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https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-01 19:14:51 +02:00
1.0beta version string
fixes to optional
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parent
7c08c27dd8
commit
6f184075d9
33
build.xml
33
build.xml
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@ -13,7 +13,7 @@
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<property name="lwjgl.docs" value="./doc" />
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<property name="lwjgl.temp" value="./temp" />
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<property name="lwjgl.res" value="./res" />
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<property name="lwjgl.version" value="1.0" />
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<property name="lwjgl.version" value="1.0beta" />
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<property name="opengl-template-pattern" value="org/lwjgl/opengl/GL*.java,org/lwjgl/opengl/ARB*.java,org/lwjgl/opengl/ATI*.java,org/lwjgl/opengl/EXT*.java,org/lwjgl/opengl/NV*.java,org/lwjgl/opengl/HP*.java,org/lwjgl/opengl/IBM*.java,org/lwjgl/opengl/SUN*.java"/>
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<!-- ================================================================== -->
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@ -98,14 +98,14 @@
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<patternset id="lwjgl-win32.fileset">
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<include name="lwjgl.dll" />
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<include name="OpenAL32.dll" />
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<include name="jinput-dx8.dll" />
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<include name="jinput-raw.dll" />
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<include name="jinput-dx8.dll" />
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<include name="jinput-raw.dll" />
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</patternset>
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<!-- Files to include in win32 optional package -->
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<patternset id="lwjgl-win32_optional.fileset">
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<include name="lwjgl_fmod3.dll" />
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<include name="lwjgl_devil.dll" />
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<include name="lwjgl-fmod3.dll" />
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<include name="lwjgl-devil.dll" />
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<include name="DevIL.dll" />
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<include name="ILU.dll" />
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<include name="ILUT.dll" />
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@ -115,13 +115,13 @@
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<patternset id="lwjgl-linux.fileset">
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<include name="liblwjgl.so" />
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<include name="libopenal.so" />
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<include name="libjinput-linux.so" />
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<include name="libjinput-linux.so" />
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</patternset>
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<!-- Files to include in linux optional, glibc2.3 package -->
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<patternset id="lwjgl-linux_optional.fileset">
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<include name="liblwjgl_fmod3.so" />
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<include name="liblwjgl_devil.so" />
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<include name="liblwjgl-fmod3.so" />
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<include name="liblwjgl-devil.so" />
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<include name="libIL.so" />
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<include name="libILU.so" />
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<include name="libILUT.so" />
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@ -131,14 +131,14 @@
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<patternset id="lwjgl-macosx.fileset">
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<include name="liblwjgl.jnilib" />
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<include name="openal.dylib" />
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<include name="libjinput-osx.jnilib" />
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<include name="libjinput-osx-legacy.jnilib" />
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<include name="libjinput-osx.jnilib" />
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<include name="libjinput-osx-legacy.jnilib" />
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</patternset>
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<!-- Files to include in mac os x optional package -->
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<patternset id="lwjgl-macosx_optional.fileset">
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<include name="liblwjgl_fmod3.jnilib" />
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<include name="liblwjgl_devil.jnilib" />
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<include name="liblwjgl-fmod3.jnilib" />
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<include name="liblwjgl-devil.jnilib" />
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<include name="libIL.dylib" />
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<include name="libILU.dylib" />
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<include name="libILUT.dylib" />
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@ -157,11 +157,14 @@
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<exclude name="jar/lwjgl_fmod3.jar" />
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<exclude name="jar/lwjgl_devil.jar" />
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<exclude name="jar/lwjgl_model.jar" />
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<exclude name="native/win32/lwjgl-*.dll" />
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<exclude name="native/win32/DevIL.dll" />
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<exclude name="native/win32/ILU.dll" />
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<exclude name="native/win32/ILUT.dll" />
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<exclude name="native/linux/libIL*.so" />
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<exclude name="native/linux/liblwjgl-*.so" />
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<exclude name="native/macosx/libIL*.dylib" />
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<exclude name="native/macosx/liblwjgl-*.jnilib" />
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<exclude name="res/model/**" />
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<exclude name="res/ILtest.*" />
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<exclude name="res/Missing_you.mod" />
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@ -174,11 +177,14 @@
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<include name="jar/lwjgl_fmod3.jar" />
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<include name="jar/lwjgl_devil.jar" />
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<include name="jar/lwjgl_model.jar" />
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<include name="native/win32/lwjgl-*.dll" />
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<include name="native/win32/DevIL.dll" />
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<include name="native/win32/ILU.dll" />
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<include name="native/win32/ILUT.dll" />
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<include name="native/linux/libIL*.so" />
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<include name="native/linux/liblwjgl-*.so" />
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<include name="native/macosx/libIL*.dylib" />
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<include name="native/macosx/liblwjgl-*.jnilib" />
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<include name="res/**" />
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<exclude name="res/logo/**" />
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<exclude name="res/spaceinvaders/**" />
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@ -412,6 +418,7 @@
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<class name="org.lwjgl.opengl.LinuxContextImplementation" />
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<class name="org.lwjgl.opengl.LinuxCanvasImplementation" />
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</javah>
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<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/win32" force="yes">
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<class name="org.lwjgl.opengl.Win32PbufferPeerInfo" />
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<class name="org.lwjgl.opengl.Win32Display" />
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@ -422,6 +429,7 @@
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<class name="org.lwjgl.opengl.Win32DisplayPeerInfo" />
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<class name="org.lwjgl.opengl.Win32ContextImplementation" />
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</javah>
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<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes">
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<class name="org.lwjgl.opengl.MacOSXCanvasPeerInfo" />
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<class name="org.lwjgl.opengl.MacOSXPeerInfo" />
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@ -429,6 +437,7 @@
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<class name="org.lwjgl.opengl.MacOSXDisplay" />
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<class name="org.lwjgl.opengl.MacOSXContextImplementation" />
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</javah>
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<!-- lwjgl -->
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<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes">
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<class name="org.lwjgl.opengl.AWTSurfaceLock" />
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