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StructBuffer added. Numerous changes to timing code in Sys.
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7 changed files with 738 additions and 49 deletions
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@ -20,6 +20,132 @@ import org.lwjgl.Sys;
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*/
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public class Keyboard {
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// Keyboard key codes.
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public static final int KEY_ESCAPE = 0x01;
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public static final int KEY_1 = 0x02;
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public static final int KEY_2 = 0x03;
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public static final int KEY_3 = 0x04;
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public static final int KEY_4 = 0x05;
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public static final int KEY_5 = 0x06;
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public static final int KEY_6 = 0x07;
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public static final int KEY_7 = 0x08;
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public static final int KEY_8 = 0x09;
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public static final int KEY_9 = 0x0A;
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public static final int KEY_0 = 0x0B;
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public static final int KEY_MINUS = 0x0C; /* - on main keyboard */
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public static final int KEY_EQUALS = 0x0D;
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public static final int KEY_BACK = 0x0E; /* backspace */
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public static final int KEY_TAB = 0x0F;
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public static final int KEY_Q = 0x10;
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public static final int KEY_W = 0x11;
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public static final int KEY_E = 0x12;
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public static final int KEY_R = 0x13;
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public static final int KEY_T = 0x14;
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public static final int KEY_Y = 0x15;
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public static final int KEY_U = 0x16;
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public static final int KEY_I = 0x17;
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public static final int KEY_O = 0x18;
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public static final int KEY_P = 0x19;
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public static final int KEY_LBRACKET = 0x1A;
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public static final int KEY_RBRACKET = 0x1B;
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public static final int KEY_RETURN = 0x1C; /* Enter on main keyboard */
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public static final int KEY_LCONTROL = 0x1D;
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public static final int KEY_A = 0x1E;
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public static final int KEY_S = 0x1F;
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public static final int KEY_D = 0x20;
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public static final int KEY_F = 0x21;
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public static final int KEY_G = 0x22;
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public static final int KEY_H = 0x23;
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public static final int KEY_J = 0x24;
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public static final int KEY_K = 0x25;
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public static final int KEY_L = 0x26;
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public static final int KEY_SEMICOLON = 0x27;
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public static final int KEY_APOSTROPHE = 0x28;
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public static final int KEY_GRAVE = 0x29; /* accent grave */
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public static final int KEY_LSHIFT = 0x2A;
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public static final int KEY_BACKSLASH = 0x2B;
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public static final int KEY_Z = 0x2C;
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public static final int KEY_X = 0x2D;
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public static final int KEY_C = 0x2E;
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public static final int KEY_V = 0x2F;
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public static final int KEY_B = 0x30;
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public static final int KEY_N = 0x31;
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public static final int KEY_M = 0x32;
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public static final int KEY_COMMA = 0x33;
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public static final int KEY_PERIOD = 0x34; /* . on main keyboard */
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public static final int KEY_SLASH = 0x35; /* / on main keyboard */
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public static final int KEY_RSHIFT = 0x36;
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public static final int KEY_MULTIPLY = 0x37; /* * on numeric keypad */
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public static final int KEY_LMENU = 0x38; /* left Alt */
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public static final int KEY_SPACE = 0x39;
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public static final int KEY_CAPITAL = 0x3A;
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public static final int KEY_F1 = 0x3B;
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public static final int KEY_F2 = 0x3C;
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public static final int KEY_F3 = 0x3D;
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public static final int KEY_F4 = 0x3E;
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public static final int KEY_F5 = 0x3F;
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public static final int KEY_F6 = 0x40;
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public static final int KEY_F7 = 0x41;
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public static final int KEY_F8 = 0x42;
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public static final int KEY_F9 = 0x43;
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public static final int KEY_F10 = 0x44;
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public static final int KEY_NUMLOCK = 0x45;
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public static final int KEY_SCROLL = 0x46; /* Scroll Lock */
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public static final int KEY_NUMPAD7 = 0x47;
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public static final int KEY_NUMPAD8 = 0x48;
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public static final int KEY_NUMPAD9 = 0x49;
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public static final int KEY_SUBTRACT = 0x4A; /* - on numeric keypad */
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public static final int KEY_NUMPAD4 = 0x4B;
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public static final int KEY_NUMPAD5 = 0x4C;
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public static final int KEY_NUMPAD6 = 0x4D;
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public static final int KEY_ADD = 0x4E; /* + on numeric keypad */
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public static final int KEY_NUMPAD1 = 0x4F;
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public static final int KEY_NUMPAD2 = 0x50;
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public static final int KEY_NUMPAD3 = 0x51;
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public static final int KEY_NUMPAD0 = 0x52;
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public static final int KEY_DECIMAL = 0x53; /* . on numeric keypad */
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public static final int KEY_F11 = 0x57;
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public static final int KEY_F12 = 0x58;
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public static final int KEY_F13 = 0x64; /* (NEC PC98) */
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public static final int KEY_F14 = 0x65; /* (NEC PC98) */
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public static final int KEY_F15 = 0x66; /* (NEC PC98) */
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public static final int KEY_KANA = 0x70; /* (Japanese keyboard) */
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public static final int KEY_CONVERT = 0x79; /* (Japanese keyboard) */
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public static final int KEY_NOCONVERT = 0x7B; /* (Japanese keyboard) */
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public static final int KEY_YEN = 0x7D; /* (Japanese keyboard) */
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public static final int KEY_NUMPADEQUALS = 0x8D; /* = on numeric keypad (NEC PC98) */
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public static final int KEY_CIRCUMFLEX = 0x90; /* (Japanese keyboard) */
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public static final int KEY_AT = 0x91; /* (NEC PC98) */
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public static final int KEY_COLON = 0x92; /* (NEC PC98) */
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public static final int KEY_UNDERLINE = 0x93; /* (NEC PC98) */
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public static final int KEY_KANJI = 0x94; /* (Japanese keyboard) */
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public static final int KEY_STOP = 0x95; /* (NEC PC98) */
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public static final int KEY_AX = 0x96; /* (Japan AX) */
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public static final int KEY_UNLABELED = 0x97; /* (J3100) */
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public static final int KEY_NUMPADENTER = 0x9C; /* Enter on numeric keypad */
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public static final int KEY_RCONTROL = 0x9D;
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public static final int KEY_NUMPADCOMMA = 0xB3; /* , on numeric keypad (NEC PC98) */
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public static final int KEY_DIVIDE = 0xB5; /* / on numeric keypad */
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public static final int KEY_SYSRQ = 0xB7;
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public static final int KEY_RMENU = 0xB8; /* right Alt */
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public static final int KEY_PAUSE = 0xC5; /* Pause */
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public static final int KEY_HOME = 0xC7; /* Home on arrow keypad */
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public static final int KEY_UP = 0xC8; /* UpArrow on arrow keypad */
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public static final int KEY_PRIOR = 0xC9; /* PgUp on arrow keypad */
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public static final int KEY_LEFT = 0xCB; /* LeftArrow on arrow keypad */
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public static final int KEY_RIGHT = 0xCD; /* RightArrow on arrow keypad */
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public static final int KEY_END = 0xCF; /* End on arrow keypad */
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public static final int KEY_DOWN = 0xD0; /* DownArrow on arrow keypad */
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public static final int KEY_NEXT = 0xD1; /* PgDn on arrow keypad */
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public static final int KEY_INSERT = 0xD2; /* Insert on arrow keypad */
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public static final int KEY_DELETE = 0xD3; /* Delete on arrow keypad */
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public static final int KEY_LWIN = 0xDB; /* Left Windows key */
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public static final int KEY_RWIN = 0xDC; /* Right Windows key */
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public static final int KEY_APPS = 0xDD; /* AppMenu key */
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public static final int KEY_POWER = 0xDE;
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public static final int KEY_SLEEP = 0xDF;
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static {
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initialize();
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}
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@ -42,6 +168,12 @@ public class Keyboard {
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/** Address of the read buffer */
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private static int readBufferAddress;
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/** The current keyboard event key being examined */
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public static int key;
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/** The current state of the key being examined in the event queue */
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public static boolean state;
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/**
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* Mouse cannot be constructed.
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*/
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@ -116,20 +248,22 @@ public class Keyboard {
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private static native void nPoll(int keyDownBufferAddress);
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/**
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* Reads the keyboard
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* Reads the keyboard buffer.
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*/
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public static void read() {
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assert created : "The keyboard has not been created.";
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assert readBuffer != null : "Keyboard buffering has not been enabled.";
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nRead(readBufferAddress);
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readBuffer.clear();
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readBuffer.limit(nRead(readBufferAddress) << 1);
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}
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/**
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* Native method to read the keyboard buffer
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*
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* @param readBufferAddress the address of the keyboard buffer
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* @return the number of keyboard events read
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*/
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private static native void nRead(int readBufferAddress);
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private static native int nRead(int readBufferAddress);
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/**
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* Enable keyboard buffering. Must be called after the keyboard is created.
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@ -147,5 +281,40 @@ public class Keyboard {
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* or 0 if no buffer can be allocated
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*/
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private static native int nEnableBuffer();
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/**
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* Checks to see if a key is down.
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* @param key Keycode to check
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* @return true if the key is down according to the last poll()
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*/
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public static boolean isKeyDown(int key) {
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assert created : "The keyboard has not been created.";
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return keyDownBuffer.get(key) != 0;
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}
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/**
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* Gets the number of keyboard events waiting after doing a read().
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* @return the number of keyboard events
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*/
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public static int getNumKeyboardEvents() {
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return readBuffer.limit() >> 1;
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}
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/**
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* Gets the next keyboard event. This is stored in the publicly accessible
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* static fields key and state.
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* @return true if a keyboard event was read, false otherwise
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*/
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public static boolean next() {
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assert created : "The keyboard has not been created.";
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assert readBuffer != null : "Keyboard buffering has not been enabled.";
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if (readBuffer.hasRemaining()) {
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key = readBuffer.get();
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state = readBuffer.get() != 0;
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return true;
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} else
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return false;
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}
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}
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