Removed all instances of synchronized, as we're not really multithread safe anyway. It is up to the user of LWJGL to synchronize access to LWJGL

This commit is contained in:
Elias Naur 2004-07-29 15:45:45 +00:00
parent 72afa14aa3
commit 8040e723c6
4 changed files with 10 additions and 10 deletions

View file

@ -229,7 +229,7 @@ public final class GLContext {
* the native stubs are unloaded.
* @throws LWJGLException if context non-null, and the gl library can't be loaded or the basic GL11 functions can't be loaded
*/
public static synchronized void useContext(Object context) throws LWJGLException {
public static void useContext(Object context) throws LWJGLException {
if (context == null) {
unloadStubs();
if (did_auto_load)