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This commit is contained in:
Gregory Pierce 2002-12-20 23:00:37 +00:00
parent f92a041168
commit c886a36fc5
5 changed files with 35 additions and 92 deletions

View file

@ -148,7 +148,16 @@ public class Vector2f extends Vector {
return dest;
}
/**
* Get the magnitude of of the vector
* @return the magnitude of the vector
*/
public float magnitude()
{
return Math.sqrt( (x * x) + (y * y) );
}
/**
* The dot product of two vectors is calculated as
* v1.x * v2.x + v1.y * v2.y + v1.z * v2.z

View file

@ -213,7 +213,16 @@ public class Vector3f extends Vector {
return dest;
}
/**
* Get the magnitude of of the vector
* @return the magnitude of the vector
*/
public float magnitude()
{
return Math.sqrt( (x * x) + (y * y) + (z * z) );
}
/**
* The dot product of two vectors is calculated as
* v1.x * v2.x + v1.y * v2.y + v1.z * v2.z

View file

@ -191,7 +191,16 @@ public class Vector4f extends Vector {
return dest;
}
/**
* Get the magnitude of of the vector
* @return the magnitude of the vector
*/
public float magnitude()
{
return Math.sqrt( (x * x) + (y * y) + (z * z) + (w * w) );
}
/**
* The dot product of two vectors is calculated as
* v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w * v2.w

View file

@ -70,7 +70,7 @@ JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate
Rect rect;
SetRect( &rect, 0, 0, width, height );
WindowPtr windowPtr = NewCWindow( NULL, &rect, "Lightweight Java Gaming Library", true, kWindowShadowDialogProc, (WindowPtr) -1L, true, 0L );
WindowPtr windowPtr = NewCWindow( NULL, &rect, "LWJGL", true, kWindowShadowDialogProc, (WindowPtr) -1L, true, 0L );
SetPortWindowPort( windowPtr );

View file

@ -1,63 +1,34 @@
/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
@ -65,162 +36,107 @@
/**
* $Id$
*
* Win32 digital (Atari) joystick handling. These days it's a gamepad.
* OSX joystick handling. These days it's a gamepad.
*
* @author gregorypierce <me@gregorypierce.com>
* @version $Revision$
*/
#include "org_lwjgl_input_GamePad.h"
/*
* Class: org_lwjgl_input_GamePad
* Method: initIDs
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_input_GamePad_initIDs
(JNIEnv * env, jclass clazz) {}
(JNIEnv * env, jclass clazz)
{
}
/*
* Class: org_lwjgl_input_GamePad
* Method: nCreate
* Signature: ()Z
*/
JNIEXPORT jboolean JNICALL Java_org_lwjgl_input_GamePad_nCreate
(JNIEnv * env, jclass clazz)
{
printf("GamePad not implemented yet!\n");
return JNI_FALSE;
}
/*
* Class: org_lwjgl_input_GamePad
* Method: nDestroy
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_input_GamePad_nDestroy
(JNIEnv * env, jclass clazz)
{
}
/*
* Class: org_lwjgl_input_GamePad
* Method: nPoll
* Signature: (I)V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_input_GamePad_nPoll
(JNIEnv * env, jclass clazz, jint buf)
{
}
/*
* Class: org_lwjgl_input_GamePad
* Method: nRead
* Signature: (I)I
*/
JNIEXPORT jint JNICALL Java_org_lwjgl_input_GamePad_nRead
(JNIEnv * env, jclass clazz, jint buf)
{
return 0;
}
/*
* Class: org_lwjgl_input_GamePad
* Method: nEnableBuffer
* Signature: ()I
*/
JNIEXPORT jint JNICALL Java_org_lwjgl_input_GamePad_nEnableBuffer
(JNIEnv * env, jclass clazz)
{
return 0;
}
/*
* Class: org_lwjgl_input_GamePad
* Method: nGetNumButtons
* Signature: ()I
*/
JNIEXPORT jint JNICALL Java_org_lwjgl_input_GamePad_nGetNumButtons
(JNIEnv * env, jclass clazz)
{
return 0;
}