Fixed missing/erroneous extension queries.

This commit is contained in:
Ioannis Tsakpinis 2004-03-18 22:00:09 +00:00
parent a31362a30a
commit eeb01b8da5
3 changed files with 128 additions and 115 deletions

View file

@ -69,34 +69,34 @@ public final class GLContext {
public static boolean GL_ARB_occlusion_query;
public static boolean GL_ARB_point_parameters;
public static boolean GL_ARB_point_sprite;
public static boolean GL_ARB_shading_language;
public static boolean GL_ARB_shading_language_100;
public static boolean GL_ARB_shader_objects;
public static boolean GL_ARB_shadow;
public static boolean GL_ARB_shadow_ambient;
public static boolean GL_ARB_texture_border_clamp;
public static boolean GL_ARB_texture_compression;
public static boolean GL_ARB_texture_cube_map;
public static boolean GL_ARB_texture_env_add;
public static boolean GL_ARB_texture_env_dot3;
public static boolean GL_ARB_texture_env_combine;
public static boolean GL_ARB_texture_env_crossbar;
public static boolean GL_ARB_texture_border_clamp;
public static boolean GL_ARB_texture_cube_map;
public static boolean GL_ARB_texture_env_dot3;
public static boolean GL_ARB_texture_mirrored_repeat;
public static boolean GL_ARB_texture_non_power_of_two;
public static boolean GL_ARB_transpose_matrix;
public static boolean GL_ARB_vertex_blend;
public static boolean GL_ARB_vertex_program;
public static boolean GL_ARB_vertex_buffer_object;
public static boolean GL_ARB_vertex_program;
public static boolean GL_ARB_vertex_shader;
public static boolean GL_ARB_window_pos;
public static boolean GL_EXT_abgr;
public static boolean GL_EXT_bgra;
public static boolean GL_EXT_blend_function_separate;
public static boolean GL_EXT_blend_func_separate;
public static boolean GL_EXT_blend_subtract;
public static boolean GL_EXT_compiled_vertex_array;
public static boolean GL_EXT_draw_range_elements;
public static boolean GL_EXT_multi_draw_arrays;
public static boolean GL_EXT_fog_coord;
public static boolean GL_EXT_multi_draw_arrays;
public static boolean GL_EXT_packed_pixels;
public static boolean GL_EXT_point_parameters;
public static boolean GL_EXT_rescale_normal;
@ -121,21 +121,21 @@ public final class GLContext {
public static boolean GL_ATI_fragment_shader;
public static boolean GL_ATI_map_object_buffer;
public static boolean GL_ATI_pn_triangles;
public static boolean GL_ATI_separate_stencil;
public static boolean GL_ATI_texture_float;
public static boolean GL_ATI_texture_mirror_once;
public static boolean GL_ATI_vertex_array_object;
public static boolean GL_ATI_vertex_attrib_array_object;
public static boolean GL_ATI_vertex_streams;
public static boolean GL_ATI_separate_stencil;
public static boolean GL_ATI_vertex_attrib_array_object;
public static boolean GL_NV_blend_square;
public static boolean GL_NV_copy_depth_to_color;
public static boolean GL_NV_depth_clamp;
public static boolean GL_NV_evaluators;
public static boolean GL_NV_fence;
public static boolean GL_NV_fragment_program;
public static boolean GL_NV_float_buffer;
public static boolean GL_NV_fog_distance;
public static boolean GL_NV_fragment_program;
public static boolean GL_NV_half_float;
public static boolean GL_NV_light_max_exponent;
public static boolean GL_NV_multisample_filter_hint;