From e4d35cdb0d16b0bce70fa1f3dd668c26f7c3e753 Mon Sep 17 00:00:00 2001 From: Elias Naur Date: Tue, 8 Apr 2008 11:21:57 +0000 Subject: [PATCH] Windows: Use current Mouse.isGrabbed() when determining grab status --- src/java/org/lwjgl/opengl/WindowsDisplay.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/java/org/lwjgl/opengl/WindowsDisplay.java b/src/java/org/lwjgl/opengl/WindowsDisplay.java index 11bf1746..f2f38e5d 100644 --- a/src/java/org/lwjgl/opengl/WindowsDisplay.java +++ b/src/java/org/lwjgl/opengl/WindowsDisplay.java @@ -47,6 +47,7 @@ import org.lwjgl.LWJGLException; import org.lwjgl.LWJGLUtil; import org.lwjgl.BufferUtils; import org.lwjgl.input.Cursor; +import org.lwjgl.input.Mouse; final class WindowsDisplay implements DisplayImplementation { private final static int GAMMA_LENGTH = 256; @@ -613,7 +614,7 @@ final class WindowsDisplay implements DisplayImplementation { } private boolean shouldGrab() { - return !isMinimized && isFocused && mouse != null && mouse.isGrabbed(); + return !isMinimized && isFocused && Mouse.isGrabbed(); } private void handleMouseMoved(int x, int y, long millis) {