Mac OSX: removed agl

This commit is contained in:
Elias Naur 2005-02-09 10:37:31 +00:00
parent 9f51d98dc2
commit e4a0673211
3 changed files with 1 additions and 307 deletions

View file

@ -49,42 +49,6 @@ THE POSSIBILITY OF SUCH DAMAGE.
#include <dlfcn.h>
#endif
#ifdef _MACOSX
aglChoosePixelFormatPROC aglChoosePixelFormat = NULL;
aglDestroyPixelFormatPROC aglDestroyPixelFormat = NULL;
aglNextPixelFormatPROC aglNextPixelFormat = NULL;
aglDescribePixelFormatPROC aglDescribePixelFormat = NULL;
aglDevicesOfPixelFormatPROC aglDevicesOfPixelFormat = NULL;
aglQueryRendererInfoPROC aglQueryRendererInfo = NULL;
aglDestroyRendererInfoPROC aglDestroyRendererInfo = NULL;
aglNextRendererInfoPROC aglNextRendererInfo = NULL;
aglDescribeRendererPROC aglDescribeRenderer = NULL;
aglCreateContextPROC aglCreateContext = NULL;
aglDestroyContextPROC aglDestroyContext = NULL;
aglCopyContextPROC aglCopyContext = NULL;
aglUpdateContextPROC aglUpdateContext = NULL;
aglSetCurrentContextPROC aglSetCurrentContext = NULL;
aglGetCurrentContextPROC aglGetCurrentContext = NULL;
aglSetDrawablePROC aglSetDrawable = NULL;
aglSetOffScreenPROC aglSetOffScreen = NULL;
aglSetFullScreenPROC aglSetFullScreen = NULL;
aglGetDrawablePROC aglGetDrawable = NULL;
aglSetVirtualScreenPROC aglSetVirtualScreen = NULL;
aglGetVirtualScreenPROC aglGetVirtualScreen = NULL;
aglGetVersionPROC aglGetVersion = NULL;
aglSwapBuffersPROC aglSwapBuffers = NULL;
aglEnablePROC aglEnable = NULL;
aglDisablePROC aglDisable = NULL;
aglIsEnabledPROC aglIsEnabled = NULL;
aglSetIntegerPROC aglSetInteger = NULL;
aglGetIntegerPROC aglGetInteger = NULL;
aglUseFontPROC aglUseFont = NULL;
aglGetErrorPROC aglGetError = NULL;
aglErrorStringPROC aglErrorString = NULL;
aglResetLibraryPROC aglResetLibrary = NULL;
aglSurfaceTexturePROC aglSurfaceTexture = NULL;
#endif
#ifndef _MACOSX
struct ExtensionTypes extgl_Extensions;
#endif

View file

@ -123,277 +123,6 @@ typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
#ifdef _MACOSX
#include <Carbon/Carbon.h>
#include <OpenGL/gliContext.h>
#include <OpenGL/gliDispatch.h>
#include <AGL/aglContext.h>
typedef struct __MACOSXRendererInfoRec *AGLRendererInfo;
typedef struct __MACOSXPixelFormatRec *AGLPixelFormat;
typedef struct __MACOSXContextRec *AGLContext;
typedef GDHandle AGLDevice;
typedef CGrafPtr AGLDrawable;
/*OSStatus aglInitEntryPoints(void);
void aglDellocEntryPoints (void);
void * aglGetProcAddress (char * pszProc);
*/
typedef AGLPixelFormat (APIENTRY * aglChoosePixelFormatPROC)(const AGLDevice *gdevs, GLint ndev, const GLint *attribs);
typedef void (APIENTRY * aglDestroyPixelFormatPROC)(AGLPixelFormat pix);
typedef AGLPixelFormat (APIENTRY * aglNextPixelFormatPROC)(AGLPixelFormat pix);
typedef GLboolean (APIENTRY * aglDescribePixelFormatPROC)(AGLPixelFormat pix, GLint attrib, GLint *value);
typedef AGLDevice * (APIENTRY * aglDevicesOfPixelFormatPROC)(AGLPixelFormat pix, GLint *ndevs);
typedef AGLRendererInfo (APIENTRY * aglQueryRendererInfoPROC)(const AGLDevice *gdevs, GLint ndev);
typedef void (APIENTRY * aglDestroyRendererInfoPROC)(AGLRendererInfo rend);
typedef AGLRendererInfo (APIENTRY * aglNextRendererInfoPROC)(AGLRendererInfo rend);
typedef GLboolean (APIENTRY * aglDescribeRendererPROC)(AGLRendererInfo rend, GLint prop, GLint *value);
typedef AGLContext (APIENTRY * aglCreateContextPROC)(AGLPixelFormat pix, AGLContext share);
typedef GLboolean (APIENTRY * aglDestroyContextPROC)(AGLContext ctx);
typedef GLboolean (APIENTRY * aglCopyContextPROC)(AGLContext src, AGLContext dst, GLuint mask);
typedef GLboolean (APIENTRY * aglUpdateContextPROC)(AGLContext ctx);
typedef GLboolean (APIENTRY * aglSetCurrentContextPROC)(AGLContext ctx);
typedef AGLContext (APIENTRY * aglGetCurrentContextPROC)(void);
typedef GLboolean (APIENTRY * aglSetDrawablePROC)(AGLContext ctx, AGLDrawable draw);
typedef GLboolean (APIENTRY * aglSetOffScreenPROC)(AGLContext ctx, GLsizei width, GLsizei height, GLsizei rowbytes, GLvoid *baseaddr);
typedef GLboolean (APIENTRY * aglSetFullScreenPROC)(AGLContext ctx, GLsizei width, GLsizei height, GLsizei freq, GLint device);
typedef AGLDrawable (APIENTRY * aglGetDrawablePROC)(AGLContext ctx);
typedef GLboolean (APIENTRY * aglSetVirtualScreenPROC)(AGLContext ctx, GLint screen);
typedef GLint (APIENTRY * aglGetVirtualScreenPROC)(AGLContext ctx);
typedef void (APIENTRY * aglGetVersionPROC)(GLint *major, GLint *minor);
typedef void (APIENTRY * aglSwapBuffersPROC)(AGLContext ctx);
typedef GLboolean (APIENTRY * aglEnablePROC)(AGLContext ctx, GLenum pname);
typedef GLboolean (APIENTRY * aglDisablePROC)(AGLContext ctx, GLenum pname);
typedef GLboolean (APIENTRY * aglIsEnabledPROC)(AGLContext ctx, GLenum pname);
typedef GLboolean (APIENTRY * aglSetIntegerPROC)(AGLContext ctx, GLenum pname, const GLint *params);
typedef GLboolean (APIENTRY * aglGetIntegerPROC)(AGLContext ctx, GLenum pname, GLint *params);
typedef GLboolean (APIENTRY * aglUseFontPROC)(AGLContext ctx, GLint fontID, Style face, GLint size, GLint first, GLint count, GLint base);
typedef GLenum (APIENTRY * aglGetErrorPROC)(void);
typedef const GLubyte * (APIENTRY * aglErrorStringPROC)(GLenum code);
typedef void (APIENTRY * aglResetLibraryPROC)(void);
typedef void (APIENTRY * aglSurfaceTexturePROC) (AGLContext context, GLenum target, GLenum internalformat, AGLContext surfacecontext);
extern aglChoosePixelFormatPROC aglChoosePixelFormat;
extern aglDestroyPixelFormatPROC aglDestroyPixelFormat;
extern aglNextPixelFormatPROC aglNextPixelFormat;
extern aglDescribePixelFormatPROC aglDescribePixelFormat;
extern aglDevicesOfPixelFormatPROC aglDevicesOfPixelFormat;
extern aglQueryRendererInfoPROC aglQueryRendererInfo;
extern aglDestroyRendererInfoPROC aglDestroyRendererInfo;
extern aglNextRendererInfoPROC aglNextRendererInfo;
extern aglDescribeRendererPROC aglDescribeRenderer;
extern aglCreateContextPROC aglCreateContext;
extern aglDestroyContextPROC aglDestroyContext;
extern aglCopyContextPROC aglCopyContext;
extern aglUpdateContextPROC aglUpdateContext;
extern aglSetCurrentContextPROC aglSetCurrentContext;
extern aglGetCurrentContextPROC aglGetCurrentContext;
extern aglSetDrawablePROC aglSetDrawable;
extern aglSetOffScreenPROC aglSetOffScreen;
extern aglSetFullScreenPROC aglSetFullScreen;
extern aglGetDrawablePROC aglGetDrawable;
extern aglSetVirtualScreenPROC aglSetVirtualScreen;
extern aglGetVirtualScreenPROC aglGetVirtualScreen;
extern aglGetVersionPROC aglGetVersion;
extern aglSwapBuffersPROC aglSwapBuffers;
extern aglEnablePROC aglEnable;
extern aglDisablePROC aglDisable;
extern aglIsEnabledPROC aglIsEnabled;
extern aglSetIntegerPROC aglSetInteger;
extern aglGetIntegerPROC aglGetInteger;
extern aglUseFontPROC aglUseFont;
extern aglGetErrorPROC aglGetError;
extern aglErrorStringPROC aglErrorString;
extern aglResetLibraryPROC aglResetLibrary;
extern aglSurfaceTexturePROC aglSurfaceTexture;
/************************************************************************/
/*
** Attribute names for aglChoosePixelFormat and aglDescribePixelFormat.
*/
#define AGL_NONE 0
#define AGL_ALL_RENDERERS 1 /* choose from all available renderers */
#define AGL_BUFFER_SIZE 2 /* depth of the index buffer */
#define AGL_LEVEL 3 /* level in plane stacking */
#define AGL_RGBA 4 /* choose an RGBA format */
#define AGL_DOUBLEBUFFER 5 /* double buffering supported */
#define AGL_STEREO 6 /* stereo buffering supported */
#define AGL_AUX_BUFFERS 7 /* number of aux buffers */
#define AGL_RED_SIZE 8 /* number of red component bits */
#define AGL_GREEN_SIZE 9 /* number of green component bits */
#define AGL_BLUE_SIZE 10 /* number of blue component bits */
#define AGL_ALPHA_SIZE 11 /* number of alpha component bits */
#define AGL_DEPTH_SIZE 12 /* number of depth bits */
#define AGL_STENCIL_SIZE 13 /* number of stencil bits */
#define AGL_ACCUM_RED_SIZE 14 /* number of red accum bits */
#define AGL_ACCUM_GREEN_SIZE 15 /* number of green accum bits */
#define AGL_ACCUM_BLUE_SIZE 16 /* number of blue accum bits */
#define AGL_ACCUM_ALPHA_SIZE 17 /* number of alpha accum bits */
/*
** Extended attributes
*/
#define AGL_PIXEL_SIZE 50 /* frame buffer bits per pixel */
#define AGL_MINIMUM_POLICY 51 /* never choose smaller buffers than requested */
#define AGL_MAXIMUM_POLICY 52 /* choose largest buffers of type requested */
#define AGL_OFFSCREEN 53 /* choose an off-screen capable renderer */
#define AGL_FULLSCREEN 54 /* choose a full-screen capable renderer */
#define AGL_SAMPLE_BUFFERS_ARB 55 /* number of multi sample buffers */
#define AGL_SAMPLES_ARB 56 /* number of samples per multi sample buffer */
#define AGL_AUX_DEPTH_STENCIL 57 /* independent depth and/or stencil buffers for the aux buffer */
/* Renderer management */
#define AGL_RENDERER_ID 70 /* request renderer by ID */
#define AGL_SINGLE_RENDERER 71 /* choose a single renderer for all screens */
#define AGL_NO_RECOVERY 72 /* disable all failure recovery systems */
#define AGL_ACCELERATED 73 /* choose a hardware accelerated renderer */
#define AGL_CLOSEST_POLICY 74 /* choose the closest color buffer to request */
#define AGL_ROBUST 75 /* renderer does not need failure recovery */
#define AGL_BACKING_STORE 76 /* back buffer contents are valid after swap */
#define AGL_MP_SAFE 78 /* renderer is multi-processor safe */
/*
** Only for aglDescribePixelFormat
*/
#define AGL_WINDOW 80 /* can be used to render to an onscreen window */
#define AGL_MULTISCREEN 81 /* single window can span multiple screens */
#define AGL_VIRTUAL_SCREEN 82 /* virtual screen number */
#define AGL_COMPLIANT 83 /* renderer is opengl compliant */
/*
** Property names for aglDescribeRenderer
*/
/* #define AGL_OFFSCREEN 53 */
/* #define AGL_FULLSCREEN 54 */
/* #define AGL_RENDERER_ID 70 */
/* #define AGL_ACCELERATED 73 */
/* #define AGL_ROBUST 75 */
/* #define AGL_BACKING_STORE 76 */
/* #define AGL_MP_SAFE 78 */
/* #define AGL_WINDOW 80 */
/* #define AGL_MULTISCREEN 81 */
/* #define AGL_COMPLIANT 83 */
#define AGL_BUFFER_MODES 100
#define AGL_MIN_LEVEL 101
#define AGL_MAX_LEVEL 102
#define AGL_COLOR_MODES 103
#define AGL_ACCUM_MODES 104
#define AGL_DEPTH_MODES 105
#define AGL_STENCIL_MODES 106
#define AGL_MAX_AUX_BUFFERS 107
#define AGL_VIDEO_MEMORY 120
#define AGL_TEXTURE_MEMORY 121
/*
** Integer parameter names
*/
#define AGL_SWAP_RECT 200 /* Enable or set the swap rectangle */
#define AGL_BUFFER_RECT 202 /* Enable or set the buffer rectangle */
#define AGL_SWAP_LIMIT 203 /* Enable or disable the swap async limit */
#define AGL_COLORMAP_TRACKING 210 /* Enable or disable colormap tracking */
#define AGL_COLORMAP_ENTRY 212 /* Set a colormap entry to {index, r, g, b} */
#define AGL_RASTERIZATION 220 /* Enable or disable all rasterization */
#define AGL_SWAP_INTERVAL 222 /* 0 -> Don't sync, n -> Sync every n retrace */
#define AGL_STATE_VALIDATION 230 /* Validate state for multi-screen functionality */
#define AGL_BUFFER_NAME 231 /* Set the buffer name. Allows for multi ctx to share a buffer */
#define AGL_ORDER_CONTEXT_TO_FRONT 232 /* Order the current context in front of all the other contexts. */
#define AGL_CONTEXT_SURFACE_ID 233 /* aglGetInteger only - returns the ID of the drawable surface for the context */
#define AGL_CONTEXT_DISPLAY_ID 234 /* aglGetInteger only - returns the display ID(s) of all displays touched by the context, up to a maximum of 32 displays */
#define AGL_SURFACE_ORDER 235 /* Position of OpenGL surface relative to window: 1 -> Above window, -1 -> Below Window */
#define AGL_SURFACE_OPACITY 236 /* Opacity of OpenGL surface: 1 -> Surface is opaque (default), 0 -> non-opaque */
#define AGL_CLIP_REGION 254 /* Enable or set the drawable clipping region */
#define AGL_FS_CAPTURE_SINGLE 255 /* Enable the capture of only a single display for aglFullScreen, normally disabled */
/*
** Option names for aglConfigure.
*/
#define AGL_FORMAT_CACHE_SIZE 501 /* Set the size of the pixel format cache */
#define AGL_CLEAR_FORMAT_CACHE 502 /* Reset the pixel format cache */
#define AGL_RETAIN_RENDERERS 503 /* Whether to retain loaded renderers in memory */
/* buffer_modes */
#define AGL_MONOSCOPIC_BIT 0x00000001
#define AGL_STEREOSCOPIC_BIT 0x00000002
#define AGL_SINGLEBUFFER_BIT 0x00000004
#define AGL_DOUBLEBUFFER_BIT 0x00000008
/* bit depths */
#define AGL_0_BIT 0x00000001
#define AGL_1_BIT 0x00000002
#define AGL_2_BIT 0x00000004
#define AGL_3_BIT 0x00000008
#define AGL_4_BIT 0x00000010
#define AGL_5_BIT 0x00000020
#define AGL_6_BIT 0x00000040
#define AGL_8_BIT 0x00000080
#define AGL_10_BIT 0x00000100
#define AGL_12_BIT 0x00000200
#define AGL_16_BIT 0x00000400
#define AGL_24_BIT 0x00000800
#define AGL_32_BIT 0x00001000
#define AGL_48_BIT 0x00002000
#define AGL_64_BIT 0x00004000
#define AGL_96_BIT 0x00008000
#define AGL_128_BIT 0x00010000
/* color modes */
#define AGL_RGB8_BIT 0x00000001 /* 8 rgb bit/pixel, RGB=7:0, inverse colormap */
#define AGL_RGB8_A8_BIT 0x00000002 /* 8-8 argb bit/pixel, A=7:0, RGB=7:0, inverse colormap */
#define AGL_BGR233_BIT 0x00000004 /* 8 rgb bit/pixel, B=7:6, G=5:3, R=2:0 */
#define AGL_BGR233_A8_BIT 0x00000008 /* 8-8 argb bit/pixel, A=7:0, B=7:6, G=5:3, R=2:0 */
#define AGL_RGB332_BIT 0x00000010 /* 8 rgb bit/pixel, R=7:5, G=4:2, B=1:0 */
#define AGL_RGB332_A8_BIT 0x00000020 /* 8-8 argb bit/pixel, A=7:0, R=7:5, G=4:2, B=1:0 */
#define AGL_RGB444_BIT 0x00000040 /* 16 rgb bit/pixel, R=11:8, G=7:4, B=3:0 */
#define AGL_ARGB4444_BIT 0x00000080 /* 16 argb bit/pixel, A=15:12, R=11:8, G=7:4, B=3:0 */
#define AGL_RGB444_A8_BIT 0x00000100 /* 8-16 argb bit/pixel, A=7:0, R=11:8, G=7:4, B=3:0 */
#define AGL_RGB555_BIT 0x00000200 /* 16 rgb bit/pixel, R=14:10, G=9:5, B=4:0 */
#define AGL_ARGB1555_BIT 0x00000400 /* 16 argb bit/pixel, A=15, R=14:10, G=9:5, B=4:0 */
#define AGL_RGB555_A8_BIT 0x00000800 /* 8-16 argb bit/pixel, A=7:0, R=14:10, G=9:5, B=4:0 */
#define AGL_RGB565_BIT 0x00001000 /* 16 rgb bit/pixel, R=15:11, G=10:5, B=4:0 */
#define AGL_RGB565_A8_BIT 0x00002000 /* 8-16 argb bit/pixel, A=7:0, R=15:11, G=10:5, B=4:0 */
#define AGL_RGB888_BIT 0x00004000 /* 32 rgb bit/pixel, R=23:16, G=15:8, B=7:0 */
#define AGL_ARGB8888_BIT 0x00008000 /* 32 argb bit/pixel, A=31:24, R=23:16, G=15:8, B=7:0 */
#define AGL_RGB888_A8_BIT 0x00010000 /* 8-32 argb bit/pixel, A=7:0, R=23:16, G=15:8, B=7:0 */
#define AGL_RGB101010_BIT 0x00020000 /* 32 rgb bit/pixel, R=29:20, G=19:10, B=9:0 */
#define AGL_ARGB2101010_BIT 0x00040000 /* 32 argb bit/pixel, A=31:30 R=29:20, G=19:10, B=9:0 */
#define AGL_RGB101010_A8_BIT 0x00080000 /* 8-32 argb bit/pixel, A=7:0 R=29:20, G=19:10, B=9:0 */
#define AGL_RGB121212_BIT 0x00100000 /* 48 rgb bit/pixel, R=35:24, G=23:12, B=11:0 */
#define AGL_ARGB12121212_BIT 0x00200000 /* 48 argb bit/pixel, A=47:36, R=35:24, G=23:12, B=11:0 */
#define AGL_RGB161616_BIT 0x00400000 /* 64 rgb bit/pixel, R=47:32, G=31:16, B=15:0 */
#define AGL_ARGB16161616_BIT 0x00800000 /* 64 argb bit/pixel, A=63:48, R=47:32, G=31:16, B=15:0 */
#define AGL_INDEX8_BIT 0x20000000 /* 8 bit color look up table */
#define AGL_INDEX16_BIT 0x40000000 /* 16 bit color look up table */
/*
** Error return values from aglGetError.
*/
#define AGL_NO_ERROR 0 /* no error */
#define AGL_BAD_ATTRIBUTE 10000 /* invalid pixel format attribute */
#define AGL_BAD_PROPERTY 10001 /* invalid renderer property */
#define AGL_BAD_PIXELFMT 10002 /* invalid pixel format */
#define AGL_BAD_RENDINFO 10003 /* invalid renderer info */
#define AGL_BAD_CONTEXT 10004 /* invalid context */
#define AGL_BAD_DRAWABLE 10005 /* invalid drawable */
#define AGL_BAD_GDEV 10006 /* invalid graphics device */
#define AGL_BAD_STATE 10007 /* invalid context state */
#define AGL_BAD_VALUE 10008 /* invalid numerical value */
#define AGL_BAD_MATCH 10009 /* invalid share context */
#define AGL_BAD_ENUM 10010 /* invalid enumerant */
#define AGL_BAD_OFFSCREEN 10011 /* invalid offscreen drawable */
#define AGL_BAD_FULLSCREEN 10012 /* invalid offscreen drawable */
#define AGL_BAD_WINDOW 10013 /* invalid window */
#define AGL_BAD_POINTER 10014 /* invalid pointer */
#define AGL_BAD_MODULE 10015 /* invalid code module */
#define AGL_BAD_ALLOC 10016 /* memory allocation failure */
/************************************************************************/
#endif /* _MACOSX */
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03

View file

@ -41,6 +41,7 @@
#import <jni.h>
#import <OpenGL/gl.h>
#import <OpenGL/glext.h>
#import "org_lwjgl_opengl_MacOSXDisplay.h"
#import "org_lwjgl_opengl_Pbuffer.h"
#import "display.h"