mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-05 06:25:46 +00:00
Removed Sys.setProcessPriority
This commit is contained in:
parent
f8ae518d0f
commit
89074eafa2
4 changed files with 0 additions and 142 deletions
|
|
@ -50,35 +50,6 @@ public final class Sys {
|
|||
|
||||
public static final String VERSION = "0.94";
|
||||
|
||||
/** Low process priority. @see #setProcessPriority() */
|
||||
public static final int LOW_PRIORITY = -1;
|
||||
|
||||
/**
|
||||
* Normal process priority. This priority equates to the priority that the
|
||||
* JVM has when it is started up normally. Note that if the JVM is started
|
||||
* inside a process which is already a different priority then this will not
|
||||
* be the initial priority.
|
||||
*
|
||||
* @see #setProcessPriority(int)
|
||||
*/
|
||||
public static final int NORMAL_PRIORITY = 0;
|
||||
|
||||
/** High process priority. @see #setProcessPriority() */
|
||||
public static final int HIGH_PRIORITY = 1;
|
||||
|
||||
/**
|
||||
* Realtime priority. Use at your own risk. This will set the java process
|
||||
* priority to the highest priority the OS will normally allow. It is likely
|
||||
* that this puts it at a higher priority than many OS critical tasks, such
|
||||
* as disk writes or mouse input and the like. Hence it is quite possible to
|
||||
* completely freeze your machine if you have an errant thread.
|
||||
*
|
||||
* This priority is <strong>not</strong> recommended for gaming applications.
|
||||
*
|
||||
* @see #setProcessPriority(int)
|
||||
*/
|
||||
public static final int REALTIME_PRIORITY = 2;
|
||||
|
||||
/** The native library name */
|
||||
private static String LIBRARY_NAME = "lwjgl";
|
||||
|
||||
|
|
@ -166,27 +137,6 @@ public final class Sys {
|
|||
}
|
||||
private static native long ngetTime();
|
||||
|
||||
/**
|
||||
* Set the process priority in a system independent way. Because of the various
|
||||
* differences in operating systems this might or might not have any effect or
|
||||
* the correct effect.
|
||||
*
|
||||
* The default process priority is NORMAL_PRIORITY.
|
||||
*
|
||||
* REALTIME_PRIORITY processes should theoretically be the maximum priority of
|
||||
* any process on the system and may have side effects on I/O and other fundamental
|
||||
* operating system functions - use with caution.
|
||||
*
|
||||
* It is unlikely that any games will want to change the priority of the Java
|
||||
* process; but there are some other applications for this library which require
|
||||
* process priority adjustments, such as in soft-realtime graphics rendering
|
||||
* for broadcast television.
|
||||
*
|
||||
* @param priority a priority class, which will be one of REALTIME_PRIORITY,
|
||||
* HIGH_PRIORITY, NORMAL_PRIORITY, or LOW_PRIORITY.
|
||||
*/
|
||||
public static native void setProcessPriority(int priority);
|
||||
|
||||
/**
|
||||
* Attempt to display a modal alert to the user. This method should be used
|
||||
* when a game fails to initialize properly or crashes out losing its display
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue