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Added floating point format to PixelFormat. Linux implementation
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5 changed files with 36 additions and 6 deletions
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@ -33,8 +33,8 @@ package org.lwjgl.opengl;
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/**
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* This class describes pixel format properties for an OpenGL context. Instances
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* of this class is used as arguments to Display.create() and Pbuffer.create(), to
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* indicate minimum required properties.
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* of this class is used as arguments to Display.create(), Pbuffer.create() and
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* AWTGLCanvas, to indicate minimum required properties.
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*
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* WARNING: Some pixel formats are known to cause troubles on certain buggy drivers.
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* Example: Under Windows, specifying samples != 0 will enable the ARB
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@ -67,8 +67,10 @@ public final class PixelFormat {
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private final int accum_bpp;
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/** The number of alpha bits in the accumulation buffer */
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private final int accum_alpha;
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/** Whether this format represents a stereo buffer or not */
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/** Whether this format requires a stereo buffer */
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private final boolean stereo;
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/** Whether this format specifies a floating point format */
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private final boolean floating_point;
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/**
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* Default pixel format is minimum 8 bits depth, and no alpha
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@ -91,6 +93,10 @@ public final class PixelFormat {
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}
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public PixelFormat(int bpp, int alpha, int depth, int stencil, int samples, int num_aux_buffers, int accum_bpp, int accum_alpha, boolean stereo) {
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this(bpp, alpha, depth, stencil, samples, num_aux_buffers, accum_bpp, accum_alpha, stereo, false);
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}
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public PixelFormat(int bpp, int alpha, int depth, int stencil, int samples, int num_aux_buffers, int accum_bpp, int accum_alpha, boolean stereo, boolean floating_point) {
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this.bpp = bpp;
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this.alpha = alpha;
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this.depth = depth;
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@ -100,6 +106,7 @@ public final class PixelFormat {
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this.accum_bpp = accum_bpp;
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this.accum_alpha = accum_alpha;
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this.stereo = stereo;
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this.floating_point = floating_point;
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}
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public int getBitsPerPixel() {
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@ -137,4 +144,8 @@ public final class PixelFormat {
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public boolean isStereo() {
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return stereo;
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}
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public boolean isFloatingPoint() {
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return floating_point;
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}
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}
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