mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-04 22:17:59 +00:00
Joystick replaced by Controller
GamePad no modelled as a controller
This commit is contained in:
parent
5bd5caa365
commit
988f115218
9 changed files with 310 additions and 783 deletions
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@ -37,32 +37,32 @@ import org.lwjgl.Sys;
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/**
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* $Id$
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* <br>
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* A raw Joystick interface. This can be used to poll the current state of the
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* joystick buttons, and determine the joystick position. The joystick position
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* is returned as ints in the range -1000 to 1000.
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* A raw Controller interface. This can be used to poll the current state of a
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* controllers buttons, and axis positions. The axis positions
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* are returned as ints in the range -1000 to 1000.
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*
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* No buffering is available.
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*
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* Currently n (native limits, currently 128 - might change) buttons, the x, y,
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* z axis is supported along with a POV (or HAT) and a slider, where the z axis
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* represents a throttle. In the future the joystick may support more buttons
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* represents a throttle. In the future the controller may support more buttons
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* and axises and other features. but this is a platform issue.
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*
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* The joystick implementation currently only supports the first attached joystick.
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* The Controller implementation currently only supports the first attached device.
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*
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* @author Brian Matzon <brian@matzon.dk>
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* @version $Revision$
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*/
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public class Joystick {
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public class Controller {
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static {
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initialize();
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}
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/** Has the joystick been created? */
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/** Has the controller been created? */
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private static boolean created;
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/** The joystick buttons status */
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/** The controller buttons status */
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private static boolean[] buttons;
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/** X position, range -1000 to 1000 */
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@ -95,7 +95,7 @@ public class Joystick {
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/** Constant specifying westward POV */
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public static final int POV_WEST = 9000;
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/* Joystick capabilities */
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/* Controller capabilities */
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public static int buttonCount = -1;
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public static boolean hasXAxis = false;
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public static boolean hasYAxis = false;
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@ -104,9 +104,9 @@ public class Joystick {
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public static boolean hasSlider = false;
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/**
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* Joystick cannot be constructed.
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* Controller cannot be constructed.
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*/
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private Joystick() {
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private Controller() {
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}
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/**
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@ -118,8 +118,8 @@ public class Joystick {
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}
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/**
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* "Create" the joystick. The display must first have been created.
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* @throws Exception if the joystick could not be created for any reason
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* "Create" the controller. The display must first have been created.
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* @throws Exception if the controller could not be created for any reason
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*/
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public static void create() throws Exception {
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if (created) {
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@ -127,13 +127,13 @@ public class Joystick {
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}
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if (!nCreate()) {
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throw new Exception("The joystick could not be created.");
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throw new Exception("The controller could not be created.");
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}
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created = true;
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}
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/**
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* "Destroy" the joystick
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* "Destroy" the controller
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*/
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public static void destroy() {
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if (!created) {
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@ -145,39 +145,39 @@ public class Joystick {
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}
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/**
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* Polls the joystick.
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* Polls the controller.
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*/
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public static void poll() {
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assert created : "The joystick has not been created.";
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assert created : "The controller has not been created.";
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nPoll();
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}
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/**
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* See if a particular mouse button is down.
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* See if a particular button is down.
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*
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* @param button The index of the button you wish to test (0..buttonCount)
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* @return true if the specified button is down
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* @see #buttonCount
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*/
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public static boolean isButtonDown(int button) {
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assert created : "The joystick has not been created.";
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assert created : "The controller has not been created.";
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return buttons[button];
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}
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/**
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* Native method to poll the joystick
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* Native method to poll the controller
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*/
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private static native void nPoll();
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/**
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* Native method to create the joystick
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* Native method to create the controller
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*
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* @return true if the joystick was created
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* @return true if the controller was created
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*/
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private static native boolean nCreate();
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/**
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* Native method the destroy the joystick
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* Native method the destroy the controller
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*/
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private static native void nDestroy();
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@ -1,256 +0,0 @@
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.input;
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import java.nio.ByteBuffer;
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import org.lwjgl.Display;
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import org.lwjgl.Sys;
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/**
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* $Id$
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*
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* A raw GamePad interface. This can be used to poll the current state of the
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* buttons, or read all the gamepad presses / releases since the last read.
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* Buffering must be explicitly enabled; the size of the buffer is determined
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* by the native implementation at its discretion.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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*/
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public class GamePad {
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// Button codes
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public static int PAD_UP = 1;
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public static int PAD_DOWN = 2;
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public static int PAD_LEFT = 3;
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public static int PAD_RIGHT = 4;
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public static int PAD_BUTTON0 = 5;
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public static int PAD_BUTTON1 = 6;
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public static int PAD_BUTTON2 = 7;
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public static int PAD_BUTTON3 = 8;
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public static int PAD_BUTTON4 = 9;
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public static int PAD_BUTTON5 = 10;
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public static int PAD_BUTTON6 = 11;
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public static int PAD_BUTTON7 = 12;
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public static int PAD_BUTTON8 = 13;
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static {
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initialize();
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}
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/** Has the gamepad been created? */
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private static boolean created;
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/** The buttons status from the last poll */
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private static final ByteBuffer buttonDownBuffer = ByteBuffer.allocateDirect(256);
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/** Address of the buttonDown buffer */
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private static final int buttonDownAddress = Sys.getDirectBufferAddress(buttonDownBuffer);
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/**
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* The button events from the last read: a sequence of pairs of button number,
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* followed by state.
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*/
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private static ByteBuffer readBuffer;
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/** Address of the read buffer */
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private static int readBufferAddress;
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/** The current gamepad event button being examined */
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public static int button;
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/** The current state of the button being examined in the event queue */
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public static boolean state;
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/**
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* GamePad cannot be constructed.
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*/
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private GamePad() {
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}
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/**
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* Static initialization
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*/
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private static void initialize() {
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System.loadLibrary(Sys.getLibraryName());
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initIDs();
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}
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/**
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* Register fields with the native library
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*/
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private static native void initIDs();
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/**
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* "Create" the gamepad. The display must first have been created. The
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* reason for this is so the gamepad has a window to "focus" in.
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*
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* @throws Exception if the gamepad could not be created for any reason
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*/
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public static void create() throws Exception {
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if (created)
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return;
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if (!Display.isCreated())
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throw new Exception("The display has not yet been created.");
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if (!nCreate())
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throw new Exception("The gamepad could not be created.");
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created = true;
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}
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/**
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* Native method to create the gamepad
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*
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* @return true if the gamepad was created
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*/
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private static native boolean nCreate();
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/**
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* "Destroy" the gamepad
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*/
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public static void destroy() {
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if (!created)
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return;
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created = false;
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nDestroy();
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}
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/**
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* Native method the destroy the gamepad
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*/
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private static native void nDestroy();
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/**
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* Polls the gamepad.
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*/
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public static void poll() {
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assert created : "The gamepad has not been created.";
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nPoll(buttonDownAddress);
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}
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/**
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* Native method to poll the gamepad.
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*
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* @param keyDownBufferAddress the address of a 256-byte buffer to place
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* key states in.
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*/
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private static native void nPoll(int keyDownBufferAddress);
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/**
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* Reads the gamepad buffer. Call next() to read the events one by one.
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* @see #next()
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*/
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public static void read() {
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assert created : "The gamepad has not been created.";
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assert readBuffer != null : "GamePad buffering has not been enabled.";
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readBuffer.clear();
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readBuffer.limit(nRead(readBufferAddress) << 1);
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}
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/**
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* Native method to read the gamepad buffer
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*
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* @param readBufferAddress the address of the gamepad buffer
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* @return the number of gamepad events read
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*/
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private static native int nRead(int readBufferAddress);
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/**
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* Enable gamepad buffering. Must be called after the gamepad is created.
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* @return the size of the gamepad buffer in events, or 0 if no buffering
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* can be enabled for any reason
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*/
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public static int enableBuffer() {
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assert created : "The gamepad has not been created.";
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return nEnableBuffer();
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}
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/**
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* Native method to enable the buffer
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* @return the size of the buffer allocated, in events (1 event is 2 bytes),
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* or 0 if no buffer can be allocated
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*/
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private static native int nEnableBuffer();
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/**
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* Checks to see if a button is down.
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* @param button The button code to check
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* @return true if the button is down according to the last poll()
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*/
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public static boolean isButtonDown(int button) {
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assert created : "The gamepad has not been created.";
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return buttonDownBuffer.get(button) != 0;
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}
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/**
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* Gets the number of gamepad events waiting after doing a read().
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* @return the number of gamepad events
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*/
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public static int getNumGamePadEvents() {
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return readBuffer.limit() >> 1;
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}
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/**
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* Gets the next gamepad event. This is stored in the publicly accessible
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* static fields button and state.
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* @return true if a gamepad event was read, false otherwise
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*/
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public static boolean next() {
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assert created : "The gamepad has not been created.";
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assert readBuffer != null : "GamePad buffering has not been enabled.";
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if (readBuffer.hasRemaining()) {
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button = readBuffer.get();
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state = readBuffer.get() != 0;
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return true;
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} else
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return false;
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}
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/**
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* Queries the number of buttons the gamepad has (excluding up, down, left, right)
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* @return the number of buttons the gamepad has
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*/
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public static int getNumButtons() {
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assert created : "The gamepad has not been created.";
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return nGetNumButtons();
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}
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/**
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* Native implementation of getNumButtons()
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*/
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private static native int nGetNumButtons();
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}
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151
src/java/org/lwjgl/test/input/ControllerTest.java
Normal file
151
src/java/org/lwjgl/test/input/ControllerTest.java
Normal file
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@ -0,0 +1,151 @@
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are
|
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* met:
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*
|
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* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
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*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
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*
|
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
|
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* its contributors may be used to endorse or promote products derived
|
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* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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package org.lwjgl.test.input;
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import java.awt.*;
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import java.awt.event.*;
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import org.lwjgl.input.Controller;
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/**
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* $Id$
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* <br>
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* Controller test, hwich shows a awt window, printing Controller state
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*
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* @author Brian Matzon <brian@matzon.dk>
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* @version $Revision$
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*/
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public class ControllerTest extends Panel {
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private int counter = 0;
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public Thread animationThread;
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/** Creates a new instance of ControllerTest */
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public ControllerTest() {
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try {
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Controller.create();
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} catch (Exception e) {
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e.printStackTrace();
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return;
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}
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animationThread = new Thread() {
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public void run() {
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while (true) {
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paint(getGraphics());
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try {
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Thread.sleep(250);
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} catch (InterruptedException inte) {
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inte.printStackTrace();
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}
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}
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}
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};
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animationThread.setDaemon(true);
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}
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public void paint(Graphics g) {
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if (g == null) {
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return;
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}
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g.setColor(Color.white);
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g.fillRect(0, 0, 640, 480);
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int y = 100;
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int x = 100;
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Controller.poll();
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g.setColor(Color.blue);
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g.drawString("Buttoncount: " + Controller.buttonCount, x, y);
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y += 20;
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g.drawString("-----------------------------------------------", x, y);
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y += 20;
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g.drawString("x : " + Controller.x, x, y);
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y += 20;
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g.drawString("y : " + Controller.y, x, y);
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y += 20;
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if (Controller.hasZAxis) {
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g.drawString("z : " + Controller.z, x, y);
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y += 20;
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}
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if (Controller.hasPOV) {
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g.drawString("pov: " + Controller.pov, x, y);
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y += 20;
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}
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//paint buttons
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g.drawString("btn: ", x, y);
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x += g.getFontMetrics().stringWidth("btn: ");
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for (int i = 0; i < Controller.buttonCount; i++) {
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if (Controller.isButtonDown(i)) {
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g.drawString(i + ", ", x, y);
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x += 15;
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}
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}
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}
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public void update(Graphics g) {
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paint(g);
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}
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public void disposing() {
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Controller.destroy();
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}
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/**
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* @param args the command line arguments
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*/
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public static void main(String[] args) {
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final ControllerTest p = new ControllerTest();
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final Frame f = new Frame();
|
||||
f.setLayout(null);
|
||||
f.setSize(640, 480);
|
||||
f.setLocation(100, 100);
|
||||
f.addWindowListener(new WindowAdapter() {
|
||||
public void windowClosing(WindowEvent we) {
|
||||
f.hide();
|
||||
p.disposing();
|
||||
f.dispose();
|
||||
}
|
||||
});
|
||||
|
||||
p.setSize(640, 480);
|
||||
p.setLocation(0, 0);
|
||||
p.setBackground(Color.RED);
|
||||
|
||||
f.add(p);
|
||||
f.show();
|
||||
p.animationThread.start();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2002 Lightweight Java Game Library Project
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'Light Weight Java Game Library' nor the names of
|
||||
* its contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package org.lwjgl.test.input;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.event.*;
|
||||
import org.lwjgl.input.Joystick;
|
||||
|
||||
/**
|
||||
* $Id$
|
||||
* <br>
|
||||
* Joystick test, hwich shows a awt window, printing joystick state
|
||||
*
|
||||
* @author Brian Matzon <brian@matzon.dk>
|
||||
* @version $Revision$
|
||||
*/
|
||||
public class JoystickTest extends Panel {
|
||||
|
||||
private int counter = 0;
|
||||
|
||||
public Thread animationThread;
|
||||
|
||||
/** Creates a new instance of JoystickTest */
|
||||
public JoystickTest() {
|
||||
try {
|
||||
Joystick.create();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
return;
|
||||
}
|
||||
|
||||
animationThread = new Thread() {
|
||||
public void run() {
|
||||
while (true) {
|
||||
paint(getGraphics());
|
||||
|
||||
try {
|
||||
Thread.sleep(250);
|
||||
} catch (InterruptedException inte) {
|
||||
inte.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
animationThread.setDaemon(true);
|
||||
}
|
||||
|
||||
public void paint(Graphics g) {
|
||||
if (g == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
g.setColor(Color.white);
|
||||
g.fillRect(0, 0, 640, 480);
|
||||
|
||||
int y = 100;
|
||||
int x = 100;
|
||||
Joystick.poll();
|
||||
|
||||
g.setColor(Color.blue);
|
||||
g.drawString("Buttoncount: " + Joystick.buttonCount, x, y);
|
||||
y += 20;
|
||||
g.drawString("-----------------------------------------------", x, y);
|
||||
y += 20;
|
||||
g.drawString("x : " + Joystick.x, x, y);
|
||||
y += 20;
|
||||
g.drawString("y : " + Joystick.y, x, y);
|
||||
y += 20;
|
||||
if(Joystick.hasZAxis) {
|
||||
g.drawString("z : " + Joystick.z, x, y);
|
||||
y += 20;
|
||||
}
|
||||
if(Joystick.hasPOV) {
|
||||
g.drawString("pov: " + Joystick.pov, x, y);
|
||||
y += 20;
|
||||
}
|
||||
|
||||
//paint buttons
|
||||
g.drawString("btn: ", x, y);
|
||||
x += g.getFontMetrics().stringWidth("btn: ");
|
||||
for(int i=0; i<Joystick.buttonCount; i++) {
|
||||
if(Joystick.isButtonDown(i)) {
|
||||
g.drawString(i + ", ", x, y);
|
||||
x+= 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void update(Graphics g) {
|
||||
paint(g);
|
||||
}
|
||||
|
||||
public void disposing() {
|
||||
Joystick.destroy();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param args the command line arguments
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
final JoystickTest p = new JoystickTest();
|
||||
final Frame f = new Frame();
|
||||
f.setLayout(null);
|
||||
f.setSize(640, 480);
|
||||
f.setLocation(100, 100);
|
||||
f.addWindowListener(new WindowAdapter() {
|
||||
public void windowClosing(WindowEvent we) {
|
||||
f.hide();
|
||||
p.disposing();
|
||||
f.dispose();
|
||||
}
|
||||
});
|
||||
|
||||
p.setSize(640, 480);
|
||||
p.setLocation(0, 0);
|
||||
p.setBackground(Color.RED);
|
||||
|
||||
f.add(p);
|
||||
f.show();
|
||||
p.animationThread.start();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue