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https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-06 23:14:19 +00:00
Improved compatibility mode detection
Removed support for indirect buffers as arguments to GL functions Added missing tokens in GL30 & GL32 Added support for AMD_seamless_cubemap_per_texture & AMD_shader_stencil_export Fixed AMD_vertex_shader_tessellator typo Added AMD extensions to the build process >.<
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b1594c74e5
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11 changed files with 113 additions and 13 deletions
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@ -173,13 +173,13 @@ public final class GLContext {
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static native long getFunctionAddress(String name);
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/**
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* Determine which extensions are available. Helper method to ContextCapabilities.
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* Determine which extensions are available and returns the context profile mask. Helper method to ContextCapabilities.
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*
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* @return A Set containing all available extension strings.
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* @param supported_extensions the Set to fill with the available extension names
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*
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* @return the context profile mask, will be 0 for any version < 3.2
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*/
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static Set getSupportedExtensions() {
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final Set supported_extensions = new HashSet();
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static int getSupportedExtensions(final Set supported_extensions) {
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// Detect OpenGL version first
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final String version = GL11.glGetString(GL11.GL_VERSION);
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@ -225,6 +225,8 @@ public final class GLContext {
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if ( 1 < majorVersion || 1 <= minorVersion )
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supported_extensions.add("OpenGL11");
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int profileMask = 0;
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if ( majorVersion < 3 ) {
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// Parse EXTENSIONS string
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final String extensions_string = GL11.glGetString(GL11.GL_EXTENSIONS);
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@ -242,9 +244,15 @@ public final class GLContext {
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for ( int i = 0; i < extensionCount; i++ )
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supported_extensions.add(GL30.glGetStringi(GL11.GL_EXTENSIONS, i));
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// Get the context profile mask for versions >= 3.2
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if ( 3 < majorVersion || 2 <= minorVersion ) {
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GL11.glGetInteger(GL32.GL_CONTEXT_PROFILE_MASK, buffer);
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profileMask = buffer.get(0);
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}
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}
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return supported_extensions;
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return profileMask;
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}
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/**
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