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https://github.com/shadowfacts/lwjgl2-arm64.git
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implemented more fmod methods
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parent
19fbff094b
commit
aa07f67b68
2 changed files with 122 additions and 92 deletions
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@ -469,7 +469,7 @@ public class FSound {
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* FMOD uses GetForegroundWindow if this function is not called.
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* @return On success, TRUE is returned. On failure, FALSE is returned.
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*/
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public static native boolean FSOUND_SetHWND();
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//public static native boolean FSOUND_SetHWND();
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/**
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* This sets the maximum allocatable channels on a hardware card. FMOD automatically
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@ -673,7 +673,10 @@ public class FSound {
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* @param currentallocated_maxallocated IntBuffer to store Currently allocated memory at time of call and
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* Maximum allocated memory since FSOUND_Init or FSOUND_SetMemorySystem
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*/
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public static native void FSOUND_GetMemoryStats(IntBuffer currentallocated_maxallocated);
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public static void FSOUND_GetMemoryStats(IntBuffer currentallocated_maxallocated) {
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nFSOUND_GetMemoryStats(currentallocated_maxallocated, currentallocated_maxallocated.position());
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}
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private static native void nFSOUND_GetMemoryStats(IntBuffer currentallocated_maxallocated, int offset);
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/**
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* Returns the number of sound cards or devices enumerated for the current output type. (Direct
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@ -689,7 +692,10 @@ public class FSound {
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* platforms like PS2 and GameCube, this will be the same as num2d and num3d (and not the sum) because 2d and 3d voices share the same pool)
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* @return On success, TRUE is returned. On failure, FALSE is returned
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*/
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public static native boolean FSOUND_GetNumHWChannels(IntBuffer twoD_threeD_channels_total);
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public static boolean FSOUND_GetNumHWChannels(IntBuffer twoD_threeD_channels_total) {
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return nFSOUND_GetNumHWChannels(twoD_threeD_channels_total, twoD_threeD_channels_total.position());
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}
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private static native boolean nFSOUND_GetNumHWChannels(IntBuffer twoD_threeD_channels_total, int offset);
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/**
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* Returns the current id to the output type.
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@ -764,15 +770,11 @@ public class FSound {
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* @param defpri Default priority for this sample
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* @return On success, a reference to an allocated sample is returned. On failure, NULL is returned
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*/
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public static FSoundSample FSOUND_Sample_Alloc(int index, int length, int mode, int deffreq, int defvol, int defpan,
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int defpri) {
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public static FSoundSample FSOUND_Sample_Alloc(int index, int length, int mode, int deffreq, int defvol, int defpan, int defpri) {
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long result = nFSOUND_Sample_Alloc(index, length, mode, deffreq, defvol, defpan, defpri);
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if (result != 0) { return new FSoundSample(result); }
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return null;
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return (result != 0) ? new FSoundSample(result) : null;
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}
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private static native long nFSOUND_Sample_Alloc(int index, int length, int mode, int deffreq, int defvol, int defpan,
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int defpri);
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private static native long nFSOUND_Sample_Alloc(int index, int length, int mode, int deffreq, int defvol, int defpan, int defpri);
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/**
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* Removes a sample from memory and makes its slot available again
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@ -781,7 +783,6 @@ public class FSound {
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public static void FSOUND_Sample_Free(FSoundSample sample) {
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nFSOUND_Sample_Free(sample.sampleHandle);
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}
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private static native void nFSOUND_Sample_Free(long sample);
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/**
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@ -796,8 +797,7 @@ public class FSound {
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*/
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public static FSoundSample FSOUND_Sample_Get(int sampno) {
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long result = nFSOUND_Sample_Get(sampno);
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if (result != 0) { return new FSoundSample(result); }
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return null;
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return (result != 0) ? new FSoundSample(result) : null;
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}
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private static native long nFSOUND_Sample_Get(int sampno);
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@ -988,6 +988,8 @@ public class FSound {
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/**
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* Returns a reference to the beginning of the sample data for a sample.
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* Data written must be signed.
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* <b>NOTE:</b> This method creates 2 direct buffers on the native side, that maps to
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* the sample data. Calling this method excessively might hurt performance.
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* <p>
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* <b>Remarks</b>
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* You must always unlock the data again after you have finished with it, using FSOUND_Sample_Unlock.
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@ -1003,6 +1005,9 @@ public class FSound {
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* @return On success, true is is returned. On failure, false is returned.
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*/
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public static boolean FSOUND_Sample_Lock(FSoundSample sample, int offset, int length, FSoundSampleLock lock) {
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// reset before entering lock
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lock.set(null, null, 0, 0);
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return nFSOUND_Sample_Lock(sample.sampleHandle, offset, length, lock);
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}
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private static native boolean nFSOUND_Sample_Lock(long sample, int offset, int length, FSoundSampleLock lock);
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@ -1135,14 +1140,13 @@ public class FSound {
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* Releases previous sample data lock from FSOUND_Sample_Lock
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*
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* @param sample sample definition
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* @param offset Offset in BYTES to the position you want to unlock in the sample buffer.
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* @param lock lock object that contains lock info
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* @return On success, true is is returned. On failure, false is returned.
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*/
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public static boolean FSOUND_Sample_Unlock(FSoundSample sample, int offset, FSoundSampleLock lock) {
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return nFSOUND_Sample_Unlock(sample.sampleHandle, offset, lock);
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public static boolean FSOUND_Sample_Unlock(FSoundSample sample, FSoundSampleLock lock) {
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return nFSOUND_Sample_Unlock(sample.sampleHandle, lock.getPtr1(), lock.getPtr2(), lock.getLen1(), lock.getLen2());
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}
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private static native boolean nFSOUND_Sample_Unlock(long sample, int offset, FSoundSampleLock lock);
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private static native boolean nFSOUND_Sample_Unlock(long sample, ByteBuffer ptr1, ByteBuffer ptr2, int len1, int len2);
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/**
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