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https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-06 06:53:59 +00:00
Fixed missing/erroneous extension queries.
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parent
a31362a30a
commit
eeb01b8da5
3 changed files with 128 additions and 115 deletions
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@ -69,34 +69,34 @@ public final class GLContext {
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public static boolean GL_ARB_occlusion_query;
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public static boolean GL_ARB_point_parameters;
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public static boolean GL_ARB_point_sprite;
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public static boolean GL_ARB_shading_language;
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public static boolean GL_ARB_shading_language_100;
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public static boolean GL_ARB_shader_objects;
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public static boolean GL_ARB_shadow;
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public static boolean GL_ARB_shadow_ambient;
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public static boolean GL_ARB_texture_border_clamp;
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public static boolean GL_ARB_texture_compression;
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public static boolean GL_ARB_texture_cube_map;
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public static boolean GL_ARB_texture_env_add;
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public static boolean GL_ARB_texture_env_dot3;
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public static boolean GL_ARB_texture_env_combine;
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public static boolean GL_ARB_texture_env_crossbar;
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public static boolean GL_ARB_texture_border_clamp;
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public static boolean GL_ARB_texture_cube_map;
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public static boolean GL_ARB_texture_env_dot3;
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public static boolean GL_ARB_texture_mirrored_repeat;
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public static boolean GL_ARB_texture_non_power_of_two;
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public static boolean GL_ARB_transpose_matrix;
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public static boolean GL_ARB_vertex_blend;
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public static boolean GL_ARB_vertex_program;
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public static boolean GL_ARB_vertex_buffer_object;
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public static boolean GL_ARB_vertex_program;
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public static boolean GL_ARB_vertex_shader;
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public static boolean GL_ARB_window_pos;
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public static boolean GL_EXT_abgr;
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public static boolean GL_EXT_bgra;
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public static boolean GL_EXT_blend_function_separate;
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public static boolean GL_EXT_blend_func_separate;
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public static boolean GL_EXT_blend_subtract;
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public static boolean GL_EXT_compiled_vertex_array;
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public static boolean GL_EXT_draw_range_elements;
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public static boolean GL_EXT_multi_draw_arrays;
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public static boolean GL_EXT_fog_coord;
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public static boolean GL_EXT_multi_draw_arrays;
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public static boolean GL_EXT_packed_pixels;
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public static boolean GL_EXT_point_parameters;
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public static boolean GL_EXT_rescale_normal;
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@ -121,21 +121,21 @@ public final class GLContext {
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public static boolean GL_ATI_fragment_shader;
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public static boolean GL_ATI_map_object_buffer;
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public static boolean GL_ATI_pn_triangles;
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public static boolean GL_ATI_separate_stencil;
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public static boolean GL_ATI_texture_float;
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public static boolean GL_ATI_texture_mirror_once;
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public static boolean GL_ATI_vertex_array_object;
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public static boolean GL_ATI_vertex_attrib_array_object;
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public static boolean GL_ATI_vertex_streams;
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public static boolean GL_ATI_separate_stencil;
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public static boolean GL_ATI_vertex_attrib_array_object;
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public static boolean GL_NV_blend_square;
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public static boolean GL_NV_copy_depth_to_color;
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public static boolean GL_NV_depth_clamp;
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public static boolean GL_NV_evaluators;
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public static boolean GL_NV_fence;
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public static boolean GL_NV_fragment_program;
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public static boolean GL_NV_float_buffer;
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public static boolean GL_NV_fog_distance;
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public static boolean GL_NV_fragment_program;
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public static boolean GL_NV_half_float;
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public static boolean GL_NV_light_max_exponent;
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public static boolean GL_NV_multisample_filter_hint;
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