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First commit of Direct3D extension.
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src/java/org/lwjgl/d3d/DisplayImplementation.java
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src/java/org/lwjgl/d3d/DisplayImplementation.java
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/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.d3d;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.input.InputImplementation;
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interface DisplayImplementation extends InputImplementation {
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void createWindow(DisplayMode mode, boolean fullscreen, int x, int y) throws LWJGLException;
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void destroyWindow();
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void switchDisplayMode(DisplayMode mode) throws LWJGLException;
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/**
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* Reset the display mode to whatever it was when LWJGL was initialized.
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* Fails silently.
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*/
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void resetDisplayMode();
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/**
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* Return the length of the gamma ramp arrays. Returns 0 if gamma settings are
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* unsupported.
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*
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* @return the length of each gamma ramp array, or 0 if gamma settings are unsupported.
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*/
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int getGammaRampLength();
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/**
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* Method to set the gamma ramp.
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*/
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void setGammaRamp(FloatBuffer gammaRamp) throws LWJGLException;
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/**
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* Get the driver adapter string. This is a unique string describing the actual card's hardware, eg. "Geforce2", "PS2",
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* "Radeon9700". If the adapter cannot be determined, this function returns null.
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* @return a String
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*/
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String getAdapter();
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/**
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* Get the driver version. This is a vendor/adapter specific version string. If the version cannot be determined,
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* this function returns null.
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* @return a String
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*/
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String getVersion();
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/**
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* Initialize and return the current display mode.
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*/
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DisplayMode init() throws LWJGLException;
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/**
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* Implementation of setTitle(). This will read the window's title member
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* and stash it in the native title of the window.
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*/
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void setTitle(String title);
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boolean isCloseRequested();
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boolean isVisible();
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boolean isActive();
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boolean isDirty();
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/**
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* Create the native PeerInfo.
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* @throws LWJGLException
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*/
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PeerInfo createPeerInfo() throws LWJGLException;
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// void destroyPeerInfo();
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/**
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* Updates the windows internal state. This must be called at least once per video frame
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* to handle window close requests, moves, paints, etc.
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*/
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void update();
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void reshape(int x, int y, int width, int height);
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/**
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* Method for getting displaymodes
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*/
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DisplayMode[] getAvailableDisplayModes() throws LWJGLException;
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/**
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* Sets one or more icons for the Display.
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* <ul>
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* <li>On Windows you should supply at least one 16x16 icon and one 32x32.</li>
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* <li>Linux (and similar platforms) expect one 32x32 icon.</li>
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* <li>Mac OS X should be supplied one 128x128 icon</li>
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* </ul>
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* The implementation will use the supplied ByteBuffers with image data in RGBA and perform any conversions nescesarry for the specific platform.
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*
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* @param icons Array of icons in RGBA mode
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* @return number of icons used.
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*/
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public int setIcon(ByteBuffer[] icons);
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}
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