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https://github.com/shadowfacts/lwjgl2-arm64.git
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patch as per http://lwjgl.org/forum/index.php/topic,3124.0.html
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@ -690,15 +690,16 @@ final class WindowsDisplay implements DisplayImplementation {
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if (mouse != null) {
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mouse.handleMouseButton((byte)button, (byte)state, millis);
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// need to capture?
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if (captureMouse == -1 && button != -1 && state == 1) {
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captureMouse = button;
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nSetCapture(hwnd);
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}
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// done with capture?
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if(captureMouse != -1 && button == captureMouse && state == 0) {
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nReleaseCapture();
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captureMouse = -1;
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// force mouse update - else we will run into an issue where the
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// button state is "stale" while captureMouse == -1 which causes
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// handleMouseMoved to issue a setCapture.
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Mouse.poll();
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nReleaseCapture();
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}
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}
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@ -714,16 +715,6 @@ final class WindowsDisplay implements DisplayImplementation {
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private void handleMouseMoved(int x, int y, long millis) {
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if (mouse != null) {
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mouse.handleMouseMoved(x, y, millis, shouldGrab());
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// Moving - while mouse is down?
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// need to capture
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if(!Mouse.isGrabbed()) {
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int button = firstMouseButtonDown();
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if(captureMouse == -1 && button != -1) {
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captureMouse = button;
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nSetCapture(hwnd);
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}
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}
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}
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}
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