); + glInit(); - Keyboard.create(); + Keyboard.create(); - quadPosition = new Vector2f(100f, 100f); - quadVelocity = new Vector2f(1.0f, 1.0f); - } catch (Exception e) { - e.printStackTrace(); - } - } + quadPosition = new Vector2f(100f, 100f); + quadVelocity = new Vector2f(1.0f, 1.0f); + } catch (Exception e) { + e.printStackTrace(); + } + } - /** - * Runs the main loop of the "test" - */ - private void mainLoop() { - while (!Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) - && !gl.isCloseRequested()) { - // allow subsystem to get a chance to run too - gl.tick(); + /** + * Runs the main loop of the "test" + */ + private void mainLoop() { + while (!Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) + && !gl.isCloseRequested()) { + // allow subsystem to get a chance to run too + gl.tick(); - if (!gl.isMinimized()) { - // check keyboard input - processKeyboard(); + if (!gl.isMinimized()) { + // check keyboard input + processKeyboard(); - // do "game" logic, and render it - logic(); - render(); + // do "game" logic, and render it + logic(); + render(); - // paint window - gl.paint(); - } else { + // paint window + gl.paint(); + } else { - // no need to render/paint if nothing has changed (ie. window dragged over) - if (gl.isDirty()) { - render(); - gl.paint(); - } + // no need to render/paint if nothing has changed (ie. window dragged over) + if (gl.isDirty()) { + render(); + gl.paint(); + } - // don't waste cpu time, sleep more - try { - Thread.sleep(100); - } catch (InterruptedException inte) { - } - } - } - } + // don't waste cpu time, sleep more + try { + Thread.sleep(100); + } catch (InterruptedException inte) { + } + } + } + } - /** - * Performs the logic - */ - private void logic() { - angle += angleRotation; - if (angle > 90.0f) { - angle = 0.0f; - } + /** + * Performs the logic + */ + private void logic() { + angle += angleRotation; + if (angle > 90.0f) { + angle = 0.0f; + } - quadPosition.x += quadVelocity.x; - quadPosition.y += quadVelocity.y; + quadPosition.x += quadVelocity.x; + quadPosition.y += quadVelocity.y; - //check colision with vertical border border - if (quadPosition.x + 50 >= mode.width || quadPosition.x - 50 <= 0) { - quadVelocity.x *= -1; - } + //check colision with vertical border border + if (quadPosition.x + 50 >= mode.width || quadPosition.x - 50 <= 0) { + quadVelocity.x *= -1; + } - //check collision with horizontal border - if (quadPosition.y + 50 >= mode.height || quadPosition.y - 50 <= 0) { - quadVelocity.y *= -1; - } - } + //check collision with horizontal border + if (quadPosition.y + 50 >= mode.height || quadPosition.y - 50 <= 0) { + quadVelocity.y *= -1; + } + } - private void render() { - //clear background - gl.clear(GL.COLOR_BUFFER_BIT); + private void render() { + //clear background + gl.clear(GL.COLOR_BUFFER_BIT); - // draw white quad - gl.pushMatrix(); - { - gl.translatef(quadPosition.x, quadPosition.y, 0); - gl.rotated(angle, 0.0f, 0.0f, 1.0f); - gl.color3f(1.0f, 1.0f, 1.0f); - gl.begin(GL.QUADS); - { - gl.vertex2i(-50, -50); - gl.vertex2i(50, -50); - gl.vertex2i(50, 50); - gl.vertex2i(-50, 50); - } - gl.end(); - } - gl.popMatrix(); - } + // draw white quad + gl.pushMatrix(); + { + gl.translatef(quadPosition.x, quadPosition.y, 0); + gl.rotated(angle, 0.0f, 0.0f, 1.0f); + gl.color3f(1.0f, 1.0f, 1.0f); + gl.begin(GL.QUADS); + { + gl.vertex2i(-50, -50); + gl.vertex2i(50, -50); + gl.vertex2i(50, 50); + gl.vertex2i(-50, 50); + } + gl.end(); + } + gl.popMatrix(); + } - /** - * Processes keyboard input - */ - private void processKeyboard() { - Keyboard.poll(); + /** + * Processes keyboard input + */ + private void processKeyboard() { + Keyboard.poll(); - //check for fullscreen key - if (Keyboard.isKeyDown(Keyboard.KEY_F)) { + //check for fullscreen key + if (Keyboard.isKeyDown(Keyboard.KEY_F)) { - try { - gl.destroy(); + try { + gl.destroy(); - Display.setDisplayMode(mode); - gl = new GL("Test", mode.bpp, 0, 0, 0); - gl.create(); - glu = new GLU(gl); + Display.setDisplayMode(mode); + gl = new GL("Test", mode.bpp, 0, 0, 0); + gl.create(); + glu = new GLU(gl); - glInit(); + glInit(); - Keyboard.destroy(); - Keyboard.create(); - } catch (Exception e) { - e.printStackTrace(); - } - } + Keyboard.destroy(); + Keyboard.create(); + } catch (Exception e) { + e.printStackTrace(); + } + } - //check for window key - if (Keyboard.isKeyDown(Keyboard.KEY_W)) { - try { - gl.destroy(); + //check for window key + if (Keyboard.isKeyDown(Keyboard.KEY_W)) { + try { + gl.destroy(); - Display.resetDisplayMode(); - gl = new GL("Test", 50, 50, mode.width, mode.height, mode.bpp, 0, 0, 0); - gl.create(); - glu = new GLU(gl); + Display.resetDisplayMode(); + gl = new GL("Test", 50, 50, mode.width, mode.height, mode.bpp, 0, 0, 0); + gl.create(); + glu = new GLU(gl); - glInit(); + glInit(); - Keyboard.destroy(); - Keyboard.create(); - } catch (Exception e) { - e.printStackTrace(); - } - } + Keyboard.destroy(); + Keyboard.create(); + } catch (Exception e) { + e.printStackTrace(); + } + } - //check for speed changes - if (Keyboard.isKeyDown(Keyboard.KEY_UP)) { - quadVelocity.y += 0.1f; - } - if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) { - quadVelocity.y -= 0.1f; - } - if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { - quadVelocity.x += 0.1f; - } - if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) { - quadVelocity.x -= 0.1f; - } + //check for speed changes + if (Keyboard.isKeyDown(Keyboard.KEY_UP)) { + quadVelocity.y += 0.1f; + } + if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) { + quadVelocity.y -= 0.1f; + } + if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { + quadVelocity.x += 0.1f; + } + if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) { + quadVelocity.x -= 0.1f; + } - if (Keyboard.isKeyDown(Keyboard.KEY_ADD)) { - angleRotation += 0.1f; - } - if (Keyboard.isKeyDown(Keyboard.KEY_SUBTRACT)) { - angleRotation -= 0.1f; - } + if (Keyboard.isKeyDown(Keyboard.KEY_ADD)) { + angleRotation += 0.1f; + } + if (Keyboard.isKeyDown(Keyboard.KEY_SUBTRACT)) { + angleRotation -= 0.1f; + } - //throttle - if (quadVelocity.x < -MAX_SPEED) { - quadVelocity.x = -MAX_SPEED; - } - if (quadVelocity.x > MAX_SPEED) { - quadVelocity.x = MAX_SPEED; - } - if (quadVelocity.y < -MAX_SPEED) { - quadVelocity.y = -MAX_SPEED; - } - if (quadVelocity.y > MAX_SPEED) { - quadVelocity.y = MAX_SPEED; - } + //throttle + if (quadVelocity.x < -MAX_SPEED) { + quadVelocity.x = -MAX_SPEED; + } + if (quadVelocity.x > MAX_SPEED) { + quadVelocity.x = MAX_SPEED; + } + if (quadVelocity.y < -MAX_SPEED) { + quadVelocity.y = -MAX_SPEED; + } + if (quadVelocity.y > MAX_SPEED) { + quadVelocity.y = MAX_SPEED; + } - if (angleRotation < 0.0f) { - angleRotation = 0.0f; - } - if (angleRotation > MAX_SPEED) { - angleRotation = MAX_SPEED; - } - } + if (angleRotation < 0.0f) { + angleRotation = 0.0f; + } + if (angleRotation > MAX_SPEED) { + angleRotation = MAX_SPEED; + } + } - /** - * Cleans up the test - */ - private void cleanup() { - gl.destroy(); - Keyboard.destroy(); - } + /** + * Cleans up the test + */ + private void cleanup() { + gl.destroy(); + Keyboard.destroy(); + } - /** - * Retrieves a displaymode, if one such is available - * - * @param width Required width - * @param height Required height - * @param bpp Minimum required bits per pixel - * @return - */ - private DisplayMode findDisplayMode(int width, int height, int bpp) { - DisplayMode[] modes = Display.getAvailableDisplayModes(); - for (int i = 0; i < modes.length; i++) { - if (modes[i].width == width - && modes[i].height == height - && modes[i].bpp >= bpp) { - return modes[i]; - } - } - return null; - } + /** + * Retrieves a displaymode, if one such is available + * + * @param width Required width + * @param height Required height + * @param bpp Minimum required bits per pixel + * @return + */ + private DisplayMode findDisplayMode(int width, int height, int bpp) { + DisplayMode[] modes = Display.getAvailableDisplayModes(); + for (int i = 0; i < modes.length; i++) { + if (modes[i].width == width + && modes[i].height == height + && modes[i].bpp >= bpp) { + return modes[i]; + } + } + return null; + } - /** - * Initializes OGL - */ - private void glInit() { - // Go into orthographic projection mode. - gl.determineAvailableExtensions(); - gl.matrixMode(GL.PROJECTION); - gl.loadIdentity(); - glu.ortho2D(0, mode.width, 0, mode.height); - gl.matrixMode(GL.MODELVIEW); - gl.loadIdentity(); - gl.viewport(0, 0, mode.width, mode.height); + /** + * Initializes OGL + */ + private void glInit() { + // Go into orthographic projection mode. + gl.determineAvailableExtensions(); + gl.matrixMode(GL.PROJECTION); + gl.loadIdentity(); + glu.ortho2D(0, mode.width, 0, mode.height); + gl.matrixMode(GL.MODELVIEW); + gl.loadIdentity(); + gl.viewport(0, 0, mode.width, mode.height); - //set clear color to black - gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f); + //set clear color to black + gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f); - //sync frame (only works on windows) - if (GL.WGL_EXT_swap_control) { - GL.wglSwapIntervalEXT(1); - } - } + //sync frame (only works on windows) + if (GL.WGL_EXT_swap_control) { + GL.wglSwapIntervalEXT(1); + } + } - /** - * Test entry point - */ - public static void main(String[] args) { - System.out.println( - "Change between fullscreen and windowed mode, by pressing F and W respectively"); + /** + * Test entry point + */ + public static void main(String[] args) { System.out.println( - "Move quad using arrowkeys, and change rotation using +/-"); - FullScreenWindowedTest fswTest = new FullScreenWindowedTest(); - fswTest.execute(); - } + "Change between fullscreen and windowed mode, by pressing F and W respectively"); + System.out.println( + "Move quad using arrowkeys, and change rotation using +/-"); + FullScreenWindowedTest fswTest = new FullScreenWindowedTest(); + fswTest.execute(); + } } \ No newline at end of file