Implemented strong references in glVertexPointer and friends

This commit is contained in:
Elias Naur 2005-03-21 08:27:45 +00:00
parent 665839e202
commit 87bf14c698
78 changed files with 1445 additions and 1058 deletions

View file

@ -22,17 +22,17 @@ public final class ATIVertexArrayObject {
static native void initNativeStubs() throws LWJGLException;
public static void glGetVariantArrayObjectATI(int id, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params, 4);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetVariantArrayObjectivATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetVariantArrayObjectivATI(id, pname, params, params.position(), function_pointer);
}
private static native void nglGetVariantArrayObjectivATI(int id, int pname, IntBuffer params, int params_position, long function_pointer);
public static void glGetVariantArrayObjectATI(int id, int pname, FloatBuffer params) {
BufferChecks.checkBuffer(params, 4);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetVariantArrayObjectfvATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetVariantArrayObjectfvATI(id, pname, params, params.position(), function_pointer);
}
private static native void nglGetVariantArrayObjectfvATI(int id, int pname, FloatBuffer params, int params_position, long function_pointer);
@ -45,17 +45,17 @@ public final class ATIVertexArrayObject {
private static native void nglVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset, long function_pointer);
public static void glGetArrayObjectATI(int array, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params, 4);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetArrayObjectivATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetArrayObjectivATI(array, pname, params, params.position(), function_pointer);
}
private static native void nglGetArrayObjectivATI(int array, int pname, IntBuffer params, int params_position, long function_pointer);
public static void glGetArrayObjectATI(int array, int pname, FloatBuffer params) {
BufferChecks.checkBuffer(params, 4);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetArrayObjectfvATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetArrayObjectfvATI(array, pname, params, params.position(), function_pointer);
}
private static native void nglGetArrayObjectfvATI(int array, int pname, FloatBuffer params, int params_position, long function_pointer);
@ -75,43 +75,43 @@ public final class ATIVertexArrayObject {
private static native void nglFreeObjectBufferATI(int buffer, long function_pointer);
public static void glGetObjectBufferATI(int buffer, int pname, IntBuffer params) {
BufferChecks.checkDirect(params);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetObjectBufferivATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(params);
nglGetObjectBufferivATI(buffer, pname, params, params.position(), function_pointer);
}
private static native void nglGetObjectBufferivATI(int buffer, int pname, IntBuffer params, int params_position, long function_pointer);
public static void glGetObjectBufferATI(int buffer, int pname, FloatBuffer params) {
BufferChecks.checkDirect(params);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetObjectBufferfvATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(params);
nglGetObjectBufferfvATI(buffer, pname, params, params.position(), function_pointer);
}
private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer params, int params_position, long function_pointer);
public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining()), pPointer, pPointer.position(), preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), pPointer, pPointer.position() << 1, preserve, function_pointer);
}
private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_position, int preserve, long function_pointer);
@ -131,30 +131,30 @@ public final class ATIVertexArrayObject {
return __result;
}
public static int glNewObjectBufferATI(ByteBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining()), pPointer, pPointer.position(), usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(FloatBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(ShortBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), pPointer, pPointer.position() << 1, usage, function_pointer);
return __result;
}