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Fixed glClearBuffer signature.
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@ -69,10 +69,16 @@ public interface GL30 {
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String glGetStringi(@GLenum int name, @GLuint int index);
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void glClearBufferfv(@GLenum int buffer, @Const @Check("4")FloatBuffer value);
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void glClearBufferiv(@GLenum int buffer, @Const @Check("4")IntBuffer value);
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void glClearBufferuiv(@GLenum int buffer, @Const @Check("4")IntBuffer value);
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void glClearBufferfi(@GLenum int buffer, float depth, int stencil);
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@StripPostfix("value")
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void glClearBufferfv(@GLenum int buffer, int drawbuffer, @Const @Check("4")FloatBuffer value);
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@StripPostfix("value")
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void glClearBufferiv(@GLenum int buffer, int drawbuffer, @Const @Check("4")IntBuffer value);
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@StripPostfix("value")
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void glClearBufferuiv(@GLenum int buffer, int drawbuffer, @Const @Check("4")IntBuffer value);
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void glClearBufferfi(@GLenum int buffer, int drawbuffer, float depth, int stencil);
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// ---------------------------------------------------------------
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// ----------------------[ EXT_gpu_shader4 ]----------------------
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